Turn 10: Two people miss their turns like noobs and two mutate like newbs. Exciting.
Just run,anywhere,just run.
[19]: Okay. You run into the Research Hallway. You succeed about as well as you could ever succeed in running somewhere.
Suddenly, however, you feel your guts wrenching and your body changing.
The scales on your legs suddenly protrude far more obviously, and your legs expand and beef up. Your toes turn into long and large claws and your foot expands quite a bit. Your legs look like some sort of mix between reptilian and a quadruped, and are clearly far larger than any normal human would need their legs to be to stand upright. You are now quite unwieldy on these overly large legs, and running is probably going to be very tiring.
Go back to research hallway, search for a security card once there.
Edited.
[6]: You go back to the Research Hallway and search for a security card. You don't find one, and you don't know where you'd even find one in a hallway that was already passed by dozens of times.
You know something? Screw this. Check what the door is like, and examine its general mechanism. Then take a look at the card reader. Size it up real good, you know what I'm saying?
What exactly am I dealing with here? The sort of artistry you'd expect from a corporation that set a bunch of cheap non-microbiologists to work with dangerous alien bacteria, or is it the much more likely "take the lowest bidder" attitude?
If the latter, or even the former, consider if I can't use the tools in my disposal to somehow make this door open up to me. Bowing to technology is exactly what we scientists can't do!
[5]: You check the door. You don't see much, the mechanisms are covered by the exterior of the door, which is made out of solid steel.
You check out the card reader. Once again, the exterior leaves little about the interior to be seen. It is made out of reasonably but not overly cheap metal and durable plastic.
The impression you do get from the door and the card reader is a mix of prefabrication, fairly competent setup, and some detailed modifications. To your dismay, it is neither of what you expected. It isn't cheap, or disfunctional, intentionally or unintentionally. It's also not stupidly fancy. It is functional over all else, though there is a notable attention to detail as there are no large, exploitable gaps between the wall for the door or the card reader. There are also minimal jagged edges. Overall, the door and the card reader looks like a competent setup by people who had a fairly good idea of what they're doing..
You consider how you can figure out how to make the door open to you, but you quickly come to the opinion that you'd have to spend a large amount of time figuring out how the door works, an even larger amount of time trying to exploit tiny weakneses in the systems with tools not even nearly suited for messing with either, and quite honestly just opening the door the normal way would probably be far faster. Trying to pry apart a well molded seam between plastic and metal with a scalpel isn't a very appealing course of action to you, and god forbid you actually damage the system and bork up the door.
Ash head for Section Exit to Sub-Section F
[14]: You head to the Section Exit to Sub-section F. You come across a definitely locked door with a card reader to the side.
Follow blazing.
[10]: You less elegantly run after Starn and oh god he horrifically mutates from the legs down.
Follow these fellas
[17]: You slightly less elegantly run after Starn but still more elegantly than Felicia. Speaking of Starn, he mutates quite noticeably from the leg down. Those are some seriously large legs and feet.
I do not make turn yet I must mutate.
Suddenly, your face contorts and it becomes a horrific sight. Your mouth expands and your lips disappear revealing your teeth, your teeth sharpen and lengthen and spikes of bone jut out of the back of your head. Your head extends backwards and your hair all falls off. Your skin also pales even further, and is on the verge of being colorless.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Very pale skin.
Expanded mouth.
No lips.
Sharp teeth.
Elongated and spiked head.
No hair.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Scalpel.
Link to Sheet.Health: Moderately injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
4 Broken Scalpels.
3 Syringes.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Relating to location and the building you are in:darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
scapheap
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Section Primary
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Quarantine Room (via Quarantine Room Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Research Hallway, Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
BlitzDungeoneer
sjm9876
Samarkand
blazing glory
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Hallway
Travelable locations (all can be traveled to): Quarantine Room Hallway, Quarantine Room via Quarantine Room Hallway, x16), Contaminated Research Room, Research Room (x3), Computer Room (via Research Hallway), Section Exit to Section Primary, Storage Room, Section Exit to Sub-Section F.
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
I'll add more as I think of more.