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Author Topic: Text Will Be Text - dfhack plugin  (Read 800806 times)

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #2430 on: February 10, 2018, 01:13:23 pm »

I think he's not doing any more changes on this version, so it's probably only updated for compatibility with the latest dfhack.
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #2431 on: February 10, 2018, 01:18:12 pm »

Got it. :) Thank you.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2432 on: February 10, 2018, 01:57:03 pm »

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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Clément

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Re: Text Will Be Text - dfhack plugin
« Reply #2433 on: February 12, 2018, 11:25:24 am »

I am not sure if I have a bug, or if I am misusing twbt. If I have an item (e.g. log) over a tile (as in tile type, e.g. shrub) and an override with the tile type but with the tile number of the item (e.g. [OVERRIDE:22:T:Shrub:...]), the override is applied to the item. Is that expected?
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Lamandus

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Re: Text Will Be Text - dfhack plugin
« Reply #2434 on: February 22, 2018, 03:16:34 pm »

DF-Hack got r2 update.
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Vagabundo

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Re: Text Will Be Text - dfhack plugin
« Reply #2436 on: March 03, 2018, 10:28:41 am »

Ive been on a bit of a retro  buzz recently (mostly for the epic seiges) and I'm using the old PE lnp 0.34.11 on my windows work machine I updated it to the latest twbt 4.xx that supported 0.34.11-r5, becuase tilesize makes everything look awesomely square when zoomed in.

But at home I use an old laptop running ubuntu. The 4.xx series didnt have a version compiled against 0.34.11-r5 but I managed to figure out how to compile it, then I noticed the warnings. The render functions for that version weren't implemented. Looking at the sources there seems to be an offset there for there for the other os versions in the defines.

What is that offset? How do you find it? I'll give hacking the sources a shot.

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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2437 on: March 03, 2018, 05:58:59 pm »

What specific offset? If you mean "missing display patch" that is a harmless warning.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Vagabundo

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Re: Text Will Be Text - dfhack plugin
« Reply #2438 on: March 03, 2018, 06:20:23 pm »

What specific offset? If you mean "missing display patch" that is a harmless warning.

Sorry I wasn't very clear. I'm talking about version 4.61, I know that works for win32 0.34.11-r5.

I was compiling it on Linux and saw some warnings. When I open some of the files I saw that the Linux code was never implemented for these version eg:

Code: [Select]
#if defined(DF_03411)
    #ifdef WIN32
        void (_stdcall *_render_map)(int) = (void (_stdcall *)(int))(0x008f65c0+(Core::getInstance().vinfo->getRebaseDelta()));
        #define render_map() _render_map(0)
    #elif defined(__APPLE__)
        void (*_render_map)(void *, int) = (void (*)(void *, int))0x0084b4c0;
        #define render_map() _render_map(df::global::map_renderer, 0)
    #else
        #error Linux not supported yet
    #endif

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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2439 on: March 03, 2018, 07:35:41 pm »

What specific offset? If you mean "missing display patch" that is a harmless warning.

Sorry I wasn't very clear. I'm talking about version 4.61, I know that works for win32 0.34.11-r5.


I think it's easier to take the last 32bit version (I think it's 5.70), find missing addresses as described in PATCHES.md and try to compile for 0.34.11, fixing errors due to df structures changes.

Vagabundo

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Re: Text Will Be Text - dfhack plugin
« Reply #2440 on: March 04, 2018, 04:37:49 am »

What specific offset? If you mean "missing display patch" that is a harmless warning.

Sorry I wasn't very clear. I'm talking about version 4.61, I know that works for win32 0.34.11-r5.


I think it's easier to take the last 32bit version (I think it's 5.70), find missing addresses as described in PATCHES.md and try to compile for 0.34.11, fixing errors due to df structures changes.

Brilliant, thanks for the advice. Just looked through PATCHES.md and it seems complicated, but doable - its been a long time since I messed around in assembly. I'll post back if I manage to get through it and let you know.
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Lamandus

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Re: Text Will Be Text - dfhack plugin
« Reply #2441 on: March 15, 2018, 01:11:46 am »

we have a new version out of DF-Hack.
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Lamandus

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Re: Text Will Be Text - dfhack plugin
« Reply #2443 on: March 15, 2018, 12:50:38 pm »

Thank you very much!
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waterphage13

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Re: Text Will Be Text - dfhack plugin
« Reply #2444 on: March 19, 2018, 09:41:29 am »

TWBT from -1 to -50 colormap
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