An Overgrown Forest Path[/b]
In Combat!
With a quick focus, Orchea attempts to call a
Flame Surge onto her weapon.
Spell roll (Flame surge): 6+2 = 8
Minor Success
Embers glisten along the blade,granting it a minor ability of flame damage for this fight.
+2 Flame DamageSubject quickly drops the medallion over her head. It rests on top of her clothing. She pauses, expecting some kind of difference, for some reason, but when nothign happens, she hurries towards Orchea. Strangely, her spear's blade is alight with dancing embers.
Subject has moved up to Orchea.
The bulky lizardman grunts and stabs at the biting bastard that took a chunk out of him.
Kyle roll: 6+2=8
Sprite's Barker 2 roll: 1+1
Sprite's Barker 2 has critically failed!
Kyle wins!
Sprite's Barker 2 loses 8 HP!
Sprite's Barker 2 has been slain!
It leaps at Kyle with a snarl only to meet a rather sharp bronze point. The spearhead explodes through it's body, and the monster disintegrates into a flurry of bark, roots, rotten wood, and squawking sprites. They quickly take to the air, Kyle swatting down a few with his spear as they go.
Collete charges towards the sap-leaking monster and swings her quarterstaff.
Collete roll: 4+.5 =4.5
Sapper roll: 14+.5=14.5
Sapper wins!
It easily ducks under the blow, the sprites chirping mockingly at Collette's attempt.
---
It is the enemy's turn!
At the sight of the fire, the Barker golem goes for the easier target who had just arrived.
Sprite's Barker 1 roll: 12+1 = 13
Subject roll: 10+1 = 11
Sprite's Barker 1 wins!
Subject takes 1 damage!
It's claws scratch a red line through her jumpsuit, barely drawing blood.
---
The sapper decides it's pushing it's luck - or rather, the sprites do, it's companions having been soundly defeated.
Sprite's Sapper attempts to flee!
Sapper roll: 20+.5=20.5
kyle roll: 12+1=13
Collete roll: 7+.5=7.5
Sapper wins! Critical Success!
It easily dances between the blows the two of you aim at it's turning back, and within seconds it's disappeared into the foliage.
It is your turn!
Name: Subject 173
Appearance: A normal looking brown haired woman with slitted blue eyes. Stands at 5'7". Slim. She has heat and infrared vision.
Backstory: A vat grown clone, Subject was simply a test tube for the group that made her. Thankfully, more of the tests didn't affect her too badly, but that was small comfort when you can see the less fortunate across from your cell.
Failure: Watching the slabs of meat, knowing that you are one bad substance away from matching them, make a woman desperate. Stealing an rib from next door(it was exposed), Subject jimmed the lock and almost escaped. Bullet clipped her just before a rooftop jump.
HP: 9/10
Wounds:
Stats:
Offence: 0+.5
Defence: 1+1
Finesse: 0
Support: 2
Magic: 2
Perks: Inhuman Vision: Can see heat. +3 to spotting ambushes and secrets.
Inv:
- Clone jumpsuit (equipped)
- Quarterstaff (equipped): O+.5, D+1
- Empty Waterflask
- A small bronze medallion
- A few small lengths of twine
Known spells:
-None.
Name: Collete Drider
Appearance: Fairly normal human. 5'4", fiery red hair that stops a foot above the ground, bluish-gray eyes, thin almost to the point of looking emaciated. Oh, and she has no tongue.
Backstory: They were royalty, once. Driven from their home by men from the north, men that left nothing of their home behind but nearly forgotten memories... And a cloak. That's what her father would tell her during her childhood, along with tales of a prophecy that, should the cloak ever regain it's full power, the one who wore it would be able to speak to those that fell centuries prior, to be able to learn what they had been guarding and call upon their power! She had seen the cloak, and yes, there was something magical in it... The light always seemed to dim around it, and it would flow in breezes that weren't there... But, the cloak was stolen from them when she was ten, and her family was little better than beggars now, never having enough to eat.
Failure: After her father died, Collete set out to find what was stolen from them. After many years, she followed rumors of the cloak to a cave hundreds of miles from her home... But, the man who stole it was expecting her. Mere minutes after she entered the cave, the entrance was collapsed, leaving her to die of dehydration.
HP: 10/10
Wounds:
Stats:
Offence: 0+0.5
Defence: 2+1
Finesse: 1
Support: 0
Magic: 2
Perks: Ancestor Guardians: 5% chance to gain a Defence boost of +3.
Inv:
- Traveller's clothing (equipped)
- Quarterstaff (Wielded): o+.5, D+1
- Dagger o+.5
- Empty Waterflask
- 3 rations
Known spells:
-Dead touch: Damage living matter with your touch. OH
Name: Orchea
Appearance: Female human. Red hair, 5'6'', slender and graceful. Has red eyes, due to a strange ritual that allowed her to channel spells through her blades. (ie. spells originate from blade tip in most cases, or a fire spell might let her coat her blades in flames.
Backstory: Orchea was the defender of her tribe, nomads on the plains. From birth she was trained in the use of both magic and blades, mastering both, and at the age of 14 she underwent a ritual that allowed the two to become one. Renowned among the tribe for her grace, she slid through combat unarmoured, relying on her speed and agility to lead her through unharmed. However, she was not the match of her mother, who was the guardian before her, and word of this also spread.
Failure: When her mother perished, Orchea was left as the sole guardian. the news traveled fast, and seizing this weakness, a rival tribe struck. Orchea met them in battle, and though she cut down many of their men, she eventually came face to face with one who proved her equal. Seeing him dressed in full chain mail, she sneered, and swung only to be met with a lightning parry. They fought for brief moments before Orchea realised she could not win and fixed the image of the tribe in her head, before the mans blade met her neck. Her own overconfidence had led to the deaths of those who relied on her.
HP: 8/10
Wounds:
Offense:2+1
Defense:0+0.5
Finesse:1
Support:0
Magic:2
Perks: Spellblade: can cast one-handed spells through weapons.
Inv:
- Spellblade robes (equipped)
- Bronze spear (equipped): O+1, D+.5
- Nine rations
- dagger O+.5
- Empty waterflask
Known Spells:
-Flame surge: Create a burst of flame. OH
Name: Kyle Johnson
Appearance: This human has scaled arms and legs ending in claws that are suited for fighting or climbing objects. He's a prime example of a lizardman/human crossbreed. He is fairly lithe but has some muscle on him. He stands at six and a half feet tall despite his previous profession. He has brown hair and eyes. His teeth are slightly pointed making it apparent he is a carnivore for the most part.
Backstory: Kyle was a thief before his death. He worked for a rather large guild in a city. He was valued for his skill at climbing and fighting. He was also a ladies man being quite attractive to many women.
Failure: Was executed after an attempted robbery of a royal vault.
HP: 8/10
Wounds:
Stats:
Offence: 1+1
Defence: 1+.5
Finesse: 2
Support: 0
Magic: 1
Perks: Claws: +3 to climbing, +0.5O for each arm used unarmed in melee.
Inv:
- Ragged robes (equipped)
- Bronze Spear(equipped): o+1, D+0.5
- 12 bronze coins
- Empty Waterflask
- Dagger O+.5
Known Spells:
-None.
----
Right, I'm pretty sure the final golem will die next round, so also post your actions after it dies. Any dialogue, etc.
What do you guys think of combat so far? Any glaring flaws you can see? Obviously, it'll improve once you get more choice via more spells and stuff, weapon powers and the like. Because Orchea had gone off ahead to cast a spell in private she was seperated from the others, though I probably could have made that clearer. Hmm. I'm going off one action per turn at the moment to keep things simple.