Turn 28+1/3: Because 75% of the group neither provided opinions nor provided anything on whether this was a good idea or not, I'm now going to do it anyway, and I will now temporarily completely ignore any complaints on the matter. You all had your chance.
On another note, people complaining about the lack of lethality of this game? The RNG promptly gives you high rolls. Indeed, there are 2 20s and a 19 in this turn alone. Irony.
Kill him.
[9]: You charge at the scientist, stumbling on a corpse and hitting your face on the ground. As you look up, you notice your knife in his chest. Well, somehow you managed to not totally mess it up. He looks dead.
Which is good because otherwise he probably would've killed you in your near death state.
Kick Infected Guard 1 in the everything until he dies.
[20!]: As if tempting fate by complaining combat isn't lethal enough, you kick the guard in his chest and the body part explodes into gore, an unrecognizable mess.
Be bored, wait for the other to finish killing the enemies. Also shoot Scientist 5.
((Scientist 5? You can't see him. I'm going to assume you meant scientist 4))
[19]: In your bored state, you turn your gun onto scientist 4 and fire a burst, striking every single shot on her.
She is now quite seriously injured. Also, your gun is about halfway depleted.
Grab the biting scientist by the throat, get him off of me, then shoot him in the face
[11]: You desperately grab the scientist off you and fire at her point blank. You do a somewhat poor job at doing so, nearly missing, but the shot does hurt her quite a bit. She probably could die to a strong gust of wind.
Leap onto scientist 4 and tear his throat out too.
[20!]: Do I need to explain what happens? Oh, okay. You leap onto scientist 4 and before you even bite down on her she crumples onto the ground, dead. Your mere jumping killed her.
Attack Scientist 4 with my baton.
[15]: Dammit, people stole your kill. How unfair. You swing your baton in the air once or twice in silent anger. Nobody notices.
And with that, combat is over and regular turns will resume next turn.
Everyone in Sub-section C Primary:After a quick searching around, besides what's on the dead NPCs you will be able to find the following things: A Level 2 Security-class Security card and pretty damaged body armor on the Heavy Pistol guard sergeant's body, a Pistol with half a clip in it and no extra clips but another Level 1 Security-class Security card along with destroyed body armor on another dead guard, two first-aid kits on the wall, and a large amount of miscellaneous items on dead scientists; if you want to know if they have something, you should ask me, because really you guys probably have a better idea of what you desire.
Items on the ground:Level 2 Security-class Security card.
Level 1 Security-class Security card.
Heavily Damaged Body Armor.
Ruined Body Armor.
Colter Pistol (half ammo).
2 First Aid kits (5/5 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Nearing death.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (half ammo)
Heavily Damaged Body Armor
Link to Sheet.Health: Somewhat injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Typhoon Eagle Heavy Pistol (mostly full).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
Arms and hands are transparent, slightly cyan gelatinous masses.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Moderately Injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Clawed hands with three shielded fingers and no thumbs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
First Aid kit (3/5 uses).
Assorted medical equipment and supplies (2/3 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Heavily injured.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Enhanced hearing.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Hostiles:Location: Section C Primary.
Health: Dead.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Health: Dead.
Infected with: Probably Strain D.
Weapons: Chest maw of teeth and tentacles.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain V.
Weapons: Big muscly fists.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain B.
Weapons: (Using as club) Eliminator SMG (empty).
Armor: Moderately Damaged Body Armor.
Relating to location and the building you are in:Harry Baldman
Samarkand
TamerVirus
BlitzDungeoneer
Sarrak
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
Wade Wilson
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Panic Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Camera and Break Room (via Research Hallway), Animal Control Armory (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
blazing glory
Lenglon
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Portion Hub Hallway
Travelable locations (all can be traveled to): Portion B Hub, Section C Primary.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.