Turn 18: A
lot of duplicate rolls, I suspect rigging by someone triyng to hakc my comptuer.
That, or either Random.org is having problems or the atmosphere is playing with me. Anyway, Scapheap yet again missed a turn, I'll be sure to PM him if he seems to not remember this game next turn.
Try resting again.
"What in the hell...?
[13]: You manage to mildly rest in the vague but somewhat amount of time that a turn takes place in. You are slightly less tired, but your arms are still sore.
But seriously, there's probably something more important going on at this moment that you might want to get to.
Charge and give a massive flying kick to the one of the mutant scientists..
[2]: You charge vaguely at the scientists, but your attempted flying kick with your very bulky legs results in nothing but a easily dodged attack that nearly has you ending up on the floor face-first.
PROD HAND the dude with the hand saw into hopeful unconsciousness.
[19]: As the buzsaw infected comes closer, you jab him right in the chest. He swings to the side and falls onto the ground, rolling. You begin prodding him multiple times but this prod is obviously more designed to deal pain rather than knock people into unconsciousness. As a fairly insane and angry individual, he does not fall unconscious, nor do you injure him much. He also is barely slowed by the rod. He is in a lot of pain, however you're pretty sure this individual is leaning more in the "fight" part of "fight or flight" mindset and your prodding is only making him angrier and making you a target.
Perhaps you should've tested this prod earlier.
Even worse, you notice a THIRD scientist coming out of the darkness due to the noise. Probably the movement you saw earlier.
eh, time to meet up at section primary. Take out my net launcher and load it up with a normal net just in case
[19]: You head to the Section C Primary, expertly loading up a net in it. When you arrive, you are met with a big brawl between your friends and two infected scientists.
There's also a third scientist coming in from further into the darkness. She is charging fairly aggressively.
Weaponize myself to have a better chance to survive in this mad, mad world. Then, search for friendly humans. Er... Sentients that once were humans.
Specification edit: being reasonable, I want to find some long-lasting ranged weapon and something for close combat that could be used without special skill.
[2]: Uh, huh. This is what you get by not being 100% direct, your choices might be subject to the roll, because you give me an easy excuse of what to turn your low roll into.
You find a long lasting, ranged weapon. The water hoses-err, uh... Huh, they're connected into the wall. They look like they weren't intended to be moved outside this Sub-section. They probably would be long-lasting, but they probably aren't going anywhere.
You then go for a close ranged weapon without any need for special skill. Look, I don't know what kind of game you think this is, but skills aren't involved here. So you have anything from the tasers to the batons. You decide to grab a baton. It's a stick, basically, so yeah.
With your extensive struggling to find the former of your request, you don't get any time to search the Sub-section.
Gained Items:Baton.
Walk into section C Primary, attack the Clawed scientist with the knife
[19]: You walk into the Section C Primary, waiting for the clawed scientist to get near. Having a cutting knife that doesn't have a guard to protect your hand when stabbing, you slash at him. You cut a fair gouge across his stomach, and he is actually hurt noticeably. He is still active, though. And angry! That too.
((If I may suggest, when using something that can be used to hurt someone in different ways, different types of attacks may determine how much damage you do and how successful you are based on your rolls, so you may want to control which one you use by specifying your attack type))
Taze nearest baddy.
Attack Infected Scientist 1 with a taser.
[4]: Well, boy does that long section of questioning as to who you're attacking look pointless now. You attempt to to hit the first infected scientist with a taser, but your shot fails to hit him and he continues his attack.
You do regenerate slightly, at least.
Good ma'am Elsa, how dare you prod me! I shall cut you in twain!
[9]: The first infected scientist, being right under Elsa, swings his saw hand at her. Being so close, it's hard for him to miss, and he hits. However, Elsa is fast enough to avoid getting a serious cut that would actually result in a loss of health, though being hit by an electrical saw is certainly an especially disconcerting feeling regardless.
I don't appreciate being stabbed, Nick. I hope you will understand this when I claw your face off.
[9]: The second infected scientist swings violently at Nick, but Nick, not having got too close due to his swing, manages to narrowly dodge the claws. Perhaps losing a bit of blood from a single cut on his face, but he is not seriously wounded.
Surprise! The GM laid a trap! I will definitely kill you all when you all are tired fighting the other two.
The third infected scientist rushes from the darkness. Strangely, she has massive hands and massive muscles that doesn't look like what her body is able to support.
She'll be in combat next turn. Then you will all be doomed.
Link to Sheet.Health: Slightly injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
13 black, icky, oozing tentacles out of back.
Items:Severely Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Standard Taser.
Link to Sheet.Health: Mostly healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Items:Combat Knife.
Level 1 Security-class Security card.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Net Shooter (unloaded).
3 Large Nets.
3 Large Electrified Nets.
Large Backpack.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Scalpel.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain G.Mutations:Head is a transparent, slightly cyan gelatinous mass.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Standard Electric Prod.
Link to Sheet.Health: Lightly injured.
Infected with: Strain I.Mutations:Black vone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Long foot, long clawed toes.
Armored and spiky feet and legs.
Agile legs.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Cutting Knife.
Link to Sheet.Health: Otherwise healthy.
Infected with: Strain R.Mutations:Extremely long tail with a spear-hook on the end.
Items:Slightly damaged scientist suit.
Baton.
Hostiles:Location: Section C Primary.
Health: Slightly injured.
Infected with: Probably Strain L.
Weapons: Working Circular saw hand.
Armor: None, basic clothing.
Health: Lightly injured.
Infected with: Probably Strain K.
Weapons: Large, clawed hands.
Armor: None, basic clothing.
Health: Slightly injured.
Infected with: Probably Strain J.
Weapons: Large, strong fists.
Armor: None, basic clothing.
Relating to location and the building you are in:blazing glory
Harry Baldman
Samarkand
Wade Wilson
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section C Primary
Travelable locations (all can be traveled to): Portion Hub Hallway, Sub-Section A, Sub-Section B, Sub-Section C, Sub-Section D, Sub-Section E, Sub-Section F, Sub-Section G.
Sarrak
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Animal Control Armory
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
BlitzDungeoneer
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Camera and Break Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Gene Manipulation Room
Travelable locations (all can be traveled to): Section Exit to Sub-Section E (via Research Hallway), Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.