Xan sighs.
Someone who is skilled with mechanics please help eject his brain.
Wait for someone to open his brainpan, then
envelop Stacy's brain in myself, using a moderate amount of biomass to give him a body like this the size of a basketball, with two moderately sized arms as well. Eject his new body once I'm done and reform into what I was.
Use dynamic Will bonus for this; I'm going to need it.
The waiting begins.
Sing to myself while hoping somebody feels brave enough to crack open this braincase of mine. Maintain limpness steadfastly.
If nobody steps up, start exploring the auxiliary programming of the robot body. I know I can send messages to places at the speed of thought, but what else can I do? Intellectually explore my capabilities.
You can manipulate the chemicals the system pumps into your brain to simulate a normal human body.
"Nope. This is bullshit. I'm not playing with damn Matryoshka boxes. That is not a thing that is happening."
Try to intuit what could be in an SC box.
((C'mon +1 bonus from Mercenary profession.))
Uh...hmm Well...SC...Storage containers? Scary crap? Sudsy Chihuahua? It's probably nothing too dangerous. Probably.
Mesk glances over at where his team is opening the crates and nods in approval once it's clear nobody is dying a horrible death. Looking back at Michael, he tssks.
"You know, if I wasn't fixing your legs I could be removing Stacy's brain right now. Do you have any idea what I'm missing out on for your sake?"
Apply advanced kit and medical skill to broken legs.
"I mean, it would've been the greatest challenge of my medical career. I'd go down in history as 'the man who found Stacy's brain'."
You get the bones in his legs stabilized and splinted up, give him pain killers and make a pair of crutches for him out of some scrap metal.
"Thats about all we can do right now. You can walk, somewhat, with those, but you're probably better off either staying behind the rest of us and not moving more then you have to."
Jobasio gives the cable a couple of tugs, making sure it's secure, then straightens up with a nod.
"Should be good enough to get you down there or back up again, I think. I'll get back to keeping watch, then."
With that he turns and strolls back around the boxy shape of the APC, trudging slowly in a circle around it as his boots crunch tracks through the ice. He pauses every eight steps or so, squinting through his helmet's faceplate into the surrounding wastes.
>Walk a slow circuit around the APC, keeping a sharp eye out for any non-allied movement.
Make frequent pauses as I go, to more closely scan the horizon for anything out of place or moving. Once I reach the point I started from, if I haven't seen anything worrying, go climb back into the vehicle and relax.
You take a walk around the APC, searching the horizon as you do. The only worrying things you can see are the slowly setting sun and the storm on the horizon. The clouds, dark and milky, abnormally thick and flowing over the landscape like a slow motion tsunami, are coming toward the ice sheet. At this speed it looks like they'll be here in less then an hour.
Open one MC crate, intervene if it seems that Xan is going to crush Stacy's brain, though don't intervene if someone else is opening the braincase.
"Careful with Stacy's Brain, Xan. Us robot people tend to be fond of our brains."
Open up a crate. If I find anything that could be used to play music of make pizzas inside, take it out and bring it back to Jobasio.
Look into the crate I just opened
DON'T OPEN THE BOXES!!!
If anyone tries to open a box, punch them in the face and slam it shut. Also close any boxes that were already opened.
Dubley charges around the room, slapping people who try to open boxes in the back of the helmet and slamming the one already open box closed.
"DON'T DO THAT!" He hisses at the the team in general. "HAVEN'T YOU EVER SEEN A FUCKING HORROR MOVIE?! JESUS REPTILIAN SPACE CHRIST!"