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Author Topic: Dungeons and Dragons 3.5: Memories of Twin'kaali  (Read 21298 times)

Parsely

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #180 on: June 25, 2014, 08:12:11 pm »

Pack up my stuff. Let's get the hell out of here.
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kj1225

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #181 on: June 25, 2014, 08:18:52 pm »

Pack up and praise the light!
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #182 on: June 25, 2014, 08:23:51 pm »

((Due to Fist's alignment, if there is a majority, he's going with that unless no decision is reached before Saturday, when MNII said he'd be back.
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ShadowHammer

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #183 on: June 25, 2014, 08:59:51 pm »

Dargran goes a little ways into the bushes and wizzes, then comes back and packs up.
Leave now.
He then realizes that he wasn't in Kyle's tent when the lightning struck, or at any time for that matter, and thus was never deafened.
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #184 on: June 25, 2014, 09:03:41 pm »

Oh yeah, I forgot to mention it-- the formerly deaf PCs are un-deaf now.
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #186 on: June 28, 2014, 09:44:37 am »

You start the trek back west. There is a peaceful forest, where tall, whitish stone cliffs shimmer in the sunlight and the trees let the sunlight through in just the right spots. The way through the forest is easy, and you safely reach the end of it. You come upon a massive field, known as the Field of Danyar, and begin a walk through it. Night falls, and you hear a wolf howl as the sun sets. You can see the outline of the port town Geneheim, where Sha'an waits for you, on the horizon.
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My Name is Immaterial

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #187 on: June 28, 2014, 10:02:25 am »

Can we reach it within the next hour?

Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #188 on: June 28, 2014, 10:26:34 am »

[3+4]You can't really tell from here. Maybe not? It's too far away.
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kj1225

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #189 on: June 28, 2014, 12:05:08 pm »

Set up camp for the night.
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My Name is Immaterial

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #190 on: June 28, 2014, 12:53:30 pm »

Fist-Of-The-Mountain lies on the ground, and falls asleep.

Parsely

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #191 on: June 28, 2014, 01:34:19 pm »

Take the first watch.
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ShadowHammer

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #192 on: June 28, 2014, 08:32:16 pm »

Dargran takes some grass from the field and makes a sort of nest with it, and then lies down to sleep.
Watching. Wake Dargran for watch. Dargran watch second. Second watch. Watch two.
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Tawa

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #193 on: June 28, 2014, 09:08:10 pm »

Yet another night passes without incident. In the morning, other than being a little wet from dew, the five of you are refreshed. You reach the city gates just as the noon-bell tolls.
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Parsely

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Re: Dungeons and Dragons 3.5: Memories of Twin'kaali
« Reply #194 on: June 29, 2014, 10:20:24 am »

Stroll happily through them.
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