"Hrmm. Steve, if it comes to it, what would our chances of an aerial extraction be? Or are we just gonna have to make a run for it in the APC?"
Head back to the downstairs hatch, and open the container with the implant in it, and examine the implant. Ask Steve if he recognizes it.
>run for the APC. I'd rather not have us associated with this sort of thing, if I can help it. You head back to the downstairs hatch and let steve see the implant through your camera.
>It looks something like an amp, but modified. I think It might be a burnout amp. Not sure what kind though."Folks, I have the basement unlocked, any objections to me heading down there?"
Head to the basement, go slowly and watch for traps.
The trap door opens up into darkness. The light from the kitchen shines down onto nothing, save for the first dozen or so rungs of a metal ladder that appears to be suspended over nothing, attached to nothing, and leading to nowhere. Uh...
Peek my head out of the turret. Who looks angry?
Also, meerkat watch for the police.
"I DENY EVERYTHING"
You peek your head out for a moment, look around and then scuttle back inside.
As the bullets seem to have stopped some time ago, Yttra starts to calm down. Well, as much as a heart rate of 180bpm can be considered calm.
She knows she's heard most of the team speak up just like they're fine. But Kyle didn't seem fine. And he was the doctor. Even if he was lying about having a medkit so he could chase kitty tail. He was still the doctor. And now he's splattered all over the kitchen, guts mixed in with chef brains.
Well they'll be sending the *&^%ing army now. Unless that was the army. $#@!. No. No it was that guy who said he didn't do it. It was him on the *&^%ing APC! What the *&^%! $#@!! It was that thing! That thing in the basement! It overrode the Almighty Steve and it's gonna kill us all!
Yttra sits behind her dumpster, torn between being a sitting duck just waiting for an army sniper to take her out, and being closer to her teamkilling teammates. It's a tough choice.
*&^% this.
Crawl back inside and find Kyle. Hide under the riot shield. See if he was really lying about having a medkit. If he wasn't, see if there's any way the medkit can fix "guts outside the body" type problems. ((put my medic hat on? meditate on medicine? charge a med bonus? how does this work?))
Also try not to throw up.
It appears (going by the wiki) That he was lying about it. He's very unconscious but doesn't seem dead yet. For better or worse, his injuries are horrific to look at, but rather slow to kill. You think you might be able to....maybe...sorta squish the guts back up inside him and then cover the hole with something. That would help, right? You look at the body for a bit too long and have to quickly turn away and suppress a dry heave.
"Police coming in half an hour. We need to move quickly. They will be coming angry and fast when they come. We can handle them if we need to, would be best if we didn't have to.
Moving the civilians far away is a good idea, as the odds of this building remaining standing in the near future are not great. Anyone wants to avoid weird aliens, helping to haul people away is a good way to do it.
Pancaek, how are things on your end?"
Examine door leading upstairs. If it has a keyhole, borrow the key and use it. If not, shrug and knock politely.
You use the keys to open the door. That was easy enough. Through the door is the second floor, what appears to be the main living area. It has been renovated fairly significantly, old walls torn away, leaving nothing but a large open space punctuated with support beams. Scattered across this open space are beds, maybe 3 dozen of them, neatly lined up along the walls, more like a barracks than a private residence. In lieu of walls, dividing curtains, like those around beds in hospitals, have been hung in seemingly random intervals around the room, cordoning off chucks of beds, what looks like a bathroom and shower, and other areas. There are several people in the room, about 3 that you can see, a fourth or more you can hear stirring around in some nearby, but obscured area. There three you can see are odd looking. Two men and a women: One of the men has something very clearly implanted under the skin of his right arm and part of his torso; some sort of lattice of thin forms that causes his skin to have a tiled or scaled appearance. The Second man doesn't appear to have a head; just a bit of gristle and scar tissue at the end of an otherwise vacant neck. The woman is normal in appearance but she's standing in a very strange way, sort of hunched forward with her arms drawn back behind her, almost as though she's handcuffed.
They all look at you.
Begin rounding up the hostages. Take a look outside at the other buildings in the surrounding area.
"Can someone outside give me some info on what we have around here? Apartments? Shops? Office complexes?"
So just to get this straight. You want to leave this building, walk to a neighboring one, take as many hostages as you can, at gun point, and walk them back into the diner.
Just checking so I know this wasn't like...some sort of spasm or you wrote this while having a stroke.
"Orders Miss Faith?"
follow orders given, otherwise support/backup faith
Gonna assume you followed her up to the second floor.
Get up and ge to the edge of the roof. Look around with camaye zoom for cops/hostiles
No sign of them yet. Best you can see are some people still running from the diner a few blocks away. Everyone else seems to have huddled down in a building or at least off the streets.
Ask Yttra to take a look at my arm and put a splint on it, or whatever sort of wizardry can be done with the medkit. Head downstairs after, following whoever goes down.
I hope she rolls 6 so I can have her splint your arm with his guts and then push you down the hatch into the yawning void below.
Because it would be funny.