Before they can set out, Mancomb sends a signal requesting all offers of work along the lines of shipping or salvage. He receives the following offers:
Type: Salvage
Area: Local
Employer: Nuvosi Scrap
Reward: 15 Credits for every unit of scrap recovered
Details: Our radars have recently detected a wreckage of two ships in the orbit of the planet Nuvosi Therma. We would be willing to pay for every unit of scrap you recover from that wreckage.
Type: Salvage
Area: Local
Employer: K'Lunus Mining Corp.
Reward: 500 Credits for the successful return of the Cargo Hold of Mining Vessel XXIV, KLMC Umbras.
Details: A most unfortunate event has occurred in that a recent collision has mostly destroyed one of our ships mining the asteroid belt nearest Nuvosi Prime. We are willing to pay good credits for the successful return of the (mostly) undamaged cargo hold, and the contents within, of Mining Vessel XXIV, KLMC Umbras.
Type: Shipment
Destination: Vespae
Emplyer: K'Lunus Mining Corp.
Reward: 200 Credits upon the safe delivery of goods.
Details: We are looking for someone to deliver a shipment of raw thergut ore to our warehouse on Vaspae Prime in the Vespae system.
Type: Shipment
Destination: Vespae
Emplyer: K'Lunus Mining Corp.
Reward: 200 Credits upon the safe delivery of goods.
Details: We are looking for someone to deliver a shipment of raw ferrous ore to our warehouse on Vaspae Prime in the Vespae system.
Type: Shipment
Destination: Atargatis
Employer: [NOT_GIVEN]
Reward: 100 Credits upon the safe delivery of goods, and a drone production schematic.
Details: A shipment of stealth drones. Get it there, don't ask questions.
Type: Shipment
Destination: Atargatis
Employer: K'Lunus Mining Corp.
Reward: 200 Credits upon the safe delivery of goods.
Details:We are looking for someone to deliver a shipment of raw ferrous ore to our warehouse on Evarliness in the Atargatis system.
Mancomb has the technicians begin [156] and finish improving the Fore 1 AF battery's cooling system.
He then sets the scientists to work on recreating the basic AS battery blueprint. [31]
Captain's Name: Mancomb Seepgood
Ship Name: The Bonny May
Type of ship: Fighter Depot
Crew Skill: Fierce (Bonus to combat on board enemy ships)
Captain Bonus: Terrifying (Forces a morale roll when enemies see the Captain)
Hull
Nominal-Bridge
Nominal--Communications
Nominal--Navigation AI
Nominal-Observation Deck
Nominal--Sensors
Nominal-Life Support
Nominal-Medbay(2)
Nominal-Hangar
Nominal--Pilot's Quarters
Nominal-Troop Quarters
Nominal-Laboratory
Nominal--Scientists Quarters
Nominal-Cargo Bay
Nominal--Fuel Tank(2)
Nominal-Weapons Systems
Nominal--AF Battery (Forward1)
Nominal---Improved Weapons Cooling
Nominal--AF Battery (Forward2)
Nominal---Weapons Cooling
Nominal--AF Battery(1) (Rear1)
Nominal---Weapons Cooling
Nominal-Workshop
Nominal--Technician's Quarters
Nominal--Drone Bay
Nominal-Engines
Nominal--Reactor
Nominal---Cooling System
NominalAF Battery (Fore1) - Uncharged, Manned
AF Battery (Fore2) - Uncharged, Manned
AF Battery (Rear1) - Uncharged, Manned
Supplies
--
680 Food; 250 Medical Supplies; 15 2/5 Fuel; 1400 Credits; 100 Scrap Metal
Cargo
--
23 'Escort' Fighters; 10 'Strafe' Bombers; 5 Combat Drones; 2 'Scrap' Scouts
Crew
--
50 Medical Personal; 75 Infantry; 50 Technicians; 10 Scientific Personal; 5 Commanders; 50 Pilots; TOTAL: 240 Crew Members
Food is consumed once every 6 turns, an intergalactic 'day'. One food in consumed for every 2 crew members on 'low rations'. One food is consumed for every 1 crew member on 'average rations'. 2 food is consumed for every 1 crew member on 'high rations'. 1 food is consumed for every 4 crew members on 'very low rations'. No food is consumed for every 1 crew member on 'Starve!' rations. Each ration amount has a correlated effect on crew morale.
5 turns until food is consumed.
*Starve!
*Very Low Rations
*Low Rations
*Average Rations
*High Rations
FTL jumps require, at minimum, 1 fuel unit. Farther jumps may require more.
Moving around a system requires 1/5 of a fuel unit every turn you move around.
Currently developing AS batteries.
Progress: 31/200
Currently idle.
Progress:/b]
Combat Drone - 15 Scrap, 150 Engineering Progress
Improved Weapons Cooling - 20 Scrap, 100 Engineering Progress