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Author Topic: The Second Sky Awaits! EDIT: Closed  (Read 899 times)

_DivideByZero_

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The Second Sky Awaits! EDIT: Closed
« on: May 22, 2014, 11:49:19 pm »

Welcome to the remote world of Venuza, a great land populated by a race much like our own. Humanity in Venuza, unlike us, finds itself in a completely different era of technological development, owing to its distinct ecological and geographical differences. But let us now cast aside our  presuppositions about what Venuza is like, for it is not like Earth. In Venuza, great forces fight each other amidst a landscape of extreme mountains and islands looming over the clouds. The grim sea of clouds amidst a dark sky forever obscures the mysteries that lie below the human level. No sane soul would ever toss his life away by going down there, as in such a world of extremes, there is no telling what dark horros and powerful magics await.

As the title suggests... you and others are about to find out!

Spoiler: Science notes (click to show/hide)


RULES AND MECHANICS

First off:
  • Bold your actions! I cannot stress how important it is for the GM to know what people actually want to do. Please edit posts that are no longer relevant.
  • Quote people when you are talking to their characters, just to avoid confusion.
  • Major actions include: combat, crafting, entering a conversation (the GM can continue conversations out of a roll post), etc. Minor actions are simple things such as moving about, looting containers, banter, etc. You can have one major action and several minor actions per roll.
  • If you do not post within a week of the last roll, your character will be auto'd. After the first auto, I will no longer wait for an action before rolling. After three autos your character becomes an NPC and you must enter the waiting list to rejoin.
  • Conversation with player characters does not require a roll. Please interact with players that are talking to you! I tend to avoid 'possessing' player characters with the voice of the GM as only the player truly knows how the character would speak.1
  • OOC chat should be marked with ((double parenthesis)). If you have a lot of OOC to post, please include a spoiler.

Thanks for reading!

...

1: Epic fail
2: Fail
3: Mixed
4: Success
5: Epic win
6: Overshoot

This game uses a variety of dice types for combat mechanics and spell descriptions. However, for basic actions, a simple d6 roll is used, but with a slight twist. Every action in the game falls under one of the main attributes of characters. These attributes are:
Diplomacy: Social skills and interaction
Force: Direct intervention and use of force
Cunning: Plotting and deception
Wisdom: Learning and crafting

Each attribute also has an application in combat! Whenever you engage in combat, you may choose to fight with a particular virtue of combat, granting you a possibility of special attacks if you roll well. If you do not pick a virtue, you will not roll for the attack and simply strike with the weapon.
Honor: Gain prestige and glory
Might: Quick and powerful strikes
Craft: Prediction and counterstrikes
Efficiency: Exploit vulnerabilities

Each point in an attribute gives you an extra dice for that action. You always pick the highest value for the action. The system never prefers a 5 over a 6!


MAGICAL FORCES

The known world is caught in a crossfire beween vastly conflicting forces! Because each force works differently, each one has a special roll effect associated with it!

The Spirits ()
Spoiler (click to show/hide)
Roll Effect: You may keep a dice you rolled for your next action, other than the highest.
The Runes ()
Spoiler (click to show/hide)
Roll Effect: All dice with a number identical to the first are discarded.
The Ancients ()
Spoiler (click to show/hide)
Roll Effect: All 3's become 6's
The Order ()
Spoiler (click to show/hide)
Roll Effect: The first dice with a 1 or 6 is discarded. This may only occur once per roll.

...

As you can see, each magical force has a certain attribute associated with it in parenthesis. This means that they are generally inclined toward those with skill in their respective attribute. However, this does not mean that you cannot use other types of magic if you are not specialized in their respective attributes! Attributes are separate from what force you choose, although your skill in the force's respective attribute affects all rolls. You can still be a Shaman of the Spirits with high Wisdom, even though the primary attribute of the Spirits is not Wisdom. This means that you should focus on befriending wiser spirits that respect your level of Wisdom rather than the more impulsive spirits that act on instinct.
Rolling to use magic will use the respective attribute of that magical force.




NATIONS AND FACTIONS

Note: Tech level is roughly 1920's with magitek.

--The North--- (cold climate, feudal states)
The Federation is a loose system of states united under the tenuous rule of Emperor Atticus III of Letvua. While his De Jure empire is much smaller than the extent of the federation, he is seen as a protector and guardian of all of his lands, and allows no foreigner to infringe upon the lesser states.
The Republics (the largest of which are: Nova, Taros, and Dunland) are governments led under the guidance of a patrician (AKA the Serene Doge). The Doge simply exists to guide development and public works, focusing on establishing trade and forging deals with military powers. Nova is independent, while Taros and Dunland are under protection of the Federation. The Republican trade routes mostly operate by airship or by train.
The Outliers are outlying kingdoms and governments directly the outskirts of Federation lands. While some of them are civilized nations with legitimate ruling families (Kingdom of Bertony, Lordship of Lommar, City State of Kryos), others are dictatorships, mob rule, or worse.
---The South--- (temperate/hot climates, dynasties and city-states)
The Heathen Lands is a blanket term for the southern portions of the world that have not yet been fully contacted by explorers of the North. They have not yet learned of the Order and are mostly city-states, ruled over by chieftans and ruling parties.
The Kingdom of the Stars is an empire perched atop one of the highest continents of all. Bordered by wasteland continents and forced to build upward rather than expand outward, they reject the Church of the Order for their own church, led by regency-appointed bishops and a council of three. The Kingdom of the Stars is currently mobilizing for a conquest of neighboring tribes in the wastelands, hoping to bring order to an otherwise impoverished people.

While there are many lands still unmapped, and many civilizations, both pagan and reformed by the Church, the Church of the Order wishes to spread the benefits of modern society to all humans. Internal factions, on the other hand, reject foreigners and see them as unworthy of modern advances, citing their unstable governments as an example of their lack of progress. Tensions are rising!


CHARACTERS + SIGN-UPS

Sign-ups are closed due to lack of interest.
« Last Edit: May 25, 2014, 12:44:49 pm by _DivideByZero_ »
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HighEndNoob

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Name: Ajax Paulos
Appearance: Purple Doublet with a one-sided cape and not!Italian hat. Above-average build and height with clean-cut brown hair. Wears a modified power-glove with a miniature shotgun attached to the forearm.
Place of Birth: City-State of Kryos
Background: Ajax completed his Secondary education, but never progressed on to college. He participated in underground fist-fighting tournaments before being hired by the local Patrician as a butler. However, after witnessing the hideous scheming inside the palace walls, he relinquished his title and sought to destroy the corruption in the city at the core (that being the face).
Attributes: (Put a number by each. You have 3 points total.)
Diplomacy: 1
Force: 2
Cunning: 0
Wisdom: 0
Traits:
Dynamic Entry: +1 to all punching-related actions whilst entering combat
Coming Through!: +1 to breaking doors, locks, and walls
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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

lawastooshort

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Name: Ari Snowtree
Appearance: Of average height and build, Ari is dressed in dull light grey clothing, not scruffy but non-descript and many-layered. Although doing so is rather old-fashioned, he likes to carry a staff with him, even in town. Likes to walk, he explains to anyone who asks, neglecting to tell them it is the very well crafted and disguised retractable spear his grandfather passed to him and that he used to hunt in the North.
Place of Birth: Lordship of Lommar, as far North as civilisation reaches, on the edge of the tundra.
Background: The Snowtrees are a long-line of tribal lore-keepers from one of the northern tribes more recently brought peacefully into the fold of Lommar, the tribe of Headgrass. Ari has been sent as a representative from his tribe to learn about civilisation, to be a cultural spearhead for his people and thus aid their insertion into civilisation – and help them rise to prominence. To this end he has become a student in the college of Lommar, and has volunteered as an aide to one of the Councillors to the Lord of Lommar.
Attributes:
Diplomacy: 2
Force: 0
Cunning: 1
Wisdom: 0
Traits:
Spearmaster: +1 to spear use.
Spirit communication: +1 to communicating with spirits for the purpose of divination and far-seeing.

((I think this is what I want))
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BlitzDungeoneer

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  • heh
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Name: Keeton Abrams
Appearance: An albino with shoulder length hair, Keeton looks very feminine. He has red contact lenses, and wears a white shirt, white pants and, unlike his brother, white boots. He carries a cane with him everywhere. It is actually a cane sword he received from his brother for his 12th birthday.
Place of Birth: Cave-city of Aran, owned by his father. Located in a network of caves in the south of The country of Eiran.
Background: The younger brother of Zack Abrams, Keeton is the current heir to the Abrams family. Currently 18, he received a cane-sword for his 12th birthday. This is because of a tradition in the family which dictates that at the age of 12 an Abrams must receive and start training with weapons. His father has always been distant, but his older brother spends quite a bit of time with him. Keeton has set out to do what his brother did before him- prove that he too could be a successful man without his father.

Attributes:
Diplomacy: 2
Force:0
Cunning: 1
Wisdom: 0
Traits:Cane-sword mastery: +1 to cane sword use.
Chaos: +1 to all acts of instigating chaos.
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_DivideByZero_

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(Bump so we can get this started.)
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Nunzillor

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PTW.  Will join in order to prevent untimely death of RTD if no one else bites.
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_DivideByZero_

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There are some updates to the format that I have planned in case this doesn't take off. I'll give it another day or so, but I don't have any problems with this failing to start.
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