Mancomb quickly dispatches the infantry down to the cargo bay, and orders the drones to be brought online. Next, the weapons are activated and begin charging. A few seconds after, the fighters and bombers are all in prepped and ready for combat. Immediately after the first battery's salvo, they launch. Obviously not expecting an attack, the enemy frigate is in disarray. Their other dropships go down, defeated by the combat drones. The infantry already in the cargo bay take up positions around the remaining dropship, and wait for reinforcements.
Combat Report:
First Salvo - 5,19,18,10; 0,10,11,10 - The shot from the first cannon misses, and the second manages to re-correct in enough time to land a hit. The final two shots hit right on. The shots damaged, in order: the hull for 10 damage, the engines for 11, and the engines for 10.
--
Fighters and Bombers - En route, within engagement distance next turn.
--
Drones - 20,11,12,2,20; 13,7,13,19 - The drones managed to kill the three remaining dropships, and whatever was on them, despite one missing.
--
Infantry - Available infantry taking cover, reinforcements eta by next turn. Cargo bay dropship does not know of assault yet, it seems.
The scientists continue working steadily. [36]
The technicians are idle.
Captain's Name: Mancomb Seepgood
Ship Name: The Bonny May
Type of ship: Fighter Depot
Crew Skill: Fierce (Bonus to combat on board enemy ships)
Captain Bonus: Terrifying (Forces a morale roll when enemies see the Captain)
Hull
Nominal-Bridge
Nominal--Communications
Nominal--Navigation AI
Nominal-Observation Deck
Nominal--Sensors
Nominal-Life Support
Nominal-Medbay(2)
Nominal-Hangar
Nominal--Pilot's Quarters
Nominal--Hanger Doors
Nominal-Troop Quarters
Nominal-Laboratory
Nominal--Scientists Quarters
Nominal-Cargo Bay
Nominal--Bay Doors
Nominal--Fuel Tank(2)
Nominal-Weapons Systems
Nominal--AF Battery (Forward1)
Nominal---Improved Weapons Cooling
Nominal--AF Battery (Forward2)
Nominal---Weapons Cooling
Nominal--AF Battery(1) (Rear1)
Nominal---Weapons Cooling
Nominal-Workshop
Nominal--Technician's Quarters
Nominal--Drone Bay
Nominal-Engines
Nominal--Reactor
Nominal---Cooling System
NominalAF Battery (Fore1) - Minimal Charge, Manned
AF Battery (Fore2) - Charging, Manned
AF Battery (Rear1) - Charging, Manned
Supplies
--
680 Food; 250 Medical Supplies; 15 Fuel; 1400 Credits; 80 Scrap Metal
Cargo
--
23 'Escort' Fighters; 10 'Strafe' Bombers; 5 Combat Drones; 2 'Scrap' Scouts
Crew
--
50 Medical Personal; 75 Infantry; 50 Technicians; 10 Scientific Personal; 5 Commanders; 50 Pilots; TOTAL: 240 Crew Members
Food is consumed once every 6 turns, an intergalactic 'day'. One food in consumed for every 2 crew members on 'low rations'. One food is consumed for every 1 crew member on 'average rations'. 2 food is consumed for every 1 crew member on 'high rations'. 1 food is consumed for every 4 crew members on 'very low rations'. No food is consumed for every 1 crew member on 'Starve!' rations. Each ration amount has a correlated effect on crew morale.
3 turns until food is consumed.
*Starve!
*Very Low Rations
*Low Rations
*Average Rations
*High Rations
FTL jumps require, at minimum, 1 fuel unit. Farther jumps may require more.
Moving around a system requires 1/5 of a fuel unit every turn you move around.
Currently developing AS batteries.
Progress: 134/200
Combat Drone - 15 Scrap, 150 Engineering Progress
Improved Weapons Cooling - 20 Scrap, 100 Engineering Progress