Faced a problem. Mechanism of floor coloration.
Introductory word.
For the desired result, I need, that floor tile to be completely drawn in -top.png file.
For example:
1) grass was always the same color(no shades depending on biome)
Post with grass illustrations2) gold floor must took the color from -top.png, because even below string - happens unwanted colorization of gold color I have already drawn.
[OVERRIDE:43:T:ConstructedFloor:_MDF_overrides_7:109::::INORGANIC:GOLD]
Description of the problem.
If the floor tile is present in -top.png, then is not visible on him blood, vomit, mud or other pollution types.
Petition.
Is it possible to do something so that pollution coloration to be ignoring the file -top.png for floors? Would like command, like twbt vomit_ignore floor_top 1 or something like that.
Upd. For grass everything is decided through changing GRASS_COLORS in plant_grasses.txt. But for Tile Types - MineralPebbles, StonePebbles, StoneFloor and SoilFloor - need 50% transparent tile in -top.png for a smooth color transition, which again creates a display problem with mud and other.
Upd.2.
Problem with wrong coloration of walls, floors and furniture turns out to be very easy to solve - need in overrides.txt specify foreground color 16, and then do not need to duplicate tiles in -top.png. My mistake - it is not work - blood/vomit not seen with forcibly specified foreground color.