Turn 21: Players getting ahead of themselves and the second 1 roll from the same person. In a row.
Start punching scientist 2 in the face until he just dies.
[20!]: You wind up a powerful punch, and score a direct hit on his nose as he tries to get up. He goes flying back with a small spray of blood coming out of his nose, but it is not enough to kill him. And no, this isn't just to spite you, a standard punch really isn't an especially deadly weapon regardless of how you roll.
You suddenly notice another infected coming from Sub-section F.
Trip Scientist 3 up, then stomp on her skull until she stops moving.
[8]: You trip the third scientist up, and promptly stomp on the floor next to her head. You adjust, and she rolls away. You adjust again, she rolls away again. You adjust again, and she kicks your other leg causing you to stumble.
Welp.
Proceed to attack Scientist 2 with my mantisman appendages.
[11]: Seeing as he is about dead, it takes basically nothing to kill the helpless scientist who is lying on the ground. A few cuts, maybe a stab--really, it took very little effort.
He dies. Congratz, you have the first kill of the game.
Well, sooner or later, I would meet them. So, why prolonging this wait? Go in the gunfire direction.
[12]: You go out to the Section C Primary. You are met with a large melee between various infected and other infected. One group is winning, namely the bigger one.
I would put more in here but really you see about as much as the other players did when they first came here. Plus, I'm pretty sure you get the general gist of what the combat looks like.
Use claws on scientist 1, specifically someplace squishy, like his head or throat
[6]: Swing and a miss! Swing and a miss! Swing and-hey Felicia's in the way!
You don't manage to hit the scientist, unfortunately. What a disappointing start for your new form.
Munch crunch munch.
[10]: You continue biting on his chest, but it doesn't damage him much. Your repeated attempts are getting very obvious for him, and he throws you away into a very vulnerable position.
You also regenerate slightly.
Roll off scientist 2, then proceed to cave his chest in with my tail
[12]: You roll of the scientist as he begins getting up, then prepare to hit with your tail when Starn demolishes him with a massive punch and Zach cuts him a little, which kills him.
Killstealers...
Knee Felicia in the face.
[14]: Felicia's world is suddenly filled with pain as she gets a knee right in the chin, which slams her mouth shut and sends her reeling back.
He also regenerates slightly.
Grab Nick from behind and smash his face into the ground!
[1!]: No words. No words. A double 1. Sigh.
Somebody just kill her for god's sake. End my misery as a GM.
Link to Sheet.Health: Mostly healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Slightly injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (mostly full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain T.Mutations:Head and back has almost woody, black tendrils in place of hair.
Head and back are increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Scalpel.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Hostiles:Location: Section C Primary.
Health: Lightly injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Dead.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Heavily injured.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: Large, penetration-resistant scales.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
BlitzDungeoneer
Sarrak
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Gene Manipulation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.