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Author Topic: Text Will Be Text - dfhack plugin  (Read 799118 times)

PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #1935 on: April 20, 2016, 06:09:12 pm »

Exactly. New build is on http://build.mifki.com

Could you cross-post to GitHub?
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Pvt. Pirate

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Re: Text Will Be Text - dfhack plugin
« Reply #1936 on: April 20, 2016, 06:52:35 pm »

Exactly. New build is on http://build.mifki.com

Could you cross-post to GitHub?
so you're going to put it into the next LNP rc?  :)
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PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #1938 on: April 20, 2016, 09:01:08 pm »

so you're going to put it into the next LNP rc?  :)

Yep, new starter pack when I get home tonight.
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Dirst

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Re: Text Will Be Text - dfhack plugin
« Reply #1939 on: April 20, 2016, 09:14:12 pm »

so you're going to put it into the next LNP rc?  :)

Yep, new starter pack when I get home tonight.
Dirst cancels work: doing SnoopyDance.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1940 on: April 20, 2016, 11:06:32 pm »

Sorry I still couldn't find what's causing crashes for some users though. After hours of playing I've got only one crash (which may or may not be the same one people experiencing) and at this rate it's not easy to find the problem.

illys

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Re: Text Will Be Text - dfhack plugin
« Reply #1941 on: April 23, 2016, 01:48:32 am »

I love this plugin. I ABSOLUTELY love it. Makes things SO much more readable!
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MonkWho?

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Re: Text Will Be Text - dfhack plugin
« Reply #1942 on: April 25, 2016, 10:06:02 pm »

Just wanted to stop by and say thank you very much for a great plugin. Makes things look nice and clean. And now that we have a first stable dfhack release for the DF 0.42 series I'll finally be able to play this new version (been putting it off till stable dfhack comes out). Awesomesauce!
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PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #1943 on: April 25, 2016, 10:39:04 pm »

I must sound like a broken record, but also looking forward to a build for stable DFHack.

It would be really nice if TwbT could be merged into the main DFHack repo, too - that would share memory research, ease bug reporting, and speed updates.  I know there were some issues before, but I think at least some have been fixed.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1944 on: April 25, 2016, 10:52:05 pm »

I must sound like a broken record, but also looking forward to a build for stable DFHack.

It would be really nice if TwbT could be merged into the main DFHack repo, too - that would share memory research, ease bug reporting, and speed updates.  I know there were some issues before, but I think at least some have been fixed.

There's a build on the build server. I know you don't like downloading it from there because of my self-signed cert, but I don't test new builds on all platforms and prefer someone to try them before I publish to GitHub as a "release".

Anyway, the latest build is now on GitHub.

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1945 on: April 30, 2016, 05:03:24 pm »

Just wanted to report that there are still crashes on startup, in my case its from the included Automaterial plugin of the latest build v5.61 on windows. I use the newest dfhack and 42.06 DF version.

Sometimes it does boot up without a crash and I can play and use TWBT without issues.
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1947 on: May 02, 2016, 12:38:06 pm »

On startup? That's something new.
I think I fixed it. I had some legacy-files from older dfhack versions flying around that were moved to different sub-folders in the new version, thats why I didnt notice before.

It works now.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Trallic

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Re: Text Will Be Text - dfhack plugin
« Reply #1948 on: May 11, 2016, 07:46:58 pm »

Tried on two PCs today - does not crash! I'll keep trying...
What tileset/overrides are you using? Also, when disabling TWBT, are you setting print_mode to 2D or STANDARD - better set to STANDARD because 2D is too different. Maybe other plugins you're using interfering?

I've been having the same exact problem. In fact, I registered here tonight just to give this info after quite a few years of lurking around here.

Randomly crashing when - resizing the screen (very rare) , clicking to build a workshop, clicking to build wall/floor as well as moving the cursor to do either of those.

Originally I thought the wall/floor thing was my resizing the selection as I was moving the cursor as I seem to recall that happening once in a blue moon on earlier 4x versions. However, one particular day I crashed several times in a row trying to build the same workshop in the same tile. I even rebooted to see if maybe there was some unreleased memory hosing something up but it did not help. As a test, I built something else and went back to the original and was able to place it fine. In fact, it did not crash on me again for a few hours.

After switching back to Standard I have had 3 full, solid days of the game running without a single crash. In addition, framerates have been capped at 100 for almost the whole time.

Not to pile on, but I can also say that for the first time since I installed .06 I have not had the ghost/missing caravan problem. This one has been a major problem for me, either popping up immediately in the 2nd year or the 3rd.

I have tried TWBT and the Legacy option with the same crash problem. The starter packs r02/03/04 with tile set Phoebus all had the same issue. Plugins active are Other Automation plugins, Performance Tweaks and Workflow. I have turned them off and experienced the crashing.

I don't mess with the files or launch options too much and I had completely forgotten about TWBT. Part of the problem using the LNP I guess. Once I turned it off, all the problems stopped. I hope this is something that can be tracked down and fixed. I've become so used to seeing the game this way it's hard going back.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1949 on: May 11, 2016, 08:52:19 pm »

Thank you for the information, although it doesn't help much since I can't reproduce the problem on any of my computers. Maybe it's something video card-related. I will check my OpenGL code again to see if there's anything suspicious that might upset some video drivers. Can't think of other reason why it doesn't crash for me with the same save it would crash for sure for some other people.
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