Milno communicates quietly with the rest of the team while Lars prepares to perform his role upstairs. "In case this all goes to hell, I'm taking a pair of pills and acting as fast as possible to take down those guards before acting as our battering ram to breach the target's room. I'll try to tranq him and either Lars or Thomas follows behind me to get a tranq shot at him as well. In case I either fail and happen to be killed or successful and end up suffering the afteraffects of the pills, just try to keep me in one piece."
"In case I'm dead, buy or get a tarpaulin to carry my body out of this place and if I just start suffering the drugs' pains, then just stick some rag in my mouth to muffle any screaming or whatever they may cause."
Continue to pay attention, legs flexing and tensing, prepared to spring at any moment (surprisingly fitting dex charge due to the scenario).
You make ready to run back upstairs and start popping caps in asses.
Charge a dexterity bonus to charge in, in case things go wrong. Also, move up there.
Gonna assume that by "up there" you mean up to the 5th floor which you're already on. Since moving to the 6th floor would rather fuck up Lars' attempt to be stealthy.
Collect my emergency kit and cutting torch, head into an empty room near the stairs on the 5th floor to wait
Anticipating fuckups intensifies.
"Eh...right. Oops. Will do."
Watch, report, charge exo bonus
Keep calm and watch motherfuckers through the floor.
The time was now. With the blessing of Steve, everything should come into play.
Using the amp, convince the guard that there's a knocking sound coming from inside one of rooms on that floor that's out of the view of any camera (or the other guard) and that it's vitally important he check it out by himself. When he goes inside to check it out, slip in behind and tranq him. Lie down the body and move him to make it look like he's taking a nap.
(If I can pack this all into one turn to save time) Tell the other guard that the first guard left. When he goes to check the first guard, tranq him too.
The guard cocks his head and seems to be listening to something down the hall, his eyes slightly glazed, and then wanders off down the hall. You double check that no one else is watching you and then dig through your bag and find the Tranq pistol. You hold it in one hand, partially hidden behind you, and follow quietly after him. He walks to a door down the hall and grabs the handle. You hear the rattle of the lock mechanism and suddenly remember that these rooms are all locked; you've only been able to get in because the owner gave you the keys. You bite your lip and decide to go for it anyways.
As the man starts to turn, seemingly coming out of the suggestion you shoved into his brain, you fire. The tranq gun makes a small hissing sound as it fires a dart straight into the guard's neck. The guard keeps turning and looks at you. He's still on his feet but the drugs are already having an effect; his mind is clearly fogged and you can see the gears in his head working, trying to figure out whats going on and what he should do, but he can't hold both things in his head at once, they keep sliding away like greased marbles. He opens his mouth to say something, or maybe to yell, closes it with a confused expression and then starts to fall. You quickly run under and catch him, easing him to the ground so he doesn't make too much noise. That done, you open the nearest door and drag him into the room. You can't lift him onto the bed, so you just drag him behind it and then lock the door on your way back out.
"I fixed the first frayed wire." you say into your walkie talkie, in as nonchalant a voice as you can muster.