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Author Topic: Text Will Be Text - dfhack plugin  (Read 793421 times)

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #555 on: July 20, 2014, 05:57:08 pm »

In the meanwhile I'd be grateful if someone could test nextgen branch with distinctively different map/text fonts, and the new mousequery version (in relation to nextgen and multilevel rendering, and also map dragging).

Footkerchief

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Re: Text Will Be Text - dfhack plugin
« Reply #556 on: July 20, 2014, 08:43:33 pm »

Hang on a goddamn minute did I interpret you right? Are you suggesting that we can map actual distinctive RGB colors to ingame colors like sepia and rusty and amber instead of having to look at the nearest approximation on the 16-color palette?

It's worth noting that those ingame colors already have real RGB values in the raws -- they just get down-converted to the 16-color palette.
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Rose

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Re: Text Will Be Text - dfhack plugin
« Reply #557 on: July 21, 2014, 05:25:42 am »

Stonesense uses those colors, actually.
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scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #559 on: July 21, 2014, 10:01:13 am »

It's starting to smell like Chris Sawyer in here.
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Rose

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Re: Text Will Be Text - dfhack plugin
« Reply #560 on: July 21, 2014, 10:01:39 am »

* Japa narrows eyes
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fricy

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Re: Text Will Be Text - dfhack plugin
« Reply #561 on: July 21, 2014, 10:03:44 am »

Having fun with TWBT today...
Spoiler (click to show/hide)

Senor Nonchalante strikes again? :)
I started testing the new versions, will get back with a report.

Mike Mayday

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Re: Text Will Be Text - dfhack plugin
« Reply #562 on: July 21, 2014, 11:26:08 am »

"Hey guys, I've just invented a feasible, portable, microscopic thermonuclear reactor, no big deal though."
/mifki, every goddamn day
« Last Edit: July 21, 2014, 11:27:57 am by Mike Mayday »
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<3

Rose

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Re: Text Will Be Text - dfhack plugin
« Reply #563 on: July 21, 2014, 11:35:13 am »

So, I have competition, I think?

>:D
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palu

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Re: Text Will Be Text - dfhack plugin
« Reply #564 on: July 21, 2014, 11:36:38 am »

Is that what I think it is?
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Mike Mayday

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Re: Text Will Be Text - dfhack plugin
« Reply #565 on: July 21, 2014, 11:44:02 am »

Don't worry Japa, as long as he doesn't try 3D terrain, my heart lies with you ;)
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<3

Rose

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Re: Text Will Be Text - dfhack plugin
« Reply #566 on: July 21, 2014, 12:08:15 pm »

But....stonesense....
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #567 on: July 21, 2014, 12:15:47 pm »

Don't worry Japa, as long as he doesn't try 3D terrain, my heart lies with you ;)
Isnt that 3d terrain above? ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Saram-61-97-kon

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Re: Text Will Be Text - dfhack plugin
« Reply #568 on: July 21, 2014, 01:00:45 pm »

I discovered this thread recently and I think this is very impressing. Maybe someone should create a wiki-article about this plug-in.
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Dirst

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Re: Text Will Be Text - dfhack plugin
« Reply #569 on: July 21, 2014, 01:08:40 pm »

I discovered this thread recently and I think this is very impressing. Maybe someone should create a wiki-article about this plug-in.
It would belong on the Utilities page, but probably not until its feature set has settled down a bit.  You know, right after it cures cancer and ushers in world peace.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
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