An Overgrown Forest PathKyle picks up 12 coins, a dagger (O+.5), and an empty water flask
Collete picks up a dagger (O+.5), a water flask, and three rations
Subject picks up a Quarterstaff (O+.5, D+1), dagger (O+.5), a empty water flask, a small bronze medallion, and a few lengths of twine
Orchea picks up a dagger (O+.5), nine rations, and an empty water flask.
Silent under the suddenly oppressive feeling, the party quickly hurries from the clearing. Despite that, the feeling does not dissapate. Orchea walks off ahead of the group to test her magic when...
Spot check - Target:15
Orchea: 1 critical fail
----
Kyle: 4 fail
Collete: 14 fail
Subject: 20+3 Critical Pass
Without warning, creatures burst out the undergrowth in a blur of motion, fangs already arcing to clamp down on limbs and torsos. Orchea is stranded from the others further up the path.
Combat has been engaged!
You have been ambushed!
The monster leaps towards Orchea, ready to bite!
Sprite's Barker 1: 4+1[glow=red,2,300]+5[/glow] = 10
Orchea: 2+.5 = 2.5
Sprite's Barker 1 wins!
Orchea loses 2 HP!
It sinks it's teeth into her leg as she stumbles back, unprepared for an assault. Fortunately, the wound isn't too deep , but she hisses in pain.
----
Another creature leaps out the bushes at Kyle, snarling.
Sprite's Barker 2: 8+1 = 9
Kyle: 2+1.5 = 3.5
Sprite's Barker 2 wins!
Kyle loses 2 HP!
The monster rips out of chunk of scaled flesh from his arm, and it's bleeding freely, but it isn't life endangering... the monster plans to change that, though.
A third beast - this one different - spits a sticky substance at Collete.
Sprite's Sapper: 7+.5 =7.5
Collete: 6+ 3 = 9
Collete wins!
Sprite's Sapper misses!
In the nick of time, she whips her head out the way of the vile substance and prepares to fight.
The fourth and final monster leaps at subject.
Ambush reversal!
Subject: 15+.5 = 15.5
Sprite's Barker 3: 5+0 = 5
Subject Wins!
Sprite's Barker 3 loses 5 HP
Sprite's BArker 3 has been slain!
Smoothly, she twists to the side using reflexes she didn't even know she had and smashes the top of it's wooden head with her quarterstaff. With a mighty crack, the monster's leap turns from a graceful pounce to a tumbling end.
----
After the initial flurry of movement you can look at your attackers more clearly. They resemble the fallen golem in the sprite's clearing: less humanoid, they are wolves made from bark and twigs. Sprites cling to them and chirp excitedly. One of them is leaking sap and covered with blooming flowers: this one is festooned with the sprites, glowing creatures crawling in and around it's frame. It seems the sprites are not powerless - or, indeed, friendly.
It is your turn!
Name: Subject 173
Appearance: A normal looking brown haired woman with slitted blue eyes. Stands at 5'7". Slim. She has heat and infrared vision.
Backstory: A vat grown clone, Subject was simply a test tube for the group that made her. Thankfully, more of the tests didn't affect her too badly, but that was small comfort when you can see the less fortunate across from your cell.
Failure: Watching the slabs of meat, knowing that you are one bad substance away from matching them, make a woman desperate. Stealing an rib from next door(it was exposed), Subject jimmed the lock and almost escaped. Bullet clipped her just before a rooftop jump.
HP: 10/10
Wounds:
Stats:
Offence: 0+.5
Defence: 1+1
Finesse: 0
Support: 2
Magic: 2
Perks: Inhuman Vision: Can see heat. +3 to spotting ambushes and secrets.
Inv:
- Clone jumpsuit (equipped)
- Quarterstaff (equipped): O+.5, D+1
- Empty Waterflask
- A small bronze medallion
- A few small lengths of twine
Known spells:
-
Name: Collete Drider
Appearance: Fairly normal human. 5'4", fiery red hair that stops a foot above the ground, bluish-gray eyes, thin almost to the point of looking emaciated. Oh, and she has no tongue.
Backstory: They were royalty, once. Driven from their home by men from the north, men that left nothing of their home behind but nearly forgotten memories... And a cloak. That's what her father would tell her during her childhood, along with tales of a prophecy that, should the cloak ever regain it's full power, the one who wore it would be able to speak to those that fell centuries prior, to be able to learn what they had been guarding and call upon their power! She had seen the cloak, and yes, there was something magical in it... The light always seemed to dim around it, and it would flow in breezes that weren't there... But, the cloak was stolen from them when she was ten, and her family was little better than beggars now, never having enough to eat.
Failure: After her father died, Collete set out to find what was stolen from them. After many years, she followed rumors of the cloak to a cave hundreds of miles from her home... But, the man who stole it was expecting her. Mere minutes after she entered the cave, the entrance was collapsed, leaving her to die of dehydration.
HP: 10/10
Wounds:
Stats:
Offence: 0+0.5
Defence: 2+1
Finesse: 1
Support: 0
Magic: 2
Perks: Ancestor Guardians: 5% chance to gain a Defence boost of +3.
Inv:
- Traveller's clothing (equipped)
- Quarterstaff (Wielded): o+.5, D+1
- Dagger o+.5
- Empty Waterflask
- 3 rations
Name: Orchea
Appearance: Female human. Red hair, 5'6'', slender and graceful. Has red eyes, due to a strange ritual that allowed her to channel spells through her blades. (ie. spells originate from blade tip in most cases, or a fire spell might let her coat her blades in flames.
Backstory: Orchea was the defender of her tribe, nomads on the plains. From birth she was trained in the use of both magic and blades, mastering both, and at the age of 14 she underwent a ritual that allowed the two to become one. Renowned among the tribe for her grace, she slid through combat unarmoured, relying on her speed and agility to lead her through unharmed. However, she was not the match of her mother, who was the guardian before her, and word of this also spread.
Failure: When her mother perished, Orchea was left as the sole guardian. the news traveled fast, and seizing this weakness, a rival tribe struck. Orchea met them in battle, and though she cut down many of their men, she eventually came face to face with one who proved her equal. Seeing him dressed in full chain mail, she sneered, and swung only to be met with a lightning parry. They fought for brief moments before Orchea realised she could not win and fixed the image of the tribe in her head, before the mans blade met her neck. Her own overconfidence had led to the deaths of those who relied on her.
HP: 8/10
Wounds:
Offense:2+1
Defense:0+0.5
Finesse:1
Support:0
Magic:2
Perks: Spellblade: can cast one-handed spells through weapons.
Inv:
- Spellblade robes (equipped)
- Bronze spear (equipped): O+1, D+.5
- Nine rations
- dagger O+.5
- Empty waterflask
Name: Kyle Johnson
Appearance: This human has scaled arms and legs ending in claws that are suited for fighting or climbing objects. He's a prime example of a lizardman/human crossbreed. He is fairly lithe but has some muscle on him. He stands at six and a half feet tall despite his previous profession. He has brown hair and eyes. His teeth are slightly pointed making it apparent he is a carnivore for the most part.
Backstory: Kyle was a thief before his death. He worked for a rather large guild in a city. He was valued for his skill at climbing and fighting. He was also a ladies man being quite attractive to many women.
Failure: Was executed after an attempted robbery of a royal vault.
HP: 8/10
Wounds:
Stats:
Offence: 1+1
Defence: 1+.5
Finesse: 2
Support: 0
Magic: 1
Perks: Claws: +3 to climbing, +0.5O for each arm used unarmed in melee.
Inv:
- Ragged robes (equipped)
- Bronze Spear(equipped): o+1, D+0.5
- 12 bronze coins
- Empty Waterflask
- Dagger O+.5
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Arrgh, one line commands. >_<
Don't make it a habit, please. The enjoyment for me in this is seeing the writing and interactions of each character. Just having a single bolded command both seems odd in character (What? No one says anything, makes any expression?) and isn't very fun - or helpful - for me to write about. If anyone just writes 'Attack X' as their turn I may have to punish them