Nenjin is against the idea of putting in so much focus on these minorities to the extent that you are weakening the overall product.
1) Didn't really get that from the post.
It's tangentially related.
What I'm sort of hearing though is "I hope one day LGBT things are as popular as what else is out there."
Because that's what the media industry focuses on, what's popular. Sometimes they do it to death, sometimes they're leading people's tastes instead of following them, but generally they make money off what sells.
And that's why I'm saying.....you'd require a huge shift in cultural ideas about what's cool in gaming for that happen. (Along with a big demographic shift as well.) Because honestly? I don't think LGBT stuff is "cool." It's filling a social need, it's a personal statement of identity and morality for those involved......but it's not cool with a capital C (such as: Magic! Guns! Manshooting! Dungeon Crawling! Godlike powers! Exploration!) And I'm not sure it will ever be. Social issues are important, interesting, but at the end of the day gaming is about fun for most people, on some level. And it's think it's quite a stretch to expect teenagers and the demo that makes the money to get excited about a game that is trying to make an (important) social point. As gamers get older they start looking for more varied experiences in gaming. But unless the entire next generation of kids finds gender identity so interesting they're willing to play a lot of games just based on that theme.......chances are it's never going to be front and center like your garden variety manshooter.
Lots of times, I feel like people play indie games that explore complex issues not because the game itself is compelling.....but because they want to broaden their horizons. Like a guy who decides to read Voltaire not because he heard Voltaire is a great essayist, or because Voltaire has an answer to a question important to their lives.....but because they know from school that Voltaire is an important figure in literature, and they want to say they have read Voltaire. I'm not saying that describes everyone who plays indie games that thematically are off the beaten path. But a lot of those thought/gender/identity experiments in gaming strike me as exactly that: experiments. I can't imagine a world where that is what makes up a lot of popular gaming. Nor do I really want to.*
*Because, like I said way above, for me sex doesn't have a lot of place in gaming, period. Sex is real life. Gaming is not. I don't really need or want questions of sex, straight, bi, transgender or whatever, in my gaming. Because it's not a topic I find interesting, entertaining or of great redeeming value
in games. It is and always has been a hot button for players and the public. But little else (unless you're trying to make a point by including sex in your game.)
And for the record, I'd love to be proven wrong. I'd love for a game that either focuses on LGBT or is wholly inclusive to smash ratings, turn heads and make believers out of haters, that AAA publishers are willing to gamble their money on that people would buy. But I just don't see it happening. Because I stop and ask myself what exactly can you make cool that you can also make about sexual identity.....and I just don't see it. Generally people don't even find the hyper-masculine figures what bangs 10 women a day cool anymore either. (It's currently all about the skinny dude with dark hair and a permanent look of intensity on their face. The blond uberhero with the dame on his arm has had their day, now the anti-hero is getting theirs.)
*Fake edit #48*
Ok, maybe a game where you fluidily shift gender in order to manipulate NPCs and the story to your desired ends would be kinda cool. Not sure that's exactly the message the LGBT community would want to send though?