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Author Topic: All Hulk Thread. Space Hulk: Tactics announced  (Read 14400 times)

nenjin

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Re: Space Hulk: Deathwing. (Space Hulk Space Hulk Space Hulk Space Hulk)
« Reply #45 on: August 12, 2014, 11:58:51 am »

So I got the Space Hulk game yesterday (the 2d isometric TBT one) - realllly not a fan unfortunately. It's basically a puzzle game with too much chance involved. I tried to stick with it thinking their might be some RPG elements or something, but it's not my cup of tea really.

I wasn't a fan either.  Way to much chance involved.  Felt more like gambling than a strategy game.

Space Hulk has always been a game about odds and positioning. So in that sense I don't fault anyone for not liking it, but maybe I do fault some a little for buying it expecting it to be something it's not. They were pretty clear about what the game was and wasn't.

Although the Ascension Edition sounds much closer to what you guys were looking for.

Also, they are looking into a loyalty discount for people who already bought Space Hulk: Deathwing.
« Last Edit: August 12, 2014, 01:12:18 pm by nenjin »
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zombat

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Re: Space Hulk: Deathwing. Ascenscion Edition announced
« Reply #46 on: August 12, 2014, 04:13:25 pm »

For clarification:
That is Space Hulk: Ascenscion Edition - no Death Wing in the title. . It's a new edition of one made by Full Control, which was the late 80s board game in digital form, only not as good (apparently, not played it)

This thread is about Space Hulk: Death Wing,made by Streum Studios (the french studio that gave us the 'totally not a warhammer game' E.Y.E), which is a remake of the early 90s FPS that was based on the late 80s board game


Hope that clears things up for anyone else that suffers from fuzzy memory.
« Last Edit: August 12, 2014, 04:15:25 pm by zombat »
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qazcake

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Re: Space Hulk: Deathwing. Ascenscion Edition announced
« Reply #47 on: August 12, 2014, 06:06:35 pm »

This can go one of two ways. End up like eye and become amazing but very flawed or it will another generic fps rpg.
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nenjin

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Re: Space Hulk: Deathwing. Ascenscion Edition announced
« Reply #48 on: August 13, 2014, 10:32:19 am »

Huh. Thanks for the clarification, I got a bit confused.
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Retropunch

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Re: Space Hulk: Deathwing. Ascenscion Edition announced
« Reply #49 on: August 14, 2014, 11:53:57 am »

Yeah, someone needs to take Ascension Edition out of the title as I got confused too.
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nenjin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Ascension is out!
« Reply #50 on: November 13, 2014, 12:40:05 am »

Sorry for the confusion, but they are two games, made by the same company, based on the same engine, using the same assets, with nearly the same names, but one is a remix of the other. It's even called Space Hulk Ascension Edition on Steam. /shrug I guess we'll do a combo thread!

Anyways, Space Hulk Ascension Edition is out today, and until the 19th, you can get it for 25% off. ($22.50, $30 normally.)

As a recap, it's Space Hulk done X-COM style, tossing out the table top rules in favor of a more "video game-y" experience. Terminators have action points, life I guess, skills, experience, levels, you can change marine names, pick from Blood Angels, Ultramarines or Space Wolves, customize their looks, ect... Since it only came out today, reviews on Steam are overwhelmingly positive, but few in number.

Generally people are noting the improved graphics and general polish of the experience over normal Space Hulk. They're also noting the lack of a soundtrack. Like, there's just no music during gameplay, only the stomping of terminator feet and hissing of genestealers, and some ship noises. Maybe that's an intentional aesthetic choice. But apparently there's not a lot of voice over work either, just Terminator command responses. I didn't play a ton of Space Hulk TBT, but I'd be willing to bet they reused those too.

40k fan that I am, I know I'm going to get it. But I'm going to give it a few more days and more user reviews before I decide whether to wait another month until the Winter Sale.
« Last Edit: June 04, 2018, 03:03:34 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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nenjin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Ascension is out!
« Reply #51 on: December 22, 2014, 02:51:50 am »

So I got this over the Winter Sale....

Pretty good! A bit like XCOM-lite. It's a smooth transition from the table top game to a more video gamey Space Hulk. You can play as Ultramarines, Space Wolves or Blood Angels. (Imperial Fists are DLC.) Each chapter has its own campaign of 30 missions or so, and you can play through them all with the same characters for a total of around 100 missions.

I really like the presentation. It's unfortunate this thing didn't have a higher budget because I think it could have put it to good use, although the atmosphere is still set well by how it presents. The Space Hulks are DARK, man, each section lighting up as you enter it and going dark as you leave, so it's very hard to get a picture of the place in your mind and it makes it seem much, much bigger than it really is. Corridors are narrow, and cramped, and the total absence of music (which I was kinda worried about) actually works, the ambiance set by the hissing of steam pipes and the horrible echoing screams of the Genestealers. The Terminator barks and the amount of voice overs is pretty small, but they say stuff when it counts. (Enemies sighted, killed, weapons jammed, Terminators martyred, the occasional move confirmation) and they all sound appropriate. About my only complaint is when you've got 5 Terminators crammed into a tiny room and you've been using the flamer, that plus the ambient lighting does kind of become overkill, especially when you're trying to pick out menus and text floating over your dude. But it's a small complaint. I love how it looks.

On the mechanics side of things, Terminators have classes which dictates their weapon choices, stats, perk-like skills and secondary tech gadgets. While it's not super deep it is flavorful. You can have 1 Sergeant or Librarian, 1 Heavy Weapon, and any combo of ranged or melee guys. Melee guys get a couple different skills from ranged guys, and their starting stats tend to lean toward their specialization. Other than that, and their weapon choices, they're identical. Everyone gets xp from completing mission objectives, and individual Terminators get xp for Genestealer kills. As they level up you get points to spend on their stats and unlock new skills, equipment and weapons.

You can rename each Terminator, and everyone but the Librarian can can pick from a small list of helmets, armors and accessories to customize their look. This part of it feels a little weak, but that's because each chapter gets its own set of armors and accessories. If you total them all up, it's quite a few options, but within each chapter your choices feel a little limited. If they'd made all looks available to all Chapters, and just swapped emblems in and out, the customization would seem more robust. As it is, it's a token gesture.

The missions themselves play out a bit like the board game but with odds tilted more in your favor. Some missions you can effectively sit back on Overwatch and let the Genestealers come to you and die by the dozen. In others, you've got to keep moving your squad(s) while there's constant spawns coming at you, exercising smart fields of fire and good ammo/overheating discipline. There's a Librarian too that brings a few pskyer powers to the mix, just a little something extra to help you succeed. Spawn points become inactive when your Terminators stand close enough to them, and there's ventilation shafts that Genestealers can crawl through but you can't move or shoot into, except with a flamer. Get pinned in a room with one of those at the wrong time and prepare for the hurt. Genestealers show up as pings in the darkness, in a radius around your marines, thanks to the Servo skull equipment they carry. Knowing what you can safely do between turns is a big part of play, as a seemingly empty part of the map can fill up with spawns only a turn away from attacking you, at a moments notice.

Because the hallways are so narrow, single Terminators often get a shit load of xp. The guys heading forward, guarding side passages while others pass, or your rear guard tend to make the most xp. Terminators in the middle of the pack make relatively little. Your rear guard, in particular, can rack up tons of kills. There's no limit on bolter ammo (just heavy weapon ammo) and some maps will never stop spawning guys. So if you've got the stomach for it, you can farm kills all day in the name of the Emperor and xp. Maybe harder missions later on impose time limits and stuff. But in the early game missions (there are also random missions or lightning raids you can go after), you can and should take it as slow and steady as you can. Just like the tabletop, your Terminators take one melee attack and they're dead. There's a stat for shrugging off damage, but I have yet to see it work.

Combat is largely a matter of using Overwatch, but when you choose to manually shoot, you get a couple different attack types, like aimed shots or bursts, to shift odds around. There's several modifiers that go into shooting, with range being a big one. Whether you kill a genestealer or not is largely about how how close they are and how many times you get to shoot at them before they're in melee. Long shots down hallways tend to miss, point blank shots tend to be highly effective. In addition to needing to reload weapons, storm bolters can overheat. The more turns they shoot consecutively, the more likely they are to jam, until they overheat and are guaranteed to jam. When your gun choose to jam (not if) can have a big impact on your Terminator's life expectancy. "Cooling" weapons during your Terminator's turn at the right time is how you keep a good defense up. All in all, combat is juggling several factors in a cramped space, with a good dose of randomness added in. I thought it might get a little tedious, but once you're through the tutorials the game expects you to play like you mean it and I found myself kinda hooked.

There's custom difficulty settings so you can control spawn rates, accuracy penalties and Terminator replacement policies. (Get a lvl 1 Terminator, get a Terminator a lower level than the one you lost, get a Terminator of the same level.)

All in all I had fun and got sucked in. The game looks pretty good (although the bloom and lighting are a little over the top at times.) The interior of the Space Hulk looks great, and is made even more flavorful by the over the shoulder cams on each of your marines. It adds a little something to know you're being attacked by a Genestealer and to see the results through your Terminator's eyes before you know what they are.

This seems like the kind of game that's great for Let's Plays, with a high attrition rate and enough randomness to make those close encounters with Genestealers tense. Taken as a whole the game does seem a little light on the content side (100 missions of essentially the same objectives and dark hallways isn't high quality content), particularly as far as upgrades for your Marines go. A good number of skills and gadgets but not a lot of weapons to choose from, although I suppose they're about the extent of the canonical Space Hulk weapons. (Not sure if you could bring a Cyclone Missile Launcher in the boardgame....or if it's even sane to try to fire it in there.) In terms of being a 40k game, it's done everything right IMO.

There are some complaints about the UI and how muddy the game can look. I agree with the latter a bit, but the former I think is people being lazy and picky. The UI handles just fine as long as you're deliberate. After a couple hours I only had a misclick or two that actually had me yelling "shit!"

As for what to pay for this....$20, which is about what I got it for on sale, feels right. At $30 the shallowness of some of the mechanics and the progression options might leave a bitter taste in your mouth. But for $20 I feel like this is a fun, faithful 40k adaptation that pulls you in with its tense maneuvering in tight spaces and agonizing tactical decisions, with just enough personalization and RPG mechanics to make you care about what happens to each individual Terminator.
« Last Edit: December 22, 2014, 03:29:11 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
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nenjin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Ascension is out!
« Reply #52 on: November 06, 2016, 02:14:53 pm »

Since I couldn't find another thread for it...

Space Hulk: Deathwing has been pushed back slightly for its release to the first week of December.

With the Xmas sale right around the corner it seems ill-advised to release then because people are less likely to buy, thinking the game will be on sale for Christmas.

But I'll probably end up buying it at release.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

sambojin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #53 on: November 06, 2016, 06:24:24 pm »

IGN's Deathwing trailer, for some pretty visuals. It's actually pretty old, so it might be even better now.

https://m.youtube.com/watch?v=0J46EQKe8GY

The scenery will hopefully vary a fair bit, because it sounds like they're going for the whole  "multiple ships smashed together" type of space hulk, so we may see architecture from quite a few races in the different areas.
 
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Aklyon

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #54 on: November 06, 2016, 07:24:20 pm »

Did you put the same game in the title twice?
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nenjin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #55 on: November 07, 2016, 01:21:12 am »

Did you put the same game in the title twice?

This started as a thread for Space Hulk. Which many didn't like. Then the same dev studio made Space Hulk: Ascension, so I just coopted this thread for it.

And since no one has made a thread for Space Hulk: Deathwing (being made by another dev) and I was feeling lazy, this is now the ALL HULK THREAD.

« Last Edit: November 07, 2016, 05:45:35 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Retropunch

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #56 on: November 07, 2016, 06:33:06 am »

It makes sense, as SH:A didn't have a massive fan base, but It's probably best we split these off when Deathwing comes out - especially as FPS and TBS don't really go together.
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Mephansteras

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #57 on: November 07, 2016, 03:20:57 pm »

I like that image. Sums things up nicely.
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nenjin

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #58 on: November 07, 2016, 05:10:26 pm »

...but It's probably best we split these off when Deathwing comes out - especially as FPS and TBS don't really go together.

Be my guest. Maybe I'll hype myself up for SH:DW and get obsessed and spin out a thread. Or maybe I won't since once you've dropped a meme it's hard to walk back from it. I dunno, it's not up to me, it's up the Emprah.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sirus

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Re: Space Hulk: Deathwing & Space Hulk: Ascension - Deathwing out Dec. 9th.
« Reply #59 on: November 07, 2016, 07:28:39 pm »

Looks more like a storm thread to me...
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