No, take hostages to another building, then take everyone in building number two hostage as well. Mainly, move everyone to another building.
@ piecewise: in case this still isn't clear, with 'hostages' he means the civilians in the diner, who are tied up and who survived the apc onslaught. He wants to transport them away from the diner.
Alright, There are several buildings around here you could try to take over, but which one you want to take depends on how hard of a time you want to have and how many hostages you want to try and take in the new building. Ie, do you want to try to take one of the tenement houses on your own? An single story store? Do you want to try and take it with all these hostages in tow? Do you want to wake up the unconscious hostages, since they are, right now, still passed out on the floor with their hands bound. Or do you want to run over and take the building then move the people to it? In general, what kind of building do you want to take and how do you want to take it? Since I assume you have some sort of plan to go along with this action and, depending on how you carry out this action, it determines which rolls I gotta do. I would ask you in PM but you're not around right now, so we'll act as though this action took place this turn, if the roof falls in and would otherwise crush the hostages next turn.
"Okay, that's pretty weird. I've found a void here at the basement. Total darkness, I'm going to test if I can hear from it."
Find a large piece of debris and toss it down the steps. Pay attention to when I can't hear it anymore. Wait for someone to look into the abyss.
Afraid it's gonna look back up at you?
Turn on the APC's radio, try and find the police channel. Check if driver man is still there. Keep checking for cops.
The driver is still there, looking a bit too non-chalant for whats going on. You click on the radio and scan through it, but an ordinary radio isn't the same thing as a police scanner. You can't find their signal, if they even transmit via radio.
"Burnout amp? From the sound of it, I'd wager that it fries your brain when activated? And I'd hold off on tossing that down there until we've had a better look. Someone with Cameyes wanna gaze into an abyss?"
Take a peek into the abyss, and turn on my headlamps. If I still see nothing, turn them off, and look with the light amplification mode.
>Sort of. Burnout amps are more powerful and easier to use then normal amps but they actively damage brain tissue through use. They're rarely used, as such, and I don't believe they've even been produced for centuries. You look down into the darkness. You notice something weird: the unnatural dark which envelops the ladder has a hard boundary, like the ladder is dropping down into a pool of oil or through a black curtain. The dark leading up to this boundry is easily penetrated by your lamps, revealing a rough-hewn shaft carved into the concrete of the foundation. Wherever this shaft leads, it wasn't put there by the city or the builders; this was made later, probably by the people who own this building.
Yttra doesn't find a medkit. She does find some strange pills, but having no idea what they do leaves them alone. Only one thing she can do, really.
Use med bonus to stuff Kyle's guts back inside and tie the dead chef's clothes around Kyle's midsection to try to make sure the guts stay inside.
@Taddock: "Uhh. Hang on. Umm. Kinda… guts… urgh." Then as an afterthought: "He didn't have any splints or anything. Wanna look for something that might work?"
You squish his guts back in as best you can, making sure not to cause any undo harm, and bandage him up using a combination of plastic wrap, duct tape and strips of fabric from the cook's clothing. He's gonna have all kinds of sepsis from having his guts just laying on a dirty kitchen floor, but you hope the team won't be around long enough for that to be a problem.
"Umm... "
if one of them is slightly away from the others shield charge and lay the beatdown, if the one that is stirring is much further away then perform shield charge and lay beatdown
"Burnout amp? From the sound of it, I'd wager that it fries your brain when activated? And I'd hold off on tossing that down there until we've had a better look. Someone with Cameyes wanna gaze into an abyss?"
"I'm guessing it's the same void we've been staring at, and thus isn't going to get any clearer with the hatch off."
Faith held out an arm to let Konrad know to hold up a minute.
"Um... hello! My name is Faith. Might I ask who you are?"
Threaten to molest their children Diplomacy! Wrestle them into submission if they attack.
Also make sure everyone else who wants it is getting a video feed of this.
Faith gets out all of maybe 4 words, the bog standard "Hold on, we're not-", before the trio charges. The Woman charges Konrad and the man with the pattern on his arm bumrushes faith while the headless man runs off in the opposite direction, through one of the dividing sheets and off toward someplace unknown. Konrad raises his shield and charges straight at the woman, who jerks both her arms forward, apparently freeing herself from whatever was holding them back. She reaches out toward the shield as she runs and, as the two come together, her hands pass straight through the shield. Konrad sees it happen but only barely has time to evade, jerking his head and chest out of the way, but not his left arm. Her fingers pass straight through into his shoulder and her entire arm vanishes the instant it touches his flesh.
The man charging faith swings his arm in an arc, as though delivering a powerful backhand slap to her from 20 feet away. Faith, almost unconsciously, drops down as a matching lattice of deep cuts appears all along the walls and pillars in the direction the man just swung.
"Hey, Faith, did that key work?"
"Uh, it did. You can... I'm a little busy right now, but if you don't mind three people who are a little odd and one of them's missing a head and they don't take offense to me handing you the key..."
"Oh dear, sounds like you've got quite the party going there. I'll come down and help keep our partygoers calm and docile."
clamber back down from the roof, go to where Faith is. Should anyone grab a weapon/attack Faith/me, gives them a nice pulse of force to the chest with my mass amp
You jump back down to the ground floor and get up to the half open door to the second floor just in time to see it get sliced into a couple dozen neat, square pieces.