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Author Topic: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD  (Read 54577 times)

Tarran

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #285 on: July 16, 2014, 09:14:12 pm »

Know what, I'm tired of going on and on with you, you're attacking Infected Scientist 1. And no, if this wasn't what you wanted, you don't get a say. But if it was what you wanted, good for you.

For everyone else, turn is probably going to be posted later today. Possibly even less than an hour for this one, because basically everything was already typed out.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #286 on: July 16, 2014, 09:40:29 pm »

Turn 18: A lot of duplicate rolls, I suspect rigging by someone triyng to hakc my comptuer.

That, or either Random.org is having problems or the atmosphere is playing with me. Anyway, Scapheap yet again missed a turn, I'll be sure to PM him if he seems to not remember this game next turn.



Try resting again.
"What in the hell...?
[13]: You manage to mildly rest in the vague but somewhat amount of time that a turn takes place in. You are slightly less tired, but your arms are still sore.

But seriously, there's probably something more important going on at this moment that you might want to get to.

Charge and give a massive flying kick to the one of the mutant scientists..
[2]: You charge vaguely at the scientists, but your attempted flying kick with your very bulky legs results in nothing but a easily dodged attack that nearly has you ending up on the floor face-first.

PROD HAND the dude with the hand saw into hopeful unconsciousness.
[19]: As the buzsaw infected comes closer, you jab him right in the chest. He swings to the side and falls onto the ground, rolling. You begin prodding him multiple times but this prod is obviously more designed to deal pain rather than knock people into unconsciousness. As a fairly insane and angry individual, he does not fall unconscious, nor do you injure him much. He also is barely slowed by the rod. He is in a lot of pain, however you're pretty sure this individual is leaning more in the "fight" part of "fight or flight" mindset and your prodding is only making him angrier and making you a target.

Perhaps you should've tested this prod earlier.

Even worse, you notice a THIRD scientist coming out of the darkness due to the noise. Probably the movement you saw earlier.

eh, time to meet up at section primary. Take out my net launcher and load it up with a normal net just in case
[19]: You head to the Section C Primary, expertly loading up a net in it. When you arrive, you are met with a big brawl between your friends and two infected scientists.

There's also a third scientist coming in from further into the darkness. She is charging fairly aggressively.

Weaponize myself to have a better chance to survive in this mad, mad world. Then, search for friendly humans. Er... Sentients that once were humans.

Specification edit: being reasonable, I want to find some long-lasting ranged weapon and something for close combat that could be used without special skill.
[2]: Uh, huh. This is what you get by not being 100% direct, your choices might be subject to the roll, because you give me an easy excuse of what to turn your low roll into. :P

You find a long lasting, ranged weapon. The water hoses-err, uh... Huh, they're connected into the wall. They look like they weren't intended to be moved outside this Sub-section. They probably would be long-lasting, but they probably aren't going anywhere.

You then go for a close ranged weapon without any need for special skill. Look, I don't know what kind of game you think this is, but skills aren't involved here. So you have anything from the tasers to the batons. You decide to grab a baton. It's a stick, basically, so yeah.

With your extensive struggling to find the former of your request, you don't get any time to search the Sub-section.

Gained Items:
Baton.

Walk into section C Primary, attack the Clawed scientist with the knife
[19]: You walk into the Section C Primary, waiting for the clawed scientist to get near. Having a cutting knife that doesn't have a guard to protect your hand when stabbing, you slash at him. You cut a fair gouge across his stomach, and he is actually hurt noticeably. He is still active, though. And angry! That too.

((If I may suggest, when using something that can be used to hurt someone in different ways, different types of attacks may determine how much damage you do and how successful you are based on your rolls, so you may want to control which one you use by specifying your attack type))

Taze nearest baddy.

Attack Infected Scientist 1 with a taser.
[4]: Well, boy does that long section of questioning as to who you're attacking look pointless now. You attempt to to hit the first infected scientist with a taser, but your shot fails to hit him and he continues his attack.

You do regenerate slightly, at least.

Quote from: Infected Scientist 1
Good ma'am Elsa, how dare you prod me! I shall cut you in twain!
[9]: The first infected scientist, being right under Elsa, swings his saw hand at her. Being so close, it's hard for him to miss, and he hits. However, Elsa is fast enough to avoid getting a serious cut that would actually result in a loss of health, though being hit by an electrical saw is certainly an especially disconcerting feeling regardless.

Quote from: Infected Scientist 2
I don't appreciate being stabbed, Nick. I hope you will understand this when I claw your face off.
[9]: The second infected scientist swings violently at Nick, but Nick, not having got too close due to his swing, manages to narrowly dodge the claws. Perhaps losing a bit of blood from a single cut on his face, but he is not seriously wounded.

Quote from: Infected Scientist 3
Surprise! The GM laid a trap! I will definitely kill you all when you all are tired fighting the other two.
The third infected scientist rushes from the darkness. Strangely, she has massive hands and massive muscles that doesn't look like what her body is able to support.

She'll be in combat next turn. Then you will all be doomed.


Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

blazing glory

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #287 on: July 16, 2014, 09:55:30 pm »

Get up and stab scientist 2 in the neck with my knife.
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Samarkand

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #288 on: July 16, 2014, 09:56:50 pm »

((That is in fact what I wanted, but scientist two would have been as well.))
Maul scientist one. With my sharp teeth!
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blazing glory

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #289 on: July 16, 2014, 10:01:09 pm »

((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
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Samarkand

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #290 on: July 16, 2014, 10:07:03 pm »

((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
((It's seven on three. All attacking one sounds like overkill.))
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blazing glory

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #291 on: July 16, 2014, 10:18:44 pm »

((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
((It's seven on three. All attacking one sounds like overkill.))

((Well we might out number them,but they have more deadly mutations that cause severe problems,also we seem to be having a bit of trouble with actually hitting these guys.))
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Tarran

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #292 on: July 16, 2014, 10:42:01 pm »

Well, you may have trouble hitting them, but they have the same problem with you guys. 2/2 "missed" with their first turn, while 2/4 players hit with theirs. This is also the first turn you started fighting. You should wait a little bit longer to form a consensus.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Harry Baldman

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #293 on: July 17, 2014, 12:58:15 am »

Take this fellow's hand saw away, then saw him with it into unconsciousness!

Punch the man in the solar plexus, just slightly below the diaphragm!
« Last Edit: July 17, 2014, 01:07:35 am by Harry Baldman »
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Tarran

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #294 on: July 17, 2014, 01:04:15 am »

How are you going to take off his hand? It's like trying to take off a normal person's hand, but also with an active saw on it. It's something that's nearly impossible with your current equipment and mutations.

Or did you mean the actual saw itself, but not the hand?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Harry Baldman

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #295 on: July 17, 2014, 01:07:51 am »

How are you going to take off his hand? It's like trying to take off a normal person's hand, but also with an active saw on it. It's something that's nearly impossible with your current equipment and mutations.

Or did you mean the actual saw itself, but not the hand?

((Oh, it's a saw hand, not a hand saw! My mistake! Action edited!))
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Tarran

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #296 on: July 17, 2014, 01:10:53 am »

Yep, it's part of his hand. Strain L, after all. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

BlitzDungeoneer

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #297 on: July 17, 2014, 01:29:51 am »

Exit the room, leave for Section Exit to Section Primary.
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TamerVirus

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #298 on: July 17, 2014, 06:41:31 am »

Net the charging 3rd scientist
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Sarrak

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Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
« Reply #299 on: July 17, 2014, 09:39:20 am »

Hm... Add a few grenades to the mix. And that taser too, perhaps? Go out to search for other survivors.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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