Glancing over at the quartermaster you wave at Eomann, and walk over to a far corner of the room that seems to have been set aside for some very basic workbenches where you also wave the armsmen away to a good distance. Turning your attention to Eomann you put voice to your worries,
"Do you think the serial killer could be a traitor space marine, power claws are rare enough in normal society but they can be found quite easily in Space Marine chapters ..."You're met with a brief moment of silence as Eomann contemplates the words you've said, its broken when he shakes his head and replies,
"Very unlikely all things considered, it would be rather difficult to hide if it were one due to the fact that their size alone would distinguish along side their armor which would further distinguish them, and then finally the taints of Chaos would be rather apparent on a traitor working with such skill and equipment."Nodding you signal to the armsmen, and make your way to the elevator once more with your escort complete once more, determined to go to the Arbites HQ you take a ride down the last six levels to the planet-side entrance to Waystation 24C. As the elevator reaches the top of the bottom floor it opens up into a massive cavern, quite literally the chamber is a cavern which shocks you when you suddenly realize that the elevator shaft is carved into stone ... the entire city is build into and onto mountains. The cavern is dominated almost entirely by large warehouses placed well back from the gate out of the compound which is large enough to allow four Leman Russ Battle tanks
1 drive side-by-side straight through the gate.
Somewhat amazed by the sight you disembark the elevator, and begin making your way to a small tower like structure carved into the stone beside the plasteel reinforced admantium gates where you can see people crowded about. When you draw closer you find a few dozen armsmen gathered around at the base of the tower structure chatting, off to the side four black APCs sit with their engines off, and most notably you see one of the officers from your meeting on the landing pad above chatting with the soldiers.
When he notices you the man snaps to attention, and it takes a while for the others to realize who you are before they also snap to attention though most are in awe or simply shocked into silence. Nodding to the officer you speak up,
"I'm heading for the Arbites HQ in the city, I want to inquire about what they know of the serial killer, and look into that as a possible path of getting to the root of whatever is happening here."The officer nods, signals to two of the other naval armsmen who grab their weapons and follow the officer over to one of the APCs which is already roaring to life. Smiling with satisfaction at the ease of being an Inquisitor, quite different from a lot of your experiences as Interrogator for Zaveron, you walk over and climb into the back of the APC. As the doors slam shut the APC roars forward, and you move up to watch as it drives out of a much smaller gate built within the larger gate, out past the gate avenue you see habs stretching up into the gloom. The avenues narrow as you make your way deeper into the city, and signs of poverty begin to become more apparent as the streets are soon littered with homeless, the habs are worn down and the people more so as many are thin husks who probably work farther down in the factories, and mines of the city.
At first you think the ride is going to be uneventful, but as you proceed the number of people begins to thin until finally no one is found on the road as you round a corner onto a straightaway where several junk personal vehicles block the way ahead as if a wreck occurred. Somewhat unnerved you start to order the Officer when you here the first shots start up, the sounds of gunfire and bullets pinging off the truck's armor fill the air for a few moments before a shot finds its way through the front window and into the head of one of the navy Armsmen killing him instantly. You scramble pack into the passenger compartment and turn to begin ordering those following you ...
Condition: Perfect
Ordo: Ordo Xenos
Alignment: Mostly Puritan
Bank Account: 800 Thrones
Possessions:LaspistolLongswordInquisitor's Rosette With youEomann, Deathwatch Tactical MarineCondition: Perfect
Loyalty: Unwavering
Possessions:Sanctified BolterTwin ChainswordsMk. 8 "Errant" Power Armor4 Crimson Son ArmsmenCondition: Perfect
Loyalty: Steadfast
Equipment:Las-carbineCarapace ArmorNavy Armsman OfficerCondition: Perfect
Loyalty: ?
Equipment:Compact AutopistolBlack Carapace ArmorImperial Navy ArmsmenCondition: Perfect
Loyalty: ?
Equipment:AutogunBlack Flak JacketElsewhereRodrick, Captain of the Crimson SonCondition: Perfect
Loyalty: Steadfast
Imperial Navy Grounder APC
Condition: Perfect
Moderate Armor
Speed: Good All-terrain
Carrying Capacity: 12 (7 taken by the Armsmen and you; 3 slots taken by Eomann)
Crimson Son
Condition: Perfect
Weapons:
- 2x Voidsunder Lances [High Power, Slow Firing, Lance, Dorsal Mounted]
- 'Pounder' Heavy Gun Battery [Medium Power, Fast Firing, Prow Mounted]
Crew:
- 84 Crewmen
- Navigator
- Astropath
- 12 Armsmen (6 Las-Carbines, 6 Shotcannons)
Rear Admiral Helk, Commander of Marasen's Imperial Navy Space Station
Standing: Good
Promised Support:
12 Experienced Navy Armsmen with Transport Elements
Full Support of all planet-based Imperial Navy Garrisons