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Author Topic: Queen Vampire Cerol Sabrebraid has arrived!  (Read 1769 times)

TheFlame52

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Re: Queen Vampire Cerol Sabrebraid has arrived!
« Reply #15 on: May 23, 2014, 02:07:34 pm »

You can't mod the vampire interaction as it is randomly generated for each world. You can mod it as easily as you can mod forgotten beasts or werebeasts.

Roach

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Re: Queen Vampire Cerol Sabrebraid has arrived!
« Reply #16 on: May 23, 2014, 02:52:30 pm »

You can mod it as easily as you can mod forgotten beasts or werebeasts.
Please, explain to my feeble mind.
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TheFlame52

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Re: Queen Vampire Cerol Sabrebraid has arrived!
« Reply #17 on: May 23, 2014, 02:59:06 pm »

That is to say, nearly impossible as they are randomly generated. I've been trying to look at demon and FB raws for ages. You need a special program to open the 'world.sav' file in an uncompressed save to find randomly generated raws.

nanomage

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Re: Queen Vampire Cerol Sabrebraid has arrived!
« Reply #18 on: May 23, 2014, 03:05:44 pm »

You can't mod the vampire interaction as it is randomly generated for each world. You can mod it as easily as you can mod forgotten beasts or werebeasts.
Ah that's too bad. Looks like any dwarf vampire in a vanilla-generated world is doomed to slow down to useless snail-speeds, then.
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Roach

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Re: Queen Vampire Cerol Sabrebraid has arrived!
« Reply #19 on: May 23, 2014, 04:18:02 pm »

http://www.bay12forums.com/smf/index.php?topic=101251.msg3077690#msg3077690
That guy seems to have made it work. To re-iterate what he says, stick this in yourDFinstalllocation\data\save\yourregion\raw\objects\creature_standard.txt, under the dwarf section, to fix vamp alcoholism in your current game (or whichever one "yourregion" is). Just mod the syndrome part in. Stick it in yourDFinstalllocation\raw\objects\creature_standard.txt to fix it for future gen'd worlds too.
Code: [Select]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[SYNDROME]
          [SYN_AFFECTED_CLASS:GENERAL_POISON]
          [SYN_INGESTED]
          [CE_REMOVE_TAG:NO_DRINK:START:0]
This makes dwarf blood cause a special syndrome that removes the NO_DRINK tag from any beastie that drinks it. Since only vampires ingest blood (as far as I know) they will be the only ones affected. This will not make the vampires non-alcohol-dependent! What it will do is make them able to drink booze to satisfy their alcoholism, which is a decent fix imo. However, bear in mind this means you have to keep Eddie Cullen's booze (or at least water) levels up, or he will die of thirst like any other creature which can't live without drinking.
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