((Again, referring to it as 'the thingy' for convenience.))
Advantages relative to a STANDARD battlesuit:
- The thingy has extra cameras on the back of the suit, and one on it's crotch, pointed downwards, to prevent it from having blindspots*
- The thingy's joints are covered by a tough ballistic cloth, which both adds some additional protection, and prevents obstructions from being shoved in.*
- The thingy is able to move around and fight somewhat effectively indoors, although moving through tight choke points like doorways is somewhat awkward.
- It has flight capabilities equivalent to a mobility battlesuit.
*We should probably add the first two points to standard battlesuits; they're simple and cheap.
Disadvantages relative to a STANDARD battlesuit:
- The thingy does not have a battlesuit's claymore defense system
- Unlike a standard battlesuit, the thingy only has two layers of armor.
- One is a standard laser resistant layer, which is practically immune to most lasers. A normal battlesuit has three.
- The other is a standard kinetic resistant layer, which is supposedly more specialized to resist brute force. A normal battlesuit has two.
- There is no way to quickly extract a brain from the body, so the pilot is effectively trapped in a mission; if the limbs are crippled, you can't get out. And you're far harder to recover than other teammates.
- While the thingy was designed to give a +1 to strength and endurance, it's probably weaker than an actual battlesuit. It is probably still stronger than an exoskeleton, though.
- You have to have your body (if any remains) removed to use the thing.
I didn't include the special hand electrificiation for two reasons. One, I'm pretty sure a normal battlesuit has that ability; Remember when Flint electrocuted a sod with his finger, without discharging into the ground? Two, even if it is a difference, I doubt it'll mean much- I only added it so that battlesuits could use weapons designed for use with shocking graspers. Since that idea is dead, I wouldn't even add the ability now.
As far as cost, I'm still thinking seventeen would be a good cost. It's four more than an MK.III, which is a significant incentive to go for that instead. It's also three less than a mobility battlesuit, which only loses the indoors fighting ability. If it were only two tokens less, it wouldn't be hard at all to borrow those, and I don't see many people going for a thingy over a mobility battlesuit. Especially when you consider that the latter stacks with other equipment better- previous suits can still be worn. Plus, if it's crippled (something that can happen to the thingy much more easily), then you can exit and continue fighting or run away. Or at least have a teammate enter and chop off your head, so that you don't have to restart the game.
I don't think the indoors ability is that big of an advantage, in general. In past missions, about a third would have found that to be notably helpful. Ignoring missions that didn't involve suits, of course.