Turn 22: Okay, Scapheap gets this one last turn before I kick him. If I don't see a post 2 days after this turn, I'm going to put in Lenglon. Let's hope Lenglon doesn't need 2.5 weeks to post a response.
Also, not only did multiple people fail to hit someone, but as it turns out making a lot of noise was a bad thing. Also, one side finally gets the rolls they wanted.
Woo, First Kill! Now, slice off Scientist's 2 clawed arms if possible. If not, attack Scientist 1 with my mantis man appendages.
[6]: You try to cut off his arms, but you quickly come to realize that bones are in fact tougher than flesh and your arms are not saws. So you turn around and swing at scientist 1, but you underestimated the distance and she remains out of your reach.
Jump onto Scientist 3's back and start repeatedly stabbing her in the back.
[9]: You jump onto scientist 3's back but she kneels down, swings forward, and sends you rolling forward over her head and away from her.
While this happens, perform repeated headstomp on Scientist 3.
[2]: As you try and stomp on scientist 3 after she rolls Starn off, you suddenly find yourself yanked by your raised foot and thrown to the ground on the other side of her.
Using superior strength, grab scientist 1's robo saw arm by the base and force the sharp end into his neck
[18]: You indeed grab the first scientist's arm and force it into his neck. Unfortunately, he does seem to have some control and it stops spinning, but you do cut his neck and he does seem in pain.
As the 18 roll guy, you notice that there are two more infected coming from the hallway. Probably from someone going off with a machinepistol in an enclosed space.
I will give a free GM hint here: There were once security guards in this room. They were once firing guns. They probably also died here (if they didn't get infected), so if somebody took the time to look they might find a gun and some ammo right now instead of having to wait for combat to end.
Lots of tentacles! Squeeze the life out of him! If time, savor the taste of his flesh.
((I will note that the continuous lack of specifying the target is slowly getting on my nerves. While I most certainly can look back at previous turns, it would be far more convenient for me if you would start noting your targets by their name or number))
[1!]: You have a very hard time controlling your tentacles, and are a bit too distracted when the struggling scientist slams his back into you fighting Jimbo and sends you onto the ground in a very awkward pose.
At least you regenerate slightly.
Ugh. I really don't understand who fights who or who is on the good side - for me. Let's wait a bit.
[15]: You wait. The fighting continues. You're probably going to wait for a long time here if you are going to wait the fight out.
May I suggest... asking somebody a question? Sure they might ignore you, but really it's not like you're doing anything else.
Attack the third scientist with my tail
[16]: You swing and hit the third scientist in the back with your tail, sending her back to the ground. It looks like a somewhat solid hit.
As the 16 roll guy, you notice that there are two more infected coming from the hallway. Probably from someone going off with a machinepistol in an enclosed space.
Push my saw back at Jimbo's arm!
[16]: Jimbo suddenly finds the first scientist pushing back against even his mighty strength and the saw turning back on. He cuts Jimbo's arm fairly solidly, and Jimbo bleeds noticeably.
Headstomp me, Elsa? How about I punch your heart until it stops?
[19]: Elsa, slowly getting up, suddenly feels her heart almost stop as she is punched in the chest very, very hard. She thinks she hears a crack or something, but regardless of what she hears what she
feels is extensive blunt force trauma. It's no surprise that Elsa falls on her rear as a result of the punch.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Slightly injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (mostly full)
Heavily Damaged Body Armor
Link to Sheet.Health: Slightly injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain T.Mutations:Head and back has almost woody, black tendrils in place of hair.
Head and back are increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Scalpel.
Link to Sheet.Health: Lightly injured.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Hostiles:Location: Section C Primary.
Health: Moderately Injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Nearing death.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
BlitzDungeoneer
Sarrak
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Gene Manipulation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.