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Author Topic: Dungeons and Dragons 3.5: Memories of Twin'kaali  (Read 21289 times)

Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #90 on: May 30, 2014, 08:25:50 am »

Alright, Fist, that room is empty.

Kyle, Dagran, you enter the room. There is a narrow ledge in the north wall and a pile of torches in the corner nearest you. There are three doors on the northern wall. There is also a skeleton in the corner with nothing in particular interesting about it.
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My Name is Immaterial

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #91 on: May 30, 2014, 10:36:17 am »

Fist-Of-The-Mountain joins the cleric and druid in the room.
"Which door?"

kj1225

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #92 on: May 30, 2014, 12:58:25 pm »

"I say we go left."
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Parsely

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #93 on: May 30, 2014, 01:38:42 pm »

Always go left.
« Last Edit: June 06, 2014, 06:06:57 pm by GUNINANRUNIN »
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #94 on: May 30, 2014, 02:17:13 pm »

The furthest left door leads to a short hallway that turns right twice and comes back out unto the room.
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Kassire

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #95 on: May 30, 2014, 02:24:46 pm »

Cantup joins the cleric, druid, and monk. Cantup also searchs the skeleton (18)
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #96 on: May 30, 2014, 02:30:55 pm »

Still nothing of note on the skeleton, other than a tattered pair of pants; in the pocket is a glass gem only worth ☼15, and since ☼ is not a valid currency in Twin'kaali, it is therefore worthless.
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Parsely

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #97 on: May 30, 2014, 03:12:27 pm »

Take the gem if Cantup doesn't want it.
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kj1225

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #99 on: May 30, 2014, 05:21:07 pm »

Kyle nods.
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Kassire

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #100 on: May 30, 2014, 07:40:23 pm »

Cantup takes the gem "You never know when some wizard, or even myself will need a gem for a spell." Cantup also checks how heavy the gem is.
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #101 on: May 31, 2014, 11:14:18 am »

Cantup takes the gem "You never know when some wizard, or even myself will need a gem for a spell." Cantup also checks how heavy the gem is.
Weightless, effectively.




The door leads down a twisty hall. The hallway leads north in general. There is a T intersection at the hall's end.
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kj1225

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #103 on: May 31, 2014, 11:19:29 am »

Kyle nods again.
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Kassire

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #104 on: May 31, 2014, 11:56:23 am »

Cantup simply follows them
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