Ah, perfect landing! Wish I had some music for that...
"Everyone okay?" asked Flint as he got his mining laser ready, looking around for any potential threats.
Scan the area with cameyes (looking for living/moving things and anything out of the ordinary (beyond the obvious)) as I move towards Pancaek's position, so that I can carry him around.
If possible, try to help Jack out of the rubble along the way.
While doing so, be on the lookout for any danger, be it space magic or possessed teammates. Industrial Mining laser is in position for a sweep against any potential target's legs, ready to retaliate in case of danger.
Ask Steve the following: "Pancaek says some of our allies have been mind-controlled. Can you give us access to our possessed teammates camera feeds? Or their locations?"
EDIT: The building I pointed at was the one TCM is in.
Your cameyes are having something of a problem seeing. The dust and smoke has rendered motion tracking worthless, there's so much radiant heat from the fly over and something down the street that everything is just glowing an indistinguishable dull orange, and x-ray shows some stuff down the street, but none of it that looks like an enemy, just rubble.
You thud over to where jack is broadcasting from and lift the majority of the rubble off him with one hand before continuing to the diner. You grab pancaek and lift him up so that he can perch himself on your shoulder like the most terrifying parrot imaginable.
>The feed from Faith is black right now, but there's sound. She must be somewhere dark and not switching to a better vision mode. Morul is looking down at the street from the roof of a building, but the dust and smoke is giving you cover. He can't see anything down there, at least through morul's eyes. Calmly take off my helmet, and look around calmly, with a smile on my face, and think of those good old days when I fought with my clan against those who called themselves civilized
"Ahh yes, I know this smell, it brings back good memories, just like it was yesterday, smells all just the same."
You take off your helmet and inhale a nice big lungful of burning hot, toxic rocket exhaust and powdered brick. The next 30 seconds are filled with painful hacking and coughing, which leads to you inhaling even harder, which leads to even more coughing. Eventually you put your helmet back on, blink the tears away and sniff until your nose stops running.
"....yeah...nostalgia..."
Uh, situation update here. I appear to have been buried. Not sure where, I'll see what I can do.
Can I struggle out of the rubble somehow, or am I packed in?
Flint saves you from your rubble tomb, and you shrug off the rest of the rubble he missed. You're scratched up and a bit mangled, but not really any worse for wear then before. Well, one of your mechanical eyeballs is hanging out of your skull, but thats fine. Now you'll always have one eye on the ground.
Yeah, I think I can manage crawling to the entrance. Just be ready to pick me up, I'm in no condition to be out in the open with all the hostiles still around
Crawl on my stomach to the diner entrance and be picked up by Flint
I'm gonna assume you're now talking like
Gilbert Gottfried"Very well."
Go check on the building Flint pointed at.
"Hello?" Jack says into the rubble.
looks to Flint
"Okay."
walk into building and look around
You walk over to the building Flint pointed at and, after climbing through the smashed open storefront, find Someone in a MK I laying semi-conscious in a corner, near a closet that is screaming. Huh.
Charge dynamic uncon bonus.
Climb a fire escape and try to get a good view of the diner and faith.
You climb up to the roof of a nearby building, but all the smoke and dust is making seeing anything impossible. You hunker down and wait for the dust to clear, getting yourself set up in a good shooting position as you do.
Fight the influence. If I succeed, call out "Come to me Anna!", and if it works, attempt to bind her arms behind her back with my amp.
((Please work please work please work.))
The consciousness in your head seems to recognize you, smile, and then promptly crush you into some obscure corner of your own mind, completely disconnecting you from your body.
Get to the top of the building and look around, ready to avoid any incoming attack. If I locate Faith or Morul enter BT and prepare to attack.
Renen here. I am at the top of a building right now. Will try to locate the problematic teammates from here. Miya, permission to use force?
You skitter to the top of your building and look around. No sign of faith, but you can see morul standing on another nearby roof; an island of concrete and brick in a churning sea of dust. You concentrate and the world slows down.
((Sorry for late reply, had to work really late. Still, it seems Flint is doing a decent job right now, luckily.))
rescue squad, please come in. This is Pancaek, glad that you're here. How briefed are you about the situation?
((I'll just assume Pan said the same to Miya as he did to Flint, to save time.))
Relay info from Pan to rest of rescue team.
"Team, Flint has the right idea here. Everybody be careful and do not let any ally come close to you until that person is confirmed safe.
Pancaek, try to rip Morul's braincase out of his body with your amp, if you can get a lock. Secondly, anyone who has a clean shot should try to shoot off Faith's legs. Yes, I know that's dangerous for Faith, but letting that thing have her mobility is that even more so. We really don't want to give her any further chances to move or fight. We can try to tie her hands behind her back next, but we need to limit her mobility first.
Knuser, put your damn helmet on. I can't track your progress otherwise.
Steve, I need you to zap Lerman unconscious. Now.
Get to the top of the building and look around, ready to avoid any incoming attack. If I locate Faith or Morul enter BT and prepare to attack.
Renen here. I am at the top of a building right now. Will try to locate the problematic teammates from here. Miya, permission to use force?
"Permission granted, but be careful: it seems they can take control over bodies via touch, so don't let them. Do you have any ranged weapons? If not, you should wait with engaging for now, but stay ready for it. Or maybe provide targeting solution for Pan."
Orders, some for Steve.
>Shocking. Wow.
Wow.
Yttra watches in awe. Everything else so far has been… well, everything else. But this is unreal. It's like a scene from a movie. A scene from her favourite kind of movie.
Watch from the window, making sure to stay inside the building's protective shield.
Man, so that's what competence looks like! Neat!
Switch to Gungnir laser rifle, shoot anything hostile that comes near the APC.
I believe you will find that you are unconscious.
Hell yeah some action! Cecil looks for some good throwing rocks to throw at people or a nice sturdy club like object to bash some skulls in
((EDIT:: Goddamn auto-correct. cloud-like object!?))
You gather a few halfbricks, the best kind of throwable object, and a long piece of rebar you find in the rubble. Beatings mode: Activate.
Require evac coordinates or other instructions.
Currently evacing wounded team-members from danger zone.
once apc is out of danger zone order driver to get to pickup point or location told by steve, send message to steve / miyamoto
stop apc out of the way get wounded out of apc
You have the driver pull into an alley a few miles away and unload everyone from the back of the APC. You have the wounded help you pile the dead up, kick Lerman off the turret and down into the alley, and then take your place in the passenger seat and wait for more instructions.
Enjoy the ride.
You enjoy the "sitting in an alley with dead people" ride.
Stabilize self. Locate hostages. (Even though they probably won't be necessary anymore.)
You feel mighty dizzy and dazed; everything is swimming and blurry in your vision, including the two guys in space suits standing over you. You wave at them, drunkenly.
"I fell down, Nyaan~"
No one can see anything from the crater up the street, but they can hear the thudding, the sound of slabs of concrete and asphalt being shifted, and something moving up and out of the hole. From his rooftop perch Morul just sort of stands there, idly scanning the scene. He looks over towards Auron and Renen for a moment, blinks and then keeps looking around, apparently uninterested.