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Author Topic: Hephaestus No Longer Exists: Crater thread.  (Read 191730 times)

Empiricist

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #840 on: November 24, 2014, 08:25:48 pm »

Charles jots down a few notes via wristpad and saves it for future reference.
  • Structural shift from hierarchical control with centralized government at top to allied sovereign states. May be possible to convince governments to ally in exchange for power as removing the hierarchy altogether gives them a presumably significant amount of independence, they may not be leaders, but they will no longer be peons at the very least.
  • Ordinary troops may not be necessarily loyal. Specialists will likely be hard to convince however. Rank and file soldiers might be offered better opportunities, more data required on specialists.
  • May be opportune to focus on outskirts, core worlds are more loyal and in the case of a rebellion wold be fortunate to last even a week.
  • UWM worse than expected. They do not even study alien or silent world technology, merely hording them until they possibly become unstable or otherwise dangerous. They will not learn from the mistakes of the fallen, they will eventually make the same mistakes.
  • Remember: the Quiet Worlds may still be alive, merely with its human population in an unrecognizable state, likely even prospering. A different state of existence is existence nonetheless and if an entire civilization chose to adopt such, they likely had their reasons, thus it was likely beneficial. We are but primitive outsiders, peering with obsolescent sight into artificial sanctuaries.

Charles researches the following:
  • In cases where specialists have defected for whatever reason, what were the contributing factors and motivations?
  • Is it possible to jam a jump point?

Charles asks ARESTEVE and/or Steve the following:
  • What will Steve do if the rebellion succeeds and order is established? Would he still be as involved as he is now? Or will he become less active and spend time doing, well, whatever it is he happens to like doing?
  • In the cases of seeing that sheep, were there any common points that it mentioned? Did any of those prisoners get involved in anything peculiar? Such as say, disappearing, being killed by spontaneously appearing aberrations, or getting caught in anomalies?

Charles investigates the following in Tinker:
  • What details are required to get a price estimate?
  • How fat would a robot look like if coated in enough Xanflesh to be able to appear human (able to make facial expressions and whanot)? Would they still be able to seem charismatic?

Finally, Charles asks Steve to contact him when Lars and Miyamoto return from their mission.
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Sean Mirrsen

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #841 on: November 26, 2014, 11:39:31 am »

Anton Chernozorov

The size of the existing shipyard being insufficient would definitely present a problem. Anton sets about finding out what he can do to speed the orbital construction along.

Possibility one: the orbital shipyard is likely constructed out of smaller complete segments that are assembled in orbit. Would constructing certain smaller segments on the ground (possibly in the ground shipyard) and firing them into orbit via mass driver speed things along?

Possibility two: With no extra construction crews available, Anton could go oversee the construction himself, helping direct the workers. This would obviously cut into his available time for any other projects.

If the Wiki is to be trusted, the completion date for the orbital shipyard is "sometime in January". By how much would the construction be sped up if either one, or both of the options were to be used? Are there other ways to accelerate construction?


Also, by how much would the ground shipyard need to be expanded to accommodate the construction of the "super secret" ship? How large is that ship anyway? How long would expanding the shipyard take if it started now, without available construction crews? Would launching a ship of that size from the ground require the old means of rocket assist, or was our mass driver built with expansion in mind?
« Last Edit: November 26, 2014, 11:42:54 am by Sean Mirrsen »
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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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piecewise

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #842 on: November 26, 2014, 12:42:31 pm »

Charles jots down a few notes via wristpad and saves it for future reference.
  • Structural shift from hierarchical control with centralized government at top to allied sovereign states. May be possible to convince governments to ally in exchange for power as removing the hierarchy altogether gives them a presumably significant amount of independence, they may not be leaders, but they will no longer be peons at the very least.
  • Ordinary troops may not be necessarily loyal. Specialists will likely be hard to convince however. Rank and file soldiers might be offered better opportunities, more data required on specialists.
  • May be opportune to focus on outskirts, core worlds are more loyal and in the case of a rebellion wold be fortunate to last even a week.
  • UWM worse than expected. They do not even study alien or silent world technology, merely hording them until they possibly become unstable or otherwise dangerous. They will not learn from the mistakes of the fallen, they will eventually make the same mistakes.
  • Remember: the Quiet Worlds may still be alive, merely with its human population in an unrecognizable state, likely even prospering. A different state of existence is existence nonetheless and if an entire civilization chose to adopt such, they likely had their reasons, thus it was likely beneficial. We are but primitive outsiders, peering with obsolescent sight into artificial sanctuaries.

Charles researches the following:
  • In cases where specialists have defected for whatever reason, what were the contributing factors and motivations?
  • Is it possible to jam a jump point?

Charles asks ARESTEVE and/or Steve the following:
  • What will Steve do if the rebellion succeeds and order is established? Would he still be as involved as he is now? Or will he become less active and spend time doing, well, whatever it is he happens to like doing?
  • In the cases of seeing that sheep, were there any common points that it mentioned? Did any of those prisoners get involved in anything peculiar? Such as say, disappearing, being killed by spontaneously appearing aberrations, or getting caught in anomalies?

Charles investigates the following in Tinker:
  • What details are required to get a price estimate?
  • How fat would a robot look like if coated in enough Xanflesh to be able to appear human (able to make facial expressions and whanot)? Would they still be able to seem charismatic?

Finally, Charles asks Steve to contact him when Lars and Miyamoto return from their mission.
1.Depends. Often mental illness, if official reports are anything to go by.
2.In a manner of speaking. You throw a lot of debris around it, all orbiting quickly and you'll certainly buttfuck anything trying to get through without anti-kinetic shielding.

1.He'll fade back into background work like he was originally intended to do. Assuming the government isn't immediately on the verge of collapse or anything.
2. There's not a lot of data on it. Most of the reports are just medical reports that aren't really followed up on. At best you could try to figure out what happened by looking at individual patient records for later actions and injuries but  that might be a long shot.

1.A general idea of the specifics as to how you would construct the thing and of what parts.
2.Add an inch or so of material to a normal body. That fat.  And theoretically, I suppose it could work, but you'd have to get some xan-flesh that obeyed you.

I'll just assume you'll notice when that happens, since it will more then likely be pretty obvious.

Anton Chernozorov

The size of the existing shipyard being insufficient would definitely present a problem. Anton sets about finding out what he can do to speed the orbital construction along.

Possibility one: the orbital shipyard is likely constructed out of smaller complete segments that are assembled in orbit. Would constructing certain smaller segments on the ground (possibly in the ground shipyard) and firing them into orbit via mass driver speed things along?

Possibility two: With no extra construction crews available, Anton could go oversee the construction himself, helping direct the workers. This would obviously cut into his available time for any other projects.

If the Wiki is to be trusted, the completion date for the orbital shipyard is "sometime in January". By how much would the construction be sped up if either one, or both of the options were to be used? Are there other ways to accelerate construction?


Also, by how much would the ground shipyard need to be expanded to accommodate the construction of the "super secret" ship? How large is that ship anyway? How long would expanding the shipyard take if it started now, without available construction crews? Would launching a ship of that size from the ground require the old means of rocket assist, or was our mass driver built with expansion in mind?

Assume we're basically already doing things as quickly as possible in terms of building.

If you went to help, and acted as a construction crew, that would speed things up, yes. It would be done...assuming you focused purely on it, by christmas.

We could theoretically do it with the existing shipyard by building it in sections and then using ships to lift them into orbit. It's a bit dangerous, and would require us using a lot of ships whenever we needed to lift a section, but it's doable.

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #843 on: November 26, 2014, 12:46:51 pm »

((DAMNIT.  Missed the turn by minutes!

Oh well. :( ))

1.Sigh.  Ask the gun why it is degrading, and if it wants us to do anything.  Otherwise, just watch.

2.Have a few assistants watch with me, and use the time to look up some stuff that came up in my discussions with Radio (Miyamoto?):

3.In the grand war, how are our planetary battle gonna be fought?  Are they going to be like Heph and Q'Baja, just capturing/destroying a single area?  Or are they gonna be more global efforts, requiring thousands of troops?

4.How many troops do you think we could reasonably need, at minimum?  Ten thousand?  Hundred thousand?  A million?  Billion?  Trillion? Can we supplement our sod forces with regualar soldiers recruited from worlds like Q'Baja?

5.How do you think our logistics and troop transport will work, OOC?  Are we just gonna say "Okay, let's put a thousand guys here, here and here..." or are we actually going to have to consider travel time and FTL routes, etc?

6.How expensive are QEC communicators, compared to stuff like battlesuits?  Are we gonna be limited to one per planet, or could we splurge and give one to every tenth battlesuit?

7.Related to the above, how much information can actually be transmitted through one?  Enough info to command seven sod teams?  Forty-nine?  One?

8.Me and Radio got into a bit of an argument.  He wants ten man teams split into two fireteams, and I want seven man teams.  There's five roles in a team:
(Heavy using the heavy robobody I designed, Regular soldier, Support/medic/CQB guy, grenadier/explosives specialist, marksman.  Only one heavy per team in either system.)

Is there any real in-game difference between the two?  Does the decision actually matter?

Empiricist

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #844 on: November 27, 2014, 10:05:04 pm »

Charles opens Tinker and modifies the design of the Pawn SFE's scope and stand to use adjustable clamps, then he creates the following:
  • Trigger Candidate #1A: An internal modification that adds a radio-controlled unit to the weapon's circuitry so that it sends the same kind of electronic signal as pulling the trigger.
  • Trigger Candidate #1B: An internal modification that adds a radio-controlled unit to the weapon's circuitry so that it sends the same kind of electronic signal as pulling the trigger, if there are settings, the signal will correspond to a wristpad-defined setting rather than what the setting dials indicate.
  • Trigger Candidate #2A: An internal modification that replaces the trigger with a radio-controlled motorized trigger that rotates the trigger when it receives a firing signal.
  • Trigger Candidate #2B: An internal modification that replaces the trigger with a radio-controlled motorized trigger that rotates the trigger when it receives a firing signal. Additional radio-controlled motorized dials can replace setting dials if they are on the weapon.
  • Trigger Candidate #3: An external modification, attached via adjustable clamp. A radio-controlled motor is linked to the trigger via a sheath. The attachment is reversible so that it can be placed on the side of the weapon that faces away from the wielder.
For each Trigger candidate with scope and turret, what is the token cost? What conventional weapons will it not fully work for? What is the estimated success rate for installation if the person has +0 Handiwork but charged a dynamic bonus and practiced it in VR before attempting?
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PyroDesu

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #845 on: November 28, 2014, 03:14:26 am »

Since that construction crew (#2) is still available (thanks PW), have it start working on components for the orbital yard to speed up its construction. (By Christmas, you said?)
« Last Edit: November 28, 2014, 03:35:27 am by PyroDesu »
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piecewise

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #846 on: November 29, 2014, 11:59:20 am »

((DAMNIT.  Missed the turn by minutes!

Oh well. :( ))

1.Sigh.  Ask the gun why it is degrading, and if it wants us to do anything.  Otherwise, just watch.

2.Have a few assistants watch with me, and use the time to look up some stuff that came up in my discussions with Radio (Miyamoto?):

3.In the grand war, how are our planetary battle gonna be fought?  Are they going to be like Heph and Q'Baja, just capturing/destroying a single area?  Or are they gonna be more global efforts, requiring thousands of troops?

4.How many troops do you think we could reasonably need, at minimum?  Ten thousand?  Hundred thousand?  A million?  Billion?  Trillion? Can we supplement our sod forces with regualar soldiers recruited from worlds like Q'Baja?

5.How do you think our logistics and troop transport will work, OOC?  Are we just gonna say "Okay, let's put a thousand guys here, here and here..." or are we actually going to have to consider travel time and FTL routes, etc?

6.How expensive are QEC communicators, compared to stuff like battlesuits?  Are we gonna be limited to one per planet, or could we splurge and give one to every tenth battlesuit?

7.Related to the above, how much information can actually be transmitted through one?  Enough info to command seven sod teams?  Forty-nine?  One?

8.Me and Radio got into a bit of an argument.  He wants ten man teams split into two fireteams, and I want seven man teams.  There's five roles in a team:
(Heavy using the heavy robobody I designed, Regular soldier, Support/medic/CQB guy, grenadier/explosives specialist, marksman.  Only one heavy per team in either system.)

Is there any real in-game difference between the two?  Does the decision actually matter?

1.The gun taps on the metal of it's arm and then shakes its head.
2.Over time the body degrades until it finally loses hold on the rifle and collapses. At that point it stops degrading.
3.Most likely automated systems are best; use them to prevent people from even landing on the planet and then let locals deal with anything that slips by.
4.A lot will be recruited from the world, so they'll need weapons and gear more then soldiers.
5.Well, we won't have to worry about time travel, except in losing time during FTL, but FTL routes are important. One of the next missions is gonna involve taking a major intersection into this portion of the outer rim.
6. They're not too expensive to make, assuming we have the facilities, but the problem is that they're limited and take up a lot of space. Remember, they only transmit between two distinct boxes, those boxes have to have a physical medium in them, increasing their size, and that medium eventually runs out.
7.You can transmit any amount of info through one, though larger transmissions shorten the lifespan of the system because they require more of the medium.
8. Depends, honestly. In most cases though, I can tell you that it will more come down to the number of sods and the preparation of the planet then their specific load-out. In other words, worry more about setting up defensive systems, shipping gear and preparing then the exact order and number of sods.

Charles opens Tinker and modifies the design of the Pawn SFE's scope and stand to use adjustable clamps, then he creates the following:
  • Trigger Candidate #1A: An internal modification that adds a radio-controlled unit to the weapon's circuitry so that it sends the same kind of electronic signal as pulling the trigger.
  • Trigger Candidate #1B: An internal modification that adds a radio-controlled unit to the weapon's circuitry so that it sends the same kind of electronic signal as pulling the trigger, if there are settings, the signal will correspond to a wristpad-defined setting rather than what the setting dials indicate.
  • Trigger Candidate #2A: An internal modification that replaces the trigger with a radio-controlled motorized trigger that rotates the trigger when it receives a firing signal.
  • Trigger Candidate #2B: An internal modification that replaces the trigger with a radio-controlled motorized trigger that rotates the trigger when it receives a firing signal. Additional radio-controlled motorized dials can replace setting dials if they are on the weapon.
  • Trigger Candidate #3: An external modification, attached via adjustable clamp. A radio-controlled motor is linked to the trigger via a sheath. The attachment is reversible so that it can be placed on the side of the weapon that faces away from the wielder.
For each Trigger candidate with scope and turret, what is the token cost? What conventional weapons will it not fully work for? What is the estimated success rate for installation if the person has +0 Handiwork but charged a dynamic bonus and practiced it in VR before attempting?
I'd say the best is the motorized trigger thing, if only because it requires no modification to the gun and you can just get it into place quick and easy. It's cheap too, not even one token worth. I think pretty much all the con weapons have a trigger...Trying to think if there are any that don't...I should work for all of them.

Assuming it's just a clamp system, there's no roll. I assume everyone can strap two things together.

Since that construction crew (#2) is still available (thanks PW), have it start working on components for the orbital yard to speed up its construction. (By Christmas, you said?)
By Christmas indeed.

Empiricist

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #847 on: November 29, 2014, 06:26:14 pm »

((So how much would the entire kit be?))
Charles begins to prepare a voice-over for a propaganda video he has in mind (charge Speech dynamic bonus).
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syvarris

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #848 on: November 30, 2014, 11:32:05 am »

((Quick post))

1.Have an Aux sod go box the gun, using the same no-touchy method that Auron originally used.  Then take it out and back to storage.

2.Possess a spare robobody myself, then go into containment and carefully (and completely) deconstruct the body that the gun destroyed.  I have a +2 to AUX, and will take my time.  I want a detailed assessment of what happened.

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #849 on: December 02, 2014, 09:39:22 am »

((I'm really rather at a loss of what to do at the moment. I could try just tacking together more random inventions, but I think it's in-character for Anton to just go and assist the shipyard construction anyway. Let's do that. I doubt I'll be productive in the meantime anyway.))

Anton Chernozorov

Weighing his options, Anton decides that it's in everyone's best interests to get that shipyard done as quickly as possible. He dedicates his time fully to assisting and directing the worker crews at the orbital yard.

New ETA, with the help and the construction crew?
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #850 on: December 02, 2014, 12:34:04 pm »

((So how much would the entire kit be?))
Charles begins to prepare a voice-over for a propaganda video he has in mind (charge Speech dynamic bonus).

Depends on how heavy duty the tripod and all the servos controlling it is. Plus any upgrades to the system like better cameras or longer range transmitters, stuff like that.

((Quick post))

1.Have an Aux sod go box the gun, using the same no-touchy method that Auron originally used.  Then take it out and back to storage.

2.Possess a spare robobody myself, then go into containment and carefully (and completely) deconstruct the body that the gun destroyed.  I have a +2 to AUX, and will take my time.  I want a detailed assessment of what happened.
Done.

From what you can tell, it appears as though the bot was corroded internally, most seriously around areas with large concentrations of the fiberoptic cables used in lieu of nerves. The corrosion looks almost electrical in nature: Fine spiderweb patterns are etched into the metal, discoloring it and leaving behind a chalky, powdery residue. The damage seems most concentrated around the arms and upper body, maybe because those were the nerves most used? Hm.

((I'm really rather at a loss of what to do at the moment. I could try just tacking together more random inventions, but I think it's in-character for Anton to just go and assist the shipyard construction anyway. Let's do that. I doubt I'll be productive in the meantime anyway.))

Anton Chernozorov

Weighing his options, Anton decides that it's in everyone's best interests to get that shipyard done as quickly as possible. He dedicates his time fully to assisting and directing the worker crews at the orbital yard.

New ETA, with the help and the construction crew?


With your help, it's more like the 18th then the 25th.

Empiricist

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #851 on: December 02, 2014, 08:49:04 pm »

Charles, with the assistance of ARESTEVE/STEVE (mainly for getting the statistics and probabilities as accurate as possible and to help determine what sort of delivery would be best) creates the following diagrammatic video:

Spoiler: Video Draft (click to show/hide)

Then, he creates a suitable and convincing voice-over for it using truthful arguments and statistics whilst still keeping it in understandable layman's terms (use last turn's dynamic bonus to Speech Roll).

As for the conversion kit, use the same specifications as the "Pawn" Suppressive Fire Entity, however, modify the units so that the camera, tripod, servos and transmitters can be easily (and relatively economically) replaced with superior ones at the armory should it be needed. Get a price estimate. Then enhance the tripod and servos as much as possible whilst still keeping it at that price. (So if it costs 3 token because it's just over the 2 token mark, upgrade it until it gets the 3 tokens worth of value).

Then, get a price estimate for the possible upgrade options.


Finally, Charles uses a VR sim to check would would happen if a sodbrain was exposed to a constant supply of the active ingredients of bluesmokes and used to give someone tactical advice.
« Last Edit: December 02, 2014, 11:20:22 pm by Empiricist »
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PyroDesu

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #852 on: December 03, 2014, 05:21:42 pm »

Miyamoto started a research project on armor with Science Team α; said project is complete. Can we get a report? As well, get them working on testing and general QA for the newly-built Oslaov Spears.

Speaking of, Construction Crew 1 can begin prefabricating parts for the ship we'll need for the compaction manipulator. Which should be ordered in with the next shipment, if Steve can get one and we don't already have one.

Oh, and has the Council determined anything about the Brisant?
« Last Edit: December 07, 2014, 06:48:58 am by PyroDesu »
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Re: Hephaestus Techland: Big Brother is Watching
« Reply #853 on: December 05, 2014, 08:11:02 pm »

((BLAME RADIO.))

1.When invading most planets, how will we be fighting?  Will we mostly just not outright invade planets, just allying with the local government, and clearing a few pockets of UWM resistance?

2.Will real invasions on UWM core worlds be done similarly, or are we gonna need to invade an entire world?  How will that work?  Will there be tactical decisions, or just stuff like "Throw three thousand sods at it, leave tactics to the NPC commanders"?

3.Will the majority of our troops be recruited from ally worlds, leaving sods to be specialist elite groups?  Or will it be the other way around?  Something in between?

4.QECs: Would it be (financially) practical to have our sods commanded by commanders who are on the other side of a QEC?  I.E. shipping a big QEC box with every platoon (fifty sods), and having it transmit tactical information back and forth from the sods and their commander(s)?  With enough QEC medium to last a medium deployment, of course.

5.Renen type bodies + the specially conditioned sod brain:  How 'expensive' are these, compared to, say, a Stevebot?  Would we be able to afford one for every fifty sods?

6.Would it be reasonable to not have any ground based artillery deployed with our sod forces, instead using orbital bombardment/lasers in that role?  Radio brought up the problem of weather.  Would a ship specially designed for this role be able to circumvent that problem?

7.We know sods are capable of general emercency medical stuff.  Are they capable of performing basic repairs on vehicles and equipment?

8.Radio wants to have a nebulously defined "Ass Pull" platoon, which basically consists of whatever stuff that we might have forgotten to define, or minor things that a platoon would have in small quantities, like nukes, chemical weapons, repair supplies, mortars, bombs, medecine, whatever.  Is this a good idea?  Should we just have the supply portion of this be backround abstraction, and have the major vehicles/troops defined?

9.We know sods have basic tactical manuevers that they know.  How complex do these get?  Will a pair of sods automatically clear a room in an efficient manner?  Will a squad automatically clear a building efficiently?  Can several squads, working in concert, work together to take a section of a city efficiently, without babysitting?  Basically, how much involvement does a commander need to have when commanding sods?



((@Pyro: We actually already have the compaction AM, although it might be on the Sword.  Piecewise's wording is somewhat ambiguous.

On an unrelated note, do you think you could order/authorize the construction of another biochemical forge, and the expansion of the fleshpits?  Neither requires a construction crew or anything, just time.  More sods is never a bad idea.

Lastly, SS sent you a thing with all the data he learned from the gun interrogation.  He also admitted that he thinks artifact exploration is a poor project for him, at least if the research crews are willing to do it.  He suggests that the gun, if the crews could manage to understand how it works, could provide us with very useful weapons.

I'd write something up explaining all that IC, but I'm tired.  Sorry.))

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #854 on: December 11, 2014, 03:53:30 pm »

Charles, with the assistance of ARESTEVE/STEVE (mainly for getting the statistics and probabilities as accurate as possible and to help determine what sort of delivery would be best) creates the following diagrammatic video:

Spoiler: Video Draft (click to show/hide)

Then, he creates a suitable and convincing voice-over for it using truthful arguments and statistics whilst still keeping it in understandable layman's terms (use last turn's dynamic bonus to Speech Roll).


As for the conversion kit, use the same specifications as the "Pawn" Suppressive Fire Entity, however, modify the units so that the camera, tripod, servos and transmitters can be easily (and relatively economically) replaced with superior ones at the armory should it be needed. Get a price estimate. Then enhance the tripod and servos as much as possible whilst still keeping it at that price. (So if it costs 3 token because it's just over the 2 token mark, upgrade it until it gets the 3 tokens worth of value).

Then, get a price estimate for the possible upgrade options.


Finally, Charles uses a VR sim to check would would happen if a sodbrain was exposed to a constant supply of the active ingredients of bluesmokes and used to give someone tactical advice.
Ok video done.

This new kit will cost 1-2 tokens more then the existing one. As per "Better" stuff, I dunno.

Nothing really at least nothing positive. Sods are already basically stripped of emotion, and enhanced intuition doesn't help too much for entities that do things by rote 99% of the time.

Miyamoto started a research project on armor with Science Team α; said project is complete. Can we get a report? As well, get them working on testing and general QA for the newly-built Oslaov Spears.

Speaking of, Construction Crew 1 can begin prefabricating parts for the ship we'll need for the compaction manipulator. Which should be ordered in with the next shipment, if Steve can get one and we don't already have one.

Oh, and has the Council determined anything about the Brisant?

Miyamoto's armor project was just about the creation of new materials to be used in armor, if I remember correctly, right?

Beginning prefab.

Thats the grenade launcher right? If I remember correctly, and feel free to correct me if I'm wrong, they basically shrugged and said it looked good to them. In more words then that but still.

((BLAME RADIO.))

1.When invading most planets, how will we be fighting?  Will we mostly just not outright invade planets, just allying with the local government, and clearing a few pockets of UWM resistance?

2.Will real invasions on UWM core worlds be done similarly, or are we gonna need to invade an entire world?  How will that work?  Will there be tactical decisions, or just stuff like "Throw three thousand sods at it, leave tactics to the NPC commanders"?

3.Will the majority of our troops be recruited from ally worlds, leaving sods to be specialist elite groups?  Or will it be the other way around?  Something in between?

4.QECs: Would it be (financially) practical to have our sods commanded by commanders who are on the other side of a QEC?  I.E. shipping a big QEC box with every platoon (fifty sods), and having it transmit tactical information back and forth from the sods and their commander(s)?  With enough QEC medium to last a medium deployment, of course.

5.Renen type bodies + the specially conditioned sod brain:  How 'expensive' are these, compared to, say, a Stevebot?  Would we be able to afford one for every fifty sods?

6.Would it be reasonable to not have any ground based artillery deployed with our sod forces, instead using orbital bombardment/lasers in that role?  Radio brought up the problem of weather.  Would a ship specially designed for this role be able to circumvent that problem?

7.We know sods are capable of general emercency medical stuff.  Are they capable of performing basic repairs on vehicles and equipment?

8.Radio wants to have a nebulously defined "Ass Pull" platoon, which basically consists of whatever stuff that we might have forgotten to define, or minor things that a platoon would have in small quantities, like nukes, chemical weapons, repair supplies, mortars, bombs, medecine, whatever.  Is this a good idea?  Should we just have the supply portion of this be backround abstraction, and have the major vehicles/troops defined?

9.We know sods have basic tactical manuevers that they know.  How complex do these get?  Will a pair of sods automatically clear a room in an efficient manner?  Will a squad automatically clear a building efficiently?  Can several squads, working in concert, work together to take a section of a city efficiently, without babysitting?  Basically, how much involvement does a commander need to have when commanding sods?



((@Pyro: We actually already have the compaction AM, although it might be on the Sword.  Piecewise's wording is somewhat ambiguous.

On an unrelated note, do you think you could order/authorize the construction of another biochemical forge, and the expansion of the fleshpits?  Neither requires a construction crew or anything, just time.  More sods is never a bad idea.

Lastly, SS sent you a thing with all the data he learned from the gun interrogation.  He also admitted that he thinks artifact exploration is a poor project for him, at least if the research crews are willing to do it.  He suggests that the gun, if the crews could manage to understand how it works, could provide us with very useful weapons.

I'd write something up explaining all that IC, but I'm tired.  Sorry.))
1. Yeah, for now it will be less invasions and more allying and targeted attacks. When we do get to the invasion phase it's probably gonna involve some targeted orbital bombardment and then on the ground clean up. By then, hopefully, we'll have upgraded shuttles, and flights of steve bots to do sweeps for us in many cases.

2.That is something we still need to work out. We're a bit too early in this thing to start planning that; mostly because we'll be getting more allies so we're not sure what we'll have access to.

3.Probably the majority of our troops and equipment will be manufactured/recruited off  of Hephaestus; from ally worlds. Hephestus will end up more R&D than pure manufacturing. Sods will play an odd part: They're elite in terms of on mission but also the lowest in the hierarchy

4.It's possible, you'd just have to keep that in mind during planning and logistics. And of course remember that if that box gets destroyed, they're basically screwed.

5.In universe, no one should know because no one except the doctor knows HOW he's made and what of.

6. A ship designed to circumvent that problem would be able to circumvent it, I would say. You might need to make a custom ship to get it to work exactly as you want, but it's not like we don't already have gunships (http://en.wikipedia.org/wiki/Lockheed_AC-130) in the modern day.  I don't see why it wouldn't work if properly set up.

7. As long as they're trained in the workings of a machine, they can repair it. What they lack is ingenuity, so they may not be able to fix things as well as a tech, but given tools and parts they can definitely repair things.

8.What is probably a better idea is setting up all the materials you want the sods to have access to. If you can set up an armory of sorts, a list of stuff they have access to, we can abstract it and say that every sod is able to use everything in that list with at least an adequate level of competency. That way we can just use stuff as it comes and not have to worry about getting hugely specific in squad make up and such.

9.Sods are very good at their job. If you tell them to clear a building, they'll know how to do it quick and efficiently. If they have a commander they may ask about specifics, where things diverge from normal, but without one they'll do everything by the book. The commander doesn't need to micro manage, he can issue broad commands and the sods will follow them, though I would recommend having someone there to keep at least an occasional eye on how things are going. See, the strength of them being able to do things by the book is also a weakness, because they can be predictable. Knowledgeable enemies can use that to their advantage.
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