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Author Topic: Fate Weavers: Creepy Dolls  (Read 10146 times)

GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #30 on: May 25, 2014, 12:53:59 pm »

(( TMI- oh, you didn't mean that. Well, maybe, considering how you normally play Kyle Johnson.  :P ))

Adrian remains silent, maintaining that unnerving grin towards the newcomer.
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #31 on: May 25, 2014, 12:59:07 pm »

Turn 02: The Battle
"Oh yeah, brats? Then how about a fight!"
Suddenly 2 people with top hats and suits jump up, un sheathing cane swords. They are apparently his mooks, co-workers, whatever you want to call them.
Gangster 1 Wounds 0 Equipment: Knife
Gangster 2 Wounds 0 Equipment: Cane Sword
Gangster 3 Wounds 0 Equipment: Cane Sword
You are now in combat. What do you do?
Spoiler: Characters (click to show/hide)
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kj1225

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Re: Fate Weavers: A test campaign
« Reply #32 on: May 25, 2014, 01:03:32 pm »

Kyle stands up and looks at mook two good and hard.
"Sir are you really certain you want to fight at least three armed and armored men while you are wearing a suit and wielding a sword I can cut in half with ease?"
Reason.
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #33 on: May 25, 2014, 01:05:03 pm »

((I'm going to assume that when you said get off, you meant to the toilet.))
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GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #34 on: May 25, 2014, 01:11:41 pm »

Smash gangster one with my mace.
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Nunzillor

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Re: Fate Weavers: A test campaign
« Reply #35 on: May 25, 2014, 01:15:17 pm »

Joe gets ready to brawl, idly wondering where he'll go once he gets kicked out for fighting.

He focuses, getting into the rhythm of the weave, and prepares to add some momentum to his strikes, assigning three threads to accuracy and two to power.  He picks up his awesomely named Axe of Decapitation and brandishes it at the gangsters.

Grinning, he says, "How about Sir Adrian of the Fancypants line just buys all you gents a drink instead?  If not... It's always good to get some combat practice in."
« Last Edit: May 25, 2014, 01:43:21 pm by Nunzillor »
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #36 on: May 25, 2014, 01:19:39 pm »

((Hands up who read the full rules. Otherwise, I'll have to explain weaving slightly more in-depth.))
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Nunzillor

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Re: Fate Weavers: A test campaign
« Reply #37 on: May 25, 2014, 01:20:40 pm »

I feel dumb.  Editing.

Is that okay?  Adding more momentum to strike?  Or is there something Im not understanding here?
« Last Edit: May 25, 2014, 01:26:23 pm by Nunzillor »
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #38 on: May 25, 2014, 01:30:49 pm »

((No, see, here are the rules.
Another action that can be used both in combat and outside of it is weaving. Weaving is to reach out and manipulate the threads of reality into certain results. The process of weaving is divided into two parts, assigning the threads, and the casting it. The first part when a person decides to weave is to assign the threads. A person is able to manipulate a number of threads equal to his elemental attribute for the weave he is attempting.  Each weave will also have a number of thread types for it. The player must assign each of the threads he holds, to the thread types. For Example: Our old friend Jimmy the buff wants to use his destruction weaves to destroy a kolbold that has attacked him. He has a 7 in his fire attribute which means that he can manipulate 7 threads. Destruction weaves have two thread types, Accuracy and Power. Jimmy decides that he wants this attack to hurt and assigns 4 threads to power and 3 threads to accuracy. The second part of weaving is to actually use it. Each weave has its own target number that must be exceeded to successfully cast the spell. This can be seen in the Weaves section. The player must then roll 2 six sided dice and add his accuracy threads. If the total exceeds the target number of the target the weave is successful and the effects are applied.  In either case the state of the universe is modified after the roll. For example: Jimmy has assigned the threads and now he must cast it. The target number for a destruction weave is equal to the targets fire rating +5. The kolbold that Jimmy is fighting has a 6 Fire. This means that Jimmy’s target number is 11. Jimmy rolls the two dice and gets an 8. Adding his accuracy threads he has an 11 and the weave is successful. The effect of a destruction weave is to deal a number of times equal to the threads of power. This means that the poor kolbold takes 4 wounds from the massive attack. Then a +1 token is placed into the Fire Box on the state of the universe an a -1 into the air box.
Copied right out of the rule book.))
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Nunzillor

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Re: Fate Weavers: A test campaign
« Reply #39 on: May 25, 2014, 01:44:07 pm »

Interesting, I think I understand.  I further edited my previous post to reflect the rules.

I didn't actually notice that link in the op, but I've read through them now.  Sorry about that.
« Last Edit: May 25, 2014, 01:47:23 pm by Nunzillor »
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #40 on: May 25, 2014, 01:46:55 pm »

((Yeah, that seems about right. Now, we be waiting on;
Scapheap and
The other lad.))
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GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #41 on: May 25, 2014, 01:56:16 pm »

Woops, yeah. Forgot about that.

Six fire to hit and two to damage.
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #42 on: May 25, 2014, 01:57:08 pm »

So you're weaving with your attack?
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GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #43 on: May 25, 2014, 02:03:00 pm »

Ok, maybe I misunderstood. I'm not weaving with my attack, no.
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MeimieFan88

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Re: Fate Weavers: A test campaign
« Reply #44 on: May 25, 2014, 04:19:56 pm »

(Hi, just got up. I read the rules but I'm not totally sure how combat works. There's a combat order based on our Water values, so I guess I'm second to act?)

Hayden looks around for any exits before facing the ruffians, her lips slightly curled. "You guys have no idea what you're getting into, do you?" She casts a Containment weave on Gangster 3 (Power 3, Accuracy 3, Duration 2), increasing the force of gravity around him to pin him down.

(Am I doing it right?)
« Last Edit: May 25, 2014, 05:35:12 pm by MeimieFan88 »
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