Turn 32: Do do do do nothing to say here.
Take one of the 3 first aid kits that the people have,use it to treat my wounds,give it back afterwards.
[16]: You reach out to grab a kit from someone, but then Jimbo offers you his. You grab it and administer the aids to yourself, healing you somewhat, but once again like another of your teammates you have bullets in you that you cannot really remove by yourself.
You then give your kit back to Jimbo, who is busy being the worst spy ever.
Give Starn some first aid, get knife for self
[3]: You give Starn your first aid before you trip on a corpse and land on your rear. You turn around to stand up, to try and sneak, but as you get up, Starn in the process of healing himself nails you with an elbow and you go about "sneaking" by spending several seconds just to rebalance. You decide after this fantastically bad series of events that the knife is just a little too dangerous to get without proper sneaking and stop without grabbing a knife.
At least Starn gives back your kit.
((I suggest somehow passing a note,maybe crumpling it and throwing it in his direction?))
((Good idea, GM: may I assume that my scientist suit includes pens and a pocket notepad? if so:))
Write the following on my notepad and toss it, followed by a pen, behind the table:
We know you're behind that table. It's pretty clear that your mind is intact, since you're smart enough to set that ambush up, so I'd prefer to work with you to get all of us out of here alive. I'm Erin, who are you, and what exactly happened here?
Also, do you mind coming out and lowering your weapon? You can hang on to it, I just want to talk without yelling and attracting anything else that could be in the area, and I don't want you to shoot me for it.
[13]: You write down on your notepad and toss it, just barely getting it behind the table.
It takes a very long time for a response, and the gun remains trained in your general direction, but eventually whoever is behind the table throws both back presumably over his/her shoulder [8] landing in the middle of the room. Thankfully, it doesn't make
too much noise. Unfortunately, the page he wrote on is probably not the first page anymore, but oh well, easily fixed.
And yes, his gun is still trained on your general direction.
You regenerate.
Give them all the moments they need. Stay away from strangers!
[5]: You feel a burning desire to run across the room to greet strangers and give Erin none of the moments she needs.
But you fortunately actually have at least a tiny bit of self control and the desire is squashed.
What your self control cannot control, however, is the tingle as your neck and upper shoulders join your head as a blob. At least you still have your assets, but they're getting quite threatened now.
Give them all the moments they need. Stay away from strangers!
Even I know tentacle monsters are not good for negotiating. Wait this one out.
[19]: You wait like a pro, wasting a 19 on standing stoic as if you were a statue. A horrible, otherworldly-corruption-of-a-human-being statue.
Now you probably will get your daily dose of 2 rolls next turn. Good job.
You regenerate.
Wait and watch.
"What do we have here, hmm?"
[2]: You watch by closing your eyes and covering your ears. You have no idea what just happened.
At least you spent your bad roll on your worthless turn, right?
Link to Sheet.Health: Mostly healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Arms are squid tentacles with suction cups and "teeth".
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Heavily Damaged Body Armor
Link to Sheet.Health: Moderately Injured.
Infected with: Strain V.Mutations:3 Hydra heads.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Large and long chest.
Items:Combat Knife.
Level 1 Security-class Security card.
Reaper Assault Rifle (partially full).
2 Reaper clips (all full).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Cicadaman.
Cicada features! Look it up yourselves, I'm clueless.
Insect wings.
Other details relating to Cicadas, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (half ammo).
Heavily Damaged Body Armor.
Level 1 Security-class Security card.
First Aid kit (5/5 uses).
Link to Sheet.Health: Slightly injured.
Infected with: Strain X.Mutations:Is a Werewolf.
Massively muscled.
Heavy fur.
Large claws.
Face very akin to a Wolf. Except grimier.
Other minor details relating to wolfs.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
2 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Typhoon Eagle Heavy Pistol (mostly full).
First Aid kit (4/5 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
Neck and Shoulders are a transparent, slightly cyan gelatinous mass.
Arms and hands are transparent, slightly cyan gelatinous masses.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Level 2 Security-class Security card
Link to Sheet.Health: Moderately Injured.
Infected with: Strain I.Mutations:Black bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Chest is immune to light firearms.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Mace tail.
Clawed hands with three shielded fingers and no thumbs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
First Aid kit (3/5 uses).
Assorted medical equipment and supplies (2/3 uses).
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Left arm is a giant bone blade.
Items:Slightly damaged scientist suit.
Baton.
1 Flashbang grenade.
2 Teargas grenades.
Taser.
Link to Sheet.Health: Moderately Injured.
Infected with: Strain Q.Mutations:Large, eagle-wings on back.
Enhanced hearing.
Items:Damaged scientist suit.
Level 3 Management-class Security card.
Taser.
Derringer Battle Rifle (empty).
3 Derringer clips (all full).
Relating to location and the building you are in:Wade Wilson
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
BlitzDungeoneer
Harry Baldman
blazing glory
Lenglon
Sarrak
Samarkand
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Portion Hub Hallway
Travelable locations (all can be traveled to): Portion B-Section C Connection, Portion B-Section C Employee Lockers (via Portion B-Section C Connection), Portion B-Section C Security Room (via Portion B-Section C Connection), Portion B-Section C Maintenance room (via Portion B-Section C Connection), Portion B-Section B Connection, Portion B-Section B Employee Lockers (via Portion B-Section B Connection), Portion B-Section B Security Room (via Portion B-Section B Connection), Portion B-Section B Maintenance room (via Portion B-Section B Connection), Portion B-Section A Connection, Portion B-Section A Employee Lockers (via Portion B-Section A Connection), Portion B-Section A Security Room (via Portion B-Section A Connection), Portion B-Section A Maintenance room (via Portion B-Section A Connection), Portion B-Section D Connection, Portion B-Section D Employee Lockers (via Portion B-Section D Connection), Portion B-Section D Security Room (via Portion B-Section D Connection), Portion B-Section D Maintenance room (via Portion B-Section D Connection), Level -5 Center (via Portion B-Section C Connection), Section C Primary.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Temporarily removed until requested back.
I'll add more as I think of more.