Alright,
'The Bonny May' it is.
Looking across his bridge, Captain Seepgood reviews his worries.
Fuel is low, only enough for a few more FTL jumps. Probably enough to move about any systems they find, though.
Food is limited. There's enough to feed the crew for a while, but it will run out soon enough.
Medical supplies are good, for now at least. We just have to hope no one gets too sick or injured.
As for the men, their spirit is low. Losing Earth and pretty much everything else has taken its toll.
At the very least we still have our fighters. Those should help us in a pinch.
--
But now is the time for action. Scans report that a populated wold is nearby, but with what they cannot say. Just have to hope they're friendly.
Is there anything The Bonny May needs to do before heading to the planet?Captain's Name: Mancomb Seepgood
Ship Name: The Bonny May
Type of ship: Fighter Depot
Crew Skill: Fierce (Bonus to combat on board enemy ships)
Captain Bonus: Terrifying (Forces a morale roll when enemies see the Captain)
Hull - Nominal
-Bridge
--Communications - Nominal
--Navigation AI - Nominal
-Observation Deck - Nominal
--Sensors - Nominal
-Life Support - Nominal
-Medbay(2) - Nominal
-Hangar - Nominal
--Pilot's Quarters - Nominal
-Troop Quarters - Nominal
-Laboratory - Nominal
--Scientists Quarters - Nominal
-Cargo Bay - Nominal
--Fuel Tank(2) - Nominal
-Weapons Systems - Nominal
--AF Battery(2) (Forward) - Nominal
---Weapons Cooling - Nominal
--AF Battery(1) (Rear) - Nominal
---Weapons Cooling - Nominal
-Workshop - Nominal
--Technician's Quarters - Nominal
--Drone Bay - Nominal
AF Battery (Fore1) - Uncharged, Unmanned
AF Battery (Fore2) - Uncharged, Unmanned
AF Battery (Rear1) - Uncharged, Unmanned
Supplies
--
550 Food; 250 Medical Supplies; 10 Fuel; 2500 Credits
Cargo
--
25 'Escort' Fighters; 10 'Strafe' Bombers; 5 Combat Drones
Crew
--
50 Medical Personal; 75 Infantry; 50 Technicians; 10 Scientific Personal; 5 Commanders; 50 Pilots; TOTAL: 240 Crew Members
Food is consumed once every 6 turns, an intergalactic 'day'. One food in consumed for every 2 crew members on 'low rations'. One food is consumed for every 1 crew member on 'average rations'. 2 food is consumed for every 1 crew member on 'high rations'. 1 food is consumed for every 4 crew members on 'very low rations'. No food is consumed for every 1 crew member on 'Starve!' rations. Each ration amount has a correlated effect on crew morale.
*Starve!
*Very Low Rations
*Low Rations
*Average Rations
*High Rations
FTL jumps require, at minimum, 1 fuel unit. Farther jumps may require more.
Moving around a system requires 1/5 of a fuel unit every turn you move around.
Whenever you want, you may task the scientific personal to studying a new alien artifact or have them research ways to make new ships, vehicles, or drones.
I like spoilers.
Also, Mancomb Seepgood sounds like a name DF would generate. Is it?