All vanilla weapons are included. The only thing that would be different ist the override.txt. Only the numbers for subtype change. I havent finished the override file yet.
Done with the weapons. Now I have to test them all ingame, and probably recolor a lot of them. They all come with a pre-set color, but of course ingame the material color gets added, so I have to bleach most of them. Otherwise they might look too dark.
Some of the last ones are pretty bad... orcish society weapon kits, that take 2 or 3 weapons together. Ingame with 16x16 you will probably not be able to recognize the tile.
The 'R' stands for ranged, I added that to weapons people would otherwise not assume to be ranged weapons, like the ivy whip or mage staff.
The 'T' stands for training. I should probably recolor those to light-brown, since training weapons are always wooden.
EDIT: Ingame screenshot. As I thought, they are a bit dark. The darkest ones on the picture are made of steel. The light ones are silver/mithril. Brown is bronze/wood. The icons are compressed into 16x16 on the screenshot... with a 24x24 tileset they would look much better.
EDIT2: Multiple tilesets for different items do work.
Here shields, buckler, round shield, kite shield, tower shield. In wood, mithril and steel. Also compressed to 16x16, shown with 200% zoom.
EDIT3: Last one for now. The actual tiles for the shields.
EDIT4: How are ballista bolts handled? Ballista ammo is a multi-tile object. And if multi-tile objects can be made, could this be used on creatures? You make 2 tiles for 1 creature. First tile is an overlay for the creature tile/sprite, while the second tile has a transparent background and goes above. Dwarves would only attack/hit the lower tile, and the upper tile would only be graphics... but it would be neat for megabeasts and other monsters.
Example: