Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 106 107 [108] 109 110 ... 185

Author Topic: Text Will Be Text - dfhack plugin  (Read 802070 times)

Antsan

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1605 on: April 13, 2015, 11:46:42 am »

Yes, I am referring to the command-prompt plugin.
I thought I tried to do that. I'll have to check. I'm currently not using TwbT, so that much is unquestionably true.
Logged
Taste my Paci-Fist

Klisz

  • Bay Watcher
  • Dabbling Modder
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1606 on: April 13, 2015, 11:58:19 am »

I'm currently not using TwbT, so that much is unquestionably true.

Why are you posting this in the TWBT thread, then?  ???
Logged

Antsan

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1607 on: April 13, 2015, 12:11:49 pm »

I don't really know. I thought I was in the dfhack thread. ???
Sorry for that.
Logged
Taste my Paci-Fist

lethosor

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1608 on: April 13, 2015, 01:59:49 pm »

You'll have to wait for the game to finish saving after pressing Esc (and the command prompt can remain on the screen while this occurs).
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1609 on: April 17, 2015, 05:26:14 am »

Can't believe i didn't gave a try to TWBT before, it solved my number 1 problem with how Dwarf Fortress is displayed : the multi level rendering just fixed my biggest annoyance with the limitations of DF default rendering

Spoiler (click to show/hide)

Thank you very much for this, this multi layer rendering should definitively be an official feature, it makes the game so much more comfortable to play in adventure mode, i hope Toady will give it a try.
Such greatness !
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1610 on: April 17, 2015, 06:29:11 am »

Yeah, that's why I'm looking forward to a release with the am:0 reports turned off or as an optional -debug flag or something.

Mead halls and stockpiles with the ability to see "ok there's some mail to check, and a great axe, and a waterskin" is amazing as well.
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: Text Will Be Text - dfhack plugin
« Reply #1611 on: April 17, 2015, 09:15:36 am »

Yeah, that's why I'm looking forward to a release with the am:0 reports turned off or as an optional -debug flag or something.

Removed them in 5.45, just for you)

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1612 on: April 17, 2015, 06:42:16 pm »

*mifki looks up from his computer as he hears what sounds like a "squee" echoing from miles away*

Heartchumifki
« Last Edit: April 17, 2015, 06:59:28 pm by Max™ »
Logged

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1613 on: April 24, 2015, 01:38:21 am »

Hey uh, I got this weird graphic problem while playing Masterwork and Meph said to "try asking mifki".

Basically, while I was getting set up, I hit Shift-right while placing a mason shop and the game did this spike thing.
Spoiler (click to show/hide)
I tried unloading the fortress and restarting but it was still there, I'm not sure how to proceed.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1615 on: April 24, 2015, 05:44:52 am »

Game is trying to shiv you, looks like.

Also, current version works great in adventurer mode, such happy, much overrrides, so z-levels, wow.
Logged

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1616 on: April 26, 2015, 03:37:18 am »

Yeah it was really distracting; I went back to the main menu and it seemed like that fixed it, but when I started up the fort again the spike was still there. Haven't tried it since then, but I still have the save if you want it.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: Text Will Be Text - dfhack plugin
« Reply #1617 on: April 29, 2015, 05:37:17 am »

I suspect it may be something hardware-dependent, but yes, if you still have the issue and can upload the save, I'll take a look.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #1618 on: May 01, 2015, 02:30:11 am »

So yeah, said it before but mifki, you are awesomesauce with gravy, and can confidently state twbt works great in adventurer mode now. The sliding text is gone, and the only times I crash seem more a matter of loading in from a save in a fortress with a tunnel and trying to travel immediately, but that is far too particular a bug to link to twbt, and I am pretty sure it happened beforehand anyways.

The text does still get chopped up when zoomed in and talking to someone*, but honestly I am unable to worry about that because I can do wonderful things like identify the contents of a room at a glance and enjoy the chaos taking place below me as I leap from tree to tree. Smaller field of view also kinda reduces the ease of aiming jumps/tossed enemies a bit, which can be rather fatal for me, or less so for them, neither of which being desired.

Spoiler: *for reference (click to show/hide)
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: Text Will Be Text - dfhack plugin
« Reply #1619 on: May 01, 2015, 05:37:27 am »

Uh-oh, have completely forgotten, are we talking about twbt legacy or normal in adventure mode?
Pages: 1 ... 106 107 [108] 109 110 ... 185