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Author Topic: 1000 Blank White Cards - Part 2 — In the Valley of the Flipped Cards  (Read 13714 times)

notquitethere

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #105 on: May 30, 2014, 08:25:40 am »

New Guy digs a card
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Ottofar

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #106 on: June 01, 2014, 05:53:49 am »

I play:
Harder Better Faster Stronger
When this card is played, change the effect of one card into something better.


on

,

changing the text to:
Dramatic Digging

On your turn phase, you may draw an additional card on top of the card you draw on your draw phase. If you do, everyone else gets to draw an extra card too.

notquitethere

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #107 on: June 02, 2014, 02:15:01 am »

Just waiting on BlitzDungeoneer and Erils. Would any of the waitlisters like to replace in for Tawarochir (who never sent in the cards to be discarded)?
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Erils

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #108 on: June 02, 2014, 04:22:53 am »

I will play this card
Onto "Harder (and) Better,
Faster (and) Stronger"

Spoiler: Card 5: Synchronicity (click to show/hide)

But there is one thing
Who decides what is better
On all the cards now?
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Ottofar

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #109 on: June 02, 2014, 04:29:14 am »

Everyone gets cards
All the cards from the good deck
When anyone Draws?

notquitethere

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #110 on: June 02, 2014, 04:31:05 am »

That's an exciting play! In half an hour I'll run through and update all the cards to their HBFS form.
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Trapezohedron

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #111 on: June 02, 2014, 06:28:26 am »

Dear Kami-sama,
What have you brought upon us?
Synchronicity.

We are doomed. Doomed, yes.
All of our cards are boosted.
Didn't think this through.
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Thank you for all the fish. It was a good run.

notquitethere

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #112 on: June 02, 2014, 07:24:12 am »

SUPER CARD EVOLUTION
Here are the cards in play and how they are now Harder Better Fast Stronger (in square brackets)!

Active and in General Play

[Now reads:

Communication
apart from the rules in cards
happens by haiku

When a player fails
They must throw away all cards
and can't win that turn]


[Now reads: All cards every round must feature Nazis or Nazi related theming.]


On which is:

Making it read "So long as this card is on the table, Tawarochir provisionally wins."


Anti-Tawarochir
As long as any card that includes the name "Tawarochir" in its effect, title or description is in play, Tawarochir cannot win.
You see, some people think it is unfair when certain cards only benefit one player, no matter who plays it.

[Now reads: Tawarochir can never win, and this card takes precedence over any other card that would suggest otherwise.]

In Front of Erils

[The card also includes the line: A zombified player cannot play a card directly curing themselves.]

In Front of New Guy

[Now reads: On your turn phase, you may draw an additional card on top of the card you draw on your draw phase. If you do, everyone else gets to draw an extra card too.]
On which is:

Harder Better Faster Stronger
When this card is played, change the effect of one card into something better.

[Now reads: When this card is played, the mod gets to change the effect of one card into something better.]

On which is:



Colonise
Play this card in front of you. Each turn steal a card from the table. If you can't, you provisionally win.

[Now reads: Play this card in front of you. On your turn, you must steal a card from the table. If you don't choose a card, a card that was played by someone else will be chosen at random. If you can't steal a card, you provisionally win.


[All Hitler and Nazi cards and Time Travel and Car themed cards are immune to invalidation, removal or destruction when Godwin's Law is active.


HEIL _________!

A random player is selected. All players must heil that player each round or lose a card.
The Fuhrer is coming! The Fuhrer is coming!

[Now reads: A random player each round is announced by the mod. All players must heil that player or lose a card.]

______
NOPE

Nobody can win this turn, no exceptions.
______
[Now reads: Nobody can win, no exceptions.

In Play but Inactive
___________________
SNEAKY PETE ATTACKS

Each player except for
Tawarochir has all their
cards stolen and given
to Tawarochir.
[Now reads: When this card is played, each player except for
Tawarochir has all their
cards stolen and given
to Tawarochir and this happens every round]



Let's see what Blitz does with that...
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Trapezohedron

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Somebody put
Delay'd Eradication
We can't win today.
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Thank you for all the fish. It was a good run.

Erils

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Oh no. This is bad.
Winning is impossible
What should we all do?
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anailater

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I am not playing
but I will give my two cents
Make the impossible

Possible, damn it
Haiku is difficult, and
Refrigerator.
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At best it's a pool of ink thats here for no reason; at worst it's a puddle of hateful alien death penises that want to murder-rape you into chunks.
So how are you today?

BlitzDungeoneer

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Destruction
Destroy all cards on the field and in the hands of all players, except the player who played this card.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

notquitethere

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Re: 1000 Blank White Cards - Part 2 The Blankening
« Reply #117 on: June 03, 2014, 03:47:57 am »

Post-Apocalyptic Round
Destruction destroys itself and all non-indestructible cards are still in play.

Players:
New Guy
BlitzDungeoneer
Ottofar - Must be Heiled
Erils - Is a Zombie

Active and in General Play

[Now reads: All cards every round must feature Nazis or Nazi related theming.]


On which is:

Making it read "So long as this card is on the table, Tawarochir provisionally wins."



[All Hitler and Nazi cards and Time Travel and Car themed cards are immune to invalidation, removal or destruction when Godwin's Law is active.


HEIL _________!

A random player is selected. All players must heil that player each round or lose a card.
The Fuhrer is coming! The Fuhrer is coming!

[Now reads: A random player each round is announced by the mod. All players must heil that player or lose a card.]

In Front of Erils

[The card also includes the line: A zombified player cannot play a card directly curing themselves.]
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Erils

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I shall play a card
In which the "n" stands for Nazi
And "Heil Ottofar!"

It seems that this card
was destroyed in my own hands
so I can't play it

« Last Edit: June 04, 2014, 01:55:35 am by Erils »
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notquitethere

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Uh oh, I forgot to remind you: destruction kills all the cards in your hands. I'll deal you all out a fresh card in just a moment.
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