"Sorry! Physics!"
If my legs work again, jump Konrad and get his gun. If they don't work again, scurry-jump Konrad and get his gun. Try to come at him from a different direction than Pancaek in either case.
You launch yourself forward like a Faith battering ram. You clip Konrad as you shoot past, spinning him around.
"Hrmm."
Using my mass amp, rip the mask off of Scuba man(right), and crush Bandage's(left) chest. If successful, run up and disarm Scuba man.
You point at the scuba mask and jerk your finger up and back. The mask follows the motion, ripping itself up and then flying off down the passage, landing in the deeper water of the main tunnel. Then you thrust your fist toward the second man but nothing happens.
The scuba man, his tank spraying water about through a torn hose, immediately shrugs off the tank and charges down the tunnel, right past you, and jumps into the grayish water of the main passage. The Bandaged man leaps of the wooden platform and starts advancing down the passage, sweeping his rifle about.
"Could someone just disarm me already this is getting boring"
see if I have enough control to turn on my radio and tune in to the local station
Huh, thats sorta fitting.[url]
Keep guarding the hatch and the stairs.
Man, it sure is boring around here. But you guess that this peace is what all true warriors strive for.
Try to disarm Konrad. If any new enemy combatants enter the room, give them a face full of shotgun.
((edited for clarity))
You change Konrad. Well, less charge, more run...well, lazily saunter towards Konrad, who has plenty of time to spin around and fire at you before you're even halfway to him. You leap to the side, dodging the laser fire and landing on one of the beds near the wall.
"You two have fun disarming him. I'll just take a step back before you kill me, okay?"
Get up and give faith and taddock some room to disarm konrad. If they are both not able to disarm him, jerk the rifle out of his hands with mass amp. If they are able to disarm him, wait for the woman to reemerge and heat 1 foot sphere 100 degrees on her head. Also keep an eye out on the rest of the room, just in case some enters. If another enemy enters, heat a sphere in their center mass.
You yank the rifle out of Konrad's hands and place it neatly in your own. Konrad, thus disarmed, immediately charges toward faith, whose charge has left her partially embedded in a cot, tangled up in sheets and aluminum struts.
Stare at dead people in APC.
"Someone else has joined the battle to change the station! My job here is done. CHARGE!"
Grab my gear and find the action!
You grab your gear and run, screaming, into the diner. You stand there, screaming, and look around. When you don't find anyone, you run, screaming, into the kitchen. You find a few teammates and greet them by screaming, but no enemies. So you run, screaming, up the stairs and into the confused battle ground upstairs.
Make sure the building's back door is closed and locked, then try to figure out this goop thrower thing (charge con bonus) while nervously creeping upstairs. Don't enter the room where everybody is yet, just kind of peek in from the stairwell.
You make sure the back door is locked- which honestly seems a bit silly considering the front of the building is a giant gaping hole at this point, but hey, whatever makes you feel better. That done, you mentally prepare to charge upstairs.