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Author Topic: Mind = Blown  (Read 1484 times)

FrankMcFuzz

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Mind = Blown
« on: May 21, 2014, 12:55:58 am »

If the game ever makes other races playable/controllable in Fortress Mode (Which I believe is planned), then you're no longer playing Dwarves, so how can it be called Dwarf Fortress!?!? :O
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catpaw

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Re: Mind = Blown
« Reply #1 on: May 21, 2014, 01:07:14 am »

Its actually called "Slaves to Armork" anyway.
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Propman

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Re: Mind = Blown
« Reply #2 on: May 21, 2014, 01:11:11 am »

Slaves to Armok: Chapter III: Human Hamlet
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Gavakis

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Re: Mind = Blown
« Reply #3 on: May 21, 2014, 04:10:46 am »

There's three modes for a reason.
Two if you just like gameplay, not amazing story/lore.
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snelg

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Re: Mind = Blown
« Reply #4 on: May 21, 2014, 06:11:22 am »

Hopefully the fortress itself will still be dwarfy.
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sal880612m

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Re: Mind = Blown
« Reply #5 on: May 21, 2014, 09:36:42 am »

If the game ever makes other races playable/controllable in Fortress Mode (Which I believe is planned), then you're no longer playing Dwarves, so how can it be called Dwarf Fortress!?!? :O

As it stands right now it is possible to mod the other races to be playable in fort mode. I don't know how well it works out though.
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oldark

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Re: Mind = Blown
« Reply #6 on: May 21, 2014, 09:40:43 am »

It depends on the extent of the modding done.  You can very quickly play as humans with all the dwarf nobles/buildings but there are more in-depth race mods out there with custom mechanics, reactions, buildings, ect. MWDF currently supports Dwarves/Warlocks/Orcs/Gnomes/Kobolds with its release version and there is at least one more race being worked on currently.
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FrankMcFuzz

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Re: Mind = Blown
« Reply #7 on: May 21, 2014, 04:13:19 pm »

It depends on the extent of the modding done.  You can very quickly play as humans with all the dwarf nobles/buildings but there are more in-depth race mods out there with custom mechanics, reactions, buildings, ect. MWDF currently supports Dwarves/Warlocks/Orcs/Gnomes/Kobolds with its release version and there is at least one more race being worked on currently.

I'm not talking about mods, specifically. If the name of the game needed to be changed after the mods, then I know of a franchise that would be called "The Elder Scrolls: Nude Amazonian Hermaphrodites".

Some modding community are less disturbing than others. Thankyou Dwarf Fortress <3

But I believe I heard somewhere that Toady intends on making captured or otherwise sapient creatures (Like animalmen and elves and such) somewhat able to be 'tamed' and controlled by your civ. I know I've had an elf or a human show up as the king once or twice, and I would like to be able to assign my gigantic-ass castle to the King without hacking or modding the game.

Then if you can do it for specific units, what's stopping you to make an entire fortress from them :O
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Thorik

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Re: Mind = Blown
« Reply #8 on: May 21, 2014, 06:55:26 pm »

The name Dwarf Fortress has a lot of recognition and it sounds cool.  I hope someday you can play other races, but who cares if the name stays DF.
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