Is there a way for an item to check for a CREATURE_MAT material without caring what king of creature it's from? I've tried CREATURE_MAT::WHATEVER and CREATURE_MAT:ANY:WHATEVER, but both give me "invalid material flag once the object comes on screen.
EDIT:
I attempted to override each part for each creature (so both regular and rotten eye, gut, stomach, heart, kidney, spleen, pancrea, muscle, liver, brain, lung, and gizzard, plus bone, skull, hair, hoof, horn, and shell for each of the games 750+ creatures, but unfortunately, TWBT throws an error for each creature/part combination that doesn't actually exist, so a simple spreadsheet formula isn't enough - I'd need a generator capable of actually parsing the raws. Also, either generating these errors or processing 21,000 overrides for a single tile creates noticeable lag, but the brute force method might be a no go.
EDIT EDIT:
I think I've made an override that works, but overriding every creature/part combination - it doesn't choke if their aren't a bunch of errors. However:
1. This doesn't seem to work on Forbidden Beasts, Night Creatures, or other procedurally generated creatures. Is there a way to override their body parts?
2. This won't work on modded creatures unless the mod specifically has overrides added for it
3. This is a lot of work, so I'm hoping there is a simpler way