Adrift, in the vastness of space. Alone, your crew the only company.
You are the captain of a ship in humanity's finest fleet of starships. You are well on your way to becoming the admiral of the entire force. The most powerful creation made by man, all to be under your control. At least, it. The reason mankind created such a fleet was to combat the only other spacefaring species - the L'Vasi. The L'Vas were initially friendly, actually giving humanity basic FTL technology. It was only after the rapid colonization of planets and a few wars fought between advanced nations that they began to rethink their decision. And to the L'Vasi, the only way to quell man's hunger for land and power was to eradicate them. The war was long, new creatures came into the fold as each power gifted various soilbound species spaceflight. There were new allies and enemies around every corner. Eventually, mankind grew tired of this war and wanted to end it. So they made the Armada - your fleet. The intent was to find and destroy the L'Vasi homeworld. You found it, alright, but they were waiting for the Armada. It was destroyed, and humanity no longer had great power. As far as you know, you were the only ship to make it out. When you returned to Earth, all you found was a new L'Vas colony. The same has been for nearly every world humanity has come to call home. There is no more mankind.
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I'm bored so I have decided to make a game. I'll be making this up as I go along, so feel free to suggest game mechanics or other things I should implement. I might also try to do a vague storyline.
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Creation:Name: (Captain's name)
Ship Name: (The ship's name)
Type of ship: (See below)
Crew Skill: (See below)
Captain Bonus: (See below)
Medical Frigate (550FD 750MS 10FU 100MP 50IN 75TE 20SP 5CM)
Troop Carrier (800FD 500MS 10FU 50MP 150IN 50TE 20SP 15CM)
Advance Scout (450FD 250MS 12FU 20MP 50IN 100TE 30SP 5CM)
Supplies Carrier (1000FD 250MS 15FU 25MP 75IN 75TE 20SP 5CM)
Squadron Flagship (550FD 250MS 10FU 50MP 100IN 50TE 20SP 30CM)
Mobile Firebase (550FD 200MS 10FU 50MP 75IN 75TE 15SP 5CM)
Scientific Observation (550FD 250MS 10FU 50MP 75IN 50TE 50SP 5CM)
Fighter Depot (550FD 250MS 10FU 50MP 75IN 50TE 10SP 5CM 50PI)
Medical Frigate (Starts with 2 advanced medbays and 10 Recovery Drones.) (Equipped with 2 forward AF batteries and 1 on the rear.)
Troop Carrier (Starts with Improved Troop Quarters, 10 Dropships and 5 Combat Drones.) (Equipped with 2 forward AF batteries and 1 on the rear.)
Advance Scout (Starts with Cloaking and Radar Deflection capabilities. Engines are also improved and silenced.) (Equipped with 1 forward AF battery)
Supplies Carrier (Starts with Expanded Cargo Bay, Expanded Fuel Tank and 1 Dropship.) (Equipped with 2 forward AF batteries and 1 in the rear.)
Squadron Flagship (Starts with Improved Sensors and Improved Communications. Also has 2 Dropships and 5 Combat Drones.) (Equipped with 1 AS battery and 1 AF battery in the front, and 1 AF battery in the rear.)
Mobile Firebase (Starts with Improved Weapons Cooling and 1 Repair Drone.) (Equipped with 2 AS and 2 AF forward batteries and 1 AF battery in the rear.)
Scientific Observation (Starts with Improved Observation Deck, Improved Lab, and 5 Recovery Drones.) (Equipped with 2 forward AF batteries)
Fighter Depot (Starts with Hangar, 25 'Escort' Fighters, 10 'Strafe' Bombers, and 5 Combat Drones.) (Equipped with 2 forward AF batteries and 1 in the rear.)
FD = Food; MS = Medical Supplies; FU = Fuel; MP = Medical Personal; IN = Infantry; TE = Technicians; SP = Scientific Personal; CM = Commanders; PI = Pilots.
Firefighters (Bonus to putting out fires)
Fierce (Bonus in combat on boarded enemy ships)
Brave (Bonus in combat against boarders on your ship)
Organized (Bonus to morale)
Smart (Bonus to research)
Fast (Bonus to reaction times)
Efficient (Slight reduction to upkeep costs)
Ship of Gold (+1000 Starting Cash)
Born Leader (Commanders are more effective)
Economist (Can get better bargains)
Terrifying (Forces a morale roll when enemies see the Captain)
Reasonable (Easier to compromise during diplomacy)
Open-Minded (The Captain will improve relations faster when dealing with aliens.)
Strategist (Conventional tactics have a better chance of succeeding)
Creative (Unconventional tactics have a better chance of succeeding)
Don't post actions yet, we'll do that after this stuff is chosen.
Also, I'll only be choosing one sheet to use. So +1 things, or I will submit this to the will of the RNG.