"Get the weapons loaded onto the APC right away, and then call to the Navy garrison to have them prep a group to come out here and torch these hab blocks and any sign that these gangers were ever here. Of course first things first, Eomann search all of them for cog tattoos, if you find any tie them up and toss them into the APCs gagged and knocked out preferably."Its not long after saying those words that you find yourself in the APC with everyone having been cleared, not a single cog tattoo was found on any of the armsmen and the weapons were now safely loaded up in two equipment lockers in the APC. That is all of them except one of the strange rifles which you claimed for yourself, inspecting it now you find a small name perfectly carved into the side of it reading 'Fraxis Longshot Marksman Rifle' followed by the abbreviation 'FLMR'. As Eomann said it was a good weapon, but your possession of it may well anger most of the Mechanicus as few elements of their organization are open to innovation ...
--Later at Waystation 24C in the Office of one Astin ProriolShortly after your arrival back at the Navy garrison you find yourself in Astin's office with the man himself pacing behind his desk, despite his efforts to hide it you can tell he's upset about the events you've set in motion. Few commanders would enjoy having someone come in and telling them that their facility with several hundred people within it needs to be put on lockdown, and every person within that facility needs to be checked for an obscure cog tattoo. You take the moments of silence to take a look around Astin's office which you find is almost entirely covered in bookshelves that are filled with dataslates and aging tomes, either the man has a very strange way of keeping the garrison's record or he has a deep love of reading from the looks of it.
Your observations are cut short as the Senior Armsman suddenly stops pacing, and turns to you to speak.
"All of the personnel within the Waystation have been checked over for this cog tattoo that you're so interested in, not a single one has been found with it so I must assume that my garrison is clear. The team you asked for has been sent out, and I've received word that the hab blocks are now purged and burnt husks as you've ordered, though I must admit the price you put forward for such a small group attacking you is rather high. You burned the homes of hundreds of people for a mere twenty gangers, but forgive me for stepping out of bounds it is not my business to judge you.
I simply ask of you one thing, be careful where you prod Inquisitor, this fledgling hive is a powder keg waiting for the smallest spark to send it bursting into full-out war and to be honest I don't think we could win one. The Rear Admiral taught me something long ago, that a single well placed dagger in the dark could change the entire course of a battle, whether its a naval engagement or air superiority always have a trump card up your sleeve. But enough of that, the convoy has been prepped and it'll consist of three APCs, the twelve armsmen that Rear Admiral Helk handpicked, and four of my own to help bolster your ranks. Hopefully this will be enough to dissuade such attacks a second time."
You spend the almost the entirety of the next hour with Senior Armsman Astin working sorting out the details of examining everyone who enters or leaves the Waystation 24C spire. Once that is done you have him summon the officer who supposedly went to arrange a meeting with the Mechanicus to see if was them that betrayed you to these would-be assassins, not long after your summons the young woman enters the Senior Armsman's office and you sit her down across from you and Astin. Astin informs you that this young lady is one Jenifer Carson, an armsman who has been in his service for fifteen years now, turning to her you ask,
"What was it you did when you went to supposedly arrange this meeting with the techpriest, did you inform these gangers that I was going to the Mechanicus Spire and conspire to kill an Inquisitor?"Jenifer's eyes go wide, and she jumps slightly as she speaks,
"No, no I'd never do such a thing, I worship and love the God-Emperor to the very depths of my being. I would never do something that would endanger those who carry out his will, I swear on the Throne and the Emperor himself that all I did was set up the meeting as you asked of us. You can check for yourself Madam Inquisitor, Logis Yulith has been expecting a meeting with you and is ready for the meeting at the Mechanicus Spire with you, I swear it!"
Condition: Perfect
Ordo: Ordo Xenos
Alignment: Mostly Puritan
Bank Account: 800 Thrones
Possessions:Fraxis Longshot Marksman RifleLaspistolLongswordInquisitor's Rosette With youEomann, Deathwatch Tactical MarineCondition: Perfect
Loyalty: Unwavering
Possessions:Sanctified BolterTwin ChainswordsMk. 8 "Errant" Power Armor3 Crimson Son ArmsmenCondition: Perfect
Loyalty: Steadfast
Equipment:Las-carbineCarapace ArmorNavy Armsman OfficerCondition: Perfect
Loyalty: ?
Equipment:Compact AutopistolAutogunBlack Carapace Armor3 Waystation 24C ArmsmenCondition: Perfect
Loyalty: ?
Equipment:AutogunBlack Carapace Armor12 Veteran Armsmen from Marasen Naval SpacestationCondition: Perfect
Loyalty: ?
Equipment:HellgunBlack Carapace ArmorElsewhereRodrick, Captain of the Crimson SonCondition: Perfect
Loyalty: Steadfast
Imperial Navy Grounder APC
Condition: Perfect
Moderate Armor
Speed: Good All-terrain
Carrying Capacity: 12 (7 taken by the Armsmen and you; 3 slots taken by Eomann)
Crimson Son
Condition: Perfect
Weapons:
- 2x Voidsunder Lances [High Power, Slow Firing, Lance, Dorsal Mounted]
- 'Pounder' Heavy Gun Battery [Medium Power, Fast Firing, Prow Mounted]
Crew:
- 84 Crewmen
- Navigator
- Astropath
- 11 Armsmen (5 Las-Carbines, 6 Shotcannons)
Rear Admiral Helk, Commander of Marasen's Imperial Navy Space Station
Standing: Good
Promised Support:
12 Experienced Navy Armsmen with Transport Elements ++In the Field++
Full Support of all planet-based Imperial Navy Garrisons
9 Autoguns
11 Autopistols
Fraxis Longshot Marksman Rifle