Look over the data for the Doctor. Do whatever needs to be done.
Acquire a modernised flight variant Milnoplate from the armory. That would incur a debt of 8 tokens, which is fine. I leave my new-system Nyartifacts as collateral anyway, those would sum up to quite more. Copy over the symbol of Algis upon it.
Have my suit right glove and corresponding underwear section modified: a small (closeable) opening on the little finger allowing the flesh contact for purposes of using the Dissector (Cursed) Knife plus an additional iris on the base of said finger of the suit glove. Due to the Counter-Pressure Underwear it should allow exposing a small bit of skin even in vacuum of space without much long-term consequence (especially since the skin will not be breached).
[ADMIN OF SCIENCE][DEPUTY ADMIN OF ENGINEERING]
- Appove for
prototyping mass-production and addition to armory stock the following equipment:
- Counter-Pressure Suit Underwear
Cost: 0 tokens
Gives the benefit of MCP-type suits to older types of suits. Given out for free to all current owners of Mk-II & Mk-III suits, as well as future buyers of Mk-III suits. Temporary solution for a temporary problem, thus a partially limited production run. - S.Saint's modernised Milnoplate variants (light/flight/full variants)
Cost: 6/8/10 tokens; 1 for helmet-only
Light:Chestplate, including backplate, abdomen and all around torso protection.
Flight: Chestplate, helmet, shoulder/hip protection, along with thin hexsand coating across the entire body including limbs
Full: Full suit of Milnoplate.
Note: Because the old one was never officially introduced into the armory, and new kinda skipped that either. - Mono-Forceblade, classic variant
Kinda. Hopefully. Waiting on Council confirmation.
- Oh, so the Science Teams assigned to different projects started working on a single project on their own initiative? This better be worth their joint time, and make use of team effort.
Afterwards, Science Team Gamma is to work upon:
- Pink mist/Pink trees (Mission Anomalous Planetoid)
- Zone Storm sand samples (Mission Anomalous Planetoid)
- Anomalous crystals (Mission Space Hellwasp)
- Frictionless spere (Mission Space Hellwasp)
Science Team Delta is to work upon:
- Radiation Predators (Mission Anomalous Planetoid)
- Haebi brain sample (Mission Planet-Brain Theft) [Apocalypse Lab]
- Has the Science Team Alpha, working on the God-Computer, made any progress? Regardless, afterwards it is to work upon:
- Crystalline Technology applications (Mission Very First) [Apocalypse Lab]
(weaponry and explosive use, detailed psychic properties study, etc.) - Soundworm data (Mission Soundworm) [Apocalypse Lab]
(including recreation of the Puddle in an autonomous section of the AL)
- Steve Saint is officially appointed Deputy Admin of Science in my absence. He shall make sure the research orders are fulfilled, but he holds the right to change them using his own judgement. This also means overseeing ongoing scientific projects like the Project Wunderkinder (within clearance, of course).
- While I have time, refine the education and the upbringing system. We are not raising Spartans of physical might, but Spartans of mental and creative abilities. Push to the edge, but don't break; let them continuously hone their intelligence. Oh, and yeah, no robots: human touch is good and fooling the supervisors can be another good practice for their minds. More abstracting!
Also, make sure ARESTEVE has full camera surveillance of the children, and make sure to install the shock implants at the earliest age where that would not stunt their growth; they are not to be allowed to work with the Science Teams and/or get to the experimental science facilities without said shock implants. ARESTEVE is the overseer, same as with Steve aboard the Paracelsus Sword.
((So many words! Such a long action post! And so little work from GM requested! I think I just broke several different records here. ))
We'll say you get the stuff you asked for there, but as per the other stuff here, the various admin things and set up, make sure to stick that up on the wiki somewhere with the current projects and stuff, just in case.
Anton Chernozorov, Admin of Defense | Resident Mad Scientist Engineer
> The Experiment remains running as a background process - it doesn't require constant monitoring, but will interrupt any ongoing work if something interesting happens.
> Begin working through the side-projects list. Start with plasma thrusters.
>>- Specifics: Chemical rockets are fine and dandy, even cheap, but they tend to explode easily, and aren't quite top-notch in regards to efficiency. Work out a design based on the Plasma Stake weapon - a rocket engine powered by a Blueraditite shard and a large metallic rod being slowly fed into the plasmarization chamber, the expansion of the dense metallic plasma constrained by magnetic fields and the exhaust accelerated out the nozzle additionally by electromagnets.
- Cons: More complex system requiring power as well as fuel. Exhaust is corrosive as well as hot, regular thermal insulation won't protect against direct exposure. Higher cost. Not as compact for the same delta-V ("fuel reserve").
- Pros: Not explosive if punctured. Higher efficiency per mass than chemical rockets with Bluerad shards providing power. Exhaust is basically lower-energy plasma (hence the name) - may be usable as a weapon at melee range.
>>- Expected end result: Slightly bulkier and rather more expensive, but non-explosive and lighter alternative to chemical rockets, with a weaponizeable side-effect.
edit:
Addendum:
> The Mk3-Aero exosuit needs a final confirmation to be added to the Armory.
>>- Specifics: A Mk3-like suit with all rocket components removed, and replaced with an assembly of electric ducted fans - two large "main" ones over the shoulders, two small maneuvering ones on the ankles. The large fans are articulated, and can fold down to allow the wearer to fit through doors. The power is supplied either by a rechargeable battery pack (a few hours of flight), or a single-use Bluerad cell (1-2 days of flight, depending on usage).
- Cons: Compared to a Mk3: Much less speed and lifting power. Just enough lift capacity to carry another person's weight with the pilot. Even less armored than the Mk3. The ducted fans are fairly large and easily damaged, even with duct armoring. Useless in space or where there isn't enough atmosphere (or other medium such as water) to achieve enough thrust. Lacks rocket-assisted EMM.
- Pros: Compared to a Mk3: Vastly improved staying power, easily renewable "fuel" for the rechargeable model. Less noise, much less heat emission, nil light emission, all contribute to being less noticeable overall. Operates underwater with equal ease and even less visibility. Less cost? (I recall 8 token?) Uses the MCP suit as base.
- Other/misc: Uses the exoskeleton overcharge in place of the original EMM. Saves weight by using the new exoskeleton systems (doesn't increase strength). Battery pack and Bluerad pack are swappable? (Previous discussion wasn't clear on this)
>>- Overall: 8 token? Aero-only flight, aquatic mobility. "Several hours" of operation with battery, "1-2 days" with Bluerad cell. Limited carrying capacity (about 80kg, this includes the pilot's gear). Slower (some 200-ish kph max), less able to rapidly dodge. Same strength/dex bonus as Mk3. MCP-based.
This was all discussed previously, I just want to confirm that it still works, and get an IC confirmation from the Heph Administrators, because whatever the Joker team is doing may be a long sneaky mission on an atmospheric world, so they could potentially have a use for it.
Ok sean, once the missions get started, remind me about the device and we'll get the results of that. I want to give it a bit of time because, well, potential hellmouth and all. We don't need maurice getting sucked into the fire dimension and our mission 1 folding without his leadership.
That plasma thruster looks fine.
If you get the council to ok it, then I'll ok it. Hey council, is this one Codename: Fat Sparrow?
Answers:
1.Yes, did I manage to get a recording of the 'secret' meeting between the Doc, Anton, and Maurice? Saint was certainly aware of it; The Doc practically drug Maurice away from Saint, and had Anton come down too. So, yes or no, could I get to know what happened in that meeting?
2.Yes, we want human caretakers. We're raising children, robots aren't gonna be sufficient if you want predictable and controllable humans! And the size of the facility is "Big enough to comfortably house all the children we'll be raising", because you didn't give OOC information on how many kids that means. We should have IC knowledge though. None of it really matters anyway--Can I just assume that we get decent, qualified human caretakers, and a sufficient facility? The timeskip should provide plenty of time for them to be recruited, and for the facility to be built.
Heavy Robotic Body (Mini-battlesuit) forcefield armor:
3.You've given partial tinker power to the council. You said "the stuff with Sy that I've been doing, the materials science and all, or any experiments or that sort of thing would be handled by me, but things like the number of shots a weapon would have, the price, the size, etc would be handled, for the most part, by the council.". Question 4 is an armor question, about the forcefields. Partially, it's a materials science question ("Production-wise, can we make this cheaply"), but also a price question ("HOW MUCH DOES THIS COST?!"). Does it fall under the council's domain, or yours? If the council's, just ignore it.
4.Okay, I'll accept that we can't get complete forcefield armor. What level of forcefield coverage could be attained, without raising the armor's price above that of the standard three layers of battlesuit?
VARIOUS:
5.You know the 'hand cannon' that was added to the armory with the sudden reality shift we had awhile back? It's essentially identical to another armory item (the brisant grenade launcher), except less effective, and with more munition types. I want to take every grenade type that the hand cannon can use, and make a version that would work with the Brisant. I don't believe there is any reason why we couldn't do this trivially, unless the hand cannon has a barrel wider than two inches.
6.Both the price and explosive power of a forcefield projector scale 'exponentially'. Are their exponential scales similar? I.E. If a given piece costs 1 token, and explodes with a force of 0.1 kilotons, would a piece that costs 10 tokens explode with a force of 1.0 kiloton?
7.If the answer to 6 is yes, then is this cost per unit of explosion better than non-nuclear explosives?
8.Very simple modification: I want to modify our pure-gauss weapons (gauss rifle, brisant, and heavy gauss cannon) to have a switch which makes them fire their ammo at a subsonic velocity. This should be a trivial modification, since all of said weapons have an in-built power control system already, for the overcharge feature. It's mostly useless, except for blops, but there's no good reason not to have it. Also, all future gauss weapons should have a similar mechanism added.
9.Check your PMs, please?
1. Are you sure you wanna do that? The doc might not like it if he finds out about it, and you are stuck on a planet with him. And he does have that chunk of cells imbedded in your brain.
2.Fine, roboracist. Yeah, you can assume they're well taken care of.
3.I'm basically gonna let the council handle pricing if I can help it, since I am bad at it.
4. You could probably cover the vital areas, head, chest, back, that sort of thing. After all, completely covering the limbs adds a lot of area, so not worrying about them will greatly scale the price back.
5. Well I feel you are kind of confusing the purpose of the hand cannon since it was designed as less of a straight explosive tube and more as a utility device.
6. The explosive scales "faster" then the price. But it has an upper limit.
7. Thats a bit hard to say, but for the most part, using shield projecting material as an explosive device probably isn't as cost effective as standard explosives. There might be areas or applications where it might be the better choice, but in general, no.
8. A device to lower the power of a shot? Ok.
Lets just say all that is already set up, because I feel like we've been talking about it for months. So I think thats a long enough wait time.
Great! So if a UWM deathfleet is rolling in, we'll know about it?
You know how, at long range, lasers diffuse (thus losing penetration power)? And how you cannot re-aim a laser beam once fired, while a kinetic projectile can use thrusters to adjust course (and thus 're-aim several times in-flight if needed)?
Would it be possible to put a series of lenses of sorts in the Hep system, after which something (say, a spaceship) could fire through at lenses (several lightseconds/minutes/hours away), who could re-focus the beam and re-aim the laser at that point?
Think something like this for the refocus:
But big and in space. Would this work in basic principle? One could build a massive laser cannon and use the lens system, or just use it to extend the range of our current spaceships with laser weapons.
Assuming they come in that way and in a normal manner, then yeah.
Sure
Sure, that makes sense to me. Would certainly confuse the fuck out of UWM ships coming in when we start curving lasers around.