Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 84

Author Topic: Hephaestus No Longer Exists: Crater thread.  (Read 188344 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #660 on: October 09, 2014, 04:24:09 am »

Anton Chernozorov

Okay, we're starting to ramp things up now. The amp factory is underway, the production is being expanded, our shipbuilding facilities are ready, the debris field is condensed. The only bottleneck right now is our - or my, perhaps - reluctance to mass-produce outdated tech. I really need that lab. But I can still do some things without it. Better get on it, then.

Anton got up from his desk, and headed to the on-site R&D labs. There should be at least one team of scientists that aren't working on a specific project, and he was about to make their hands full for the foreseeable future.

First order of business, get another salvage/constructor ship built. As soon as it's built, its orders are to dig into the pile of scrap hanging out in our low orbit, and repair all ships that can still be repaired. Everything that's useless scrap, is to be shuttled to slightly higher orbit, and arranged to mimic the appearance of a "naturally formed" after-battle debris belt. We're not short on raw materials, and it's going to have tactical uses later.

Second order of business, in addition to the constructor ship, order the shipyard to build a small fleet of FTL-incapable in-system defense ships. Go for the largest class we can field with this shipyard, light cruisers, a half-dozen of standard UWM design. These will be the meatshields that will defend the planet and the remote facilities here in case something shows up while we don't have anything better to throw at it.

Third and most important order of business, head down to the R&D labs, and present a new project to the free Science team.



See about getting an estimate on completion for each of the two orders, and the three individual tiers of the MACS.

((Comments welcome.))
« Last Edit: October 09, 2014, 04:29:58 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Hephaestus Techland: Big Brother is Watching
« Reply #661 on: October 09, 2014, 05:19:59 am »

((You could ask if you could build ship parts in your shipyard and shoot them up like a ship, then assemble those parts in orbit. That way you don't need an orbital shipyard to build things like capital ships, you just need an orbital assembly facility/fleet. That way you don't have such a big, obvious target in orbit and you can easily increase your production capacities by building more shipyards.
You could also ask whether or not putting the Sods to work on the ships or other construction projects would help complete them faster.
And you might want to invest on a stealth probe to set up at the other side of the Hephaestus jump point so that you can have an early warning system.
Investigating the nearby planetary systems for any potential threats, opportunities for offensive operations, abductions or recruitment is also a good idea. You don't need to send anyone there, just check our records about them.))
« Last Edit: October 09, 2014, 05:26:52 am by Parisbre56 »
Logged

Nikitian

  • Bay Watcher
  • ~_~
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #662 on: October 09, 2014, 07:35:50 am »

Spoiler: On MACS (click to show/hide)
Logged
Past Sigs
Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #663 on: October 09, 2014, 08:36:38 am »

Spoiler: On MACS (click to show/hide)
((An unpowered exoskeleton, in this case, means that you are wearing a joint-linked external shell. An exoskeleton, in the true sense of the word, with no muscle. With the joints properly designed, it won't hinder the wearer except due to its (fairly low) weight. There is no control chip to twist your limbs.

I plan to keep the latter designs in development as long as it takes to make them good, so I wouldn't worry about introducing them too early. As soon as a science team is freed up I'm putting them on a dedicated myomer upgrade project. The next team to be freed will be taking a tangent from the Plasma Stake to work on another highly useful potential derivative.

The Core suit (or Plugsuit), however, I plan to spread across all the niches from Mk2+ to Mk3+. I think the exoskeletal frame is a cheap enough piece of gear to include easily on the standard Mk2+, seeing as it's pretty much the only significant upgrade from the basic Mk2, besides the MCP design. It doesn't even include a generator besides the suit's internal one. And of course it's much more of a Mk2+ to synthoid-body and synthflesh-body people.))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #664 on: October 09, 2014, 09:39:34 am »

((I like that you have a robot-specific variant, but I suggest you don't entirely remove the suit.  All the medical stuff is useless to a 'bot, but looking like you're just as human as the guy next to you isn't.

Also, you have it so that you can't armor any sections that have a different module installed, like the rocket pack.  Milno shows that's it's perfectly possible to have back armor and a rocket pack, so at the very least I think you should offer a secondary armor option for that, even if it's slightly more expensive.

Lastly, I'm pretty sure just having the rocket pack won't allow for similar maneuverability as an MK.III, because I think the MK.III has a bunch of secondary rockets spaced all around the body.

Overall, I like the idea, but you should really make sure that the costs for this thing don't get too high- if buying an MK.III equivalent costs equal or more than an MK.III, it's inferior, because you're also trading effectiveness for versatility.))

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #665 on: October 09, 2014, 10:51:25 am »

((I like that you have a robot-specific variant, but I suggest you don't entirely remove the suit.  All the medical stuff is useless to a 'bot, but looking like you're just as human as the guy next to you isn't.

((Yeah, that could probably work. A synthoid is basically a bare metal skeleton with muscles, no skin - the MCP suit would effectively be a synthetic skin.))

Quote
Also, you have it so that you can't armor any sections that have a different module installed, like the rocket pack.  Milno shows that's it's perfectly possible to have back armor and a rocket pack, so at the very least I think you should offer a secondary armor option for that, even if it's slightly more expensive.

((I'll leave it for after-the-fact alterations. If an armor shell, or an armored variant of a module can be made, it will be made without issue - but it'll still be a module taking up the space that could have had a dedicated piece of armor on it.))

Quote
Lastly, I'm pretty sure just having the rocket pack won't allow for similar maneuverability as an MK.III, because I think the MK.III has a bunch of secondary rockets spaced all around the body.

((It'll allow for similar flight, at least. Maneuvering verniers can be added as secondary modules, or mounted on the same backpack via outriggers. Heck, my idea of rocket pod design is articulated enough to not need more verniers than the pods themselves can mount.))

Quote
Overall, I like the idea, but you should really make sure that the costs for this thing don't get too high- if buying an MK.III equivalent costs equal or more than an MK.III, it's inferior, because you're also trading effectiveness for versatility.))

((Yeah, that was a problem with the MCS. The MACS is intended to make use of the lease mechanic, wherein you don't pay full price for the additional equipment unless you've managed to get it destroyed or lost, and you can basically trade intact modules back and forth as you require. The basic flight pack, plugsuit plus exoskeleton plus rocket pack, is expected to cost about as much as the MkIII - which, I say, is quite alright. If all you ever need is a MkIII, you should buy a MkIII, as it's specialized to that purpose. But you won't get any lease prices on additional gear. And of course it's cheaper to upgrade from a plugsuit to a MACS equivalent of a MkIII, than it is to upgrade from a Mk2 to a MkIII, even if you take suit trade-in into account. (13 token for MkIII, 3 at most for trade-in of Mk2, 10 total. Equivalent exokeleton and rocket pack combo will cost about 8 token I think (PW mentioned half-price for initial lease cost). Although you'd be advised to do your best not to get them completely destroyed - I'm assuming repair costs are as usual.)))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #666 on: October 09, 2014, 11:46:06 am »

Spoiler: @suit (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Hephaestus Techland: Big Brother is Watching
« Reply #667 on: October 09, 2014, 12:08:15 pm »

Anton Chernozorov

Anton Chernozorov

When you say a foot or two, you mean a foot or two from the barrel or from impact? I'd not sure if this is a shotgun or a rifle. I'm not terribly up on my plasma physics.

From the barrel. Basically, it's a melee weapon. Like a... well, like an ungodly-powerful blowtorch that can only work for a split second at a time, taped to a big robot's fist and used as a punch dagger.

It's pretty certain that right now we can't recreate the free-floating plasmaball without automanips, we need more research for that, and probably that lab. But we can make a melee-range plasma-based armor penetrator that will work on anything. I call it a Plasma Stake.

Sounds fine to me! Battle suit and Avatar only, arm mounted rather then carried and can either be single shot with replaceable "Cartridges" or have an attached battery pack that is bigger and more obvious but allows for 5 shots before reload.
((Perfect, pretty much exactly how I wanted it. Is the science team working on it now (and what's the completion date if it is), or can we just stat it up and test it?))
Seems a simple enough thing. Powerful but short range and requiring large batteries and a powerful suit to use. Stat it up.  The council will no doubt have ideas.

Quote
1.First, uh, did you have your committee of fair people look at those numbers for the Biochemical forge first?  I mean, you nerfed brain fleshpits from five hundred a month to a hundred and fifty a month, and now these make nine hundred a month.  And they cost the same amount of time.

Yeah, that doesn't make sense. Seeing as how a forge is much more versatile, while a fleshpit it more focused for a single thing, it should be the opposite.

PW, would you be willing to change this, or rather just ignore it? Maybe lower forge to 500, and boost pits to 1000? Hep players, what do you think about this?

Quote
Yes, that's good. I'll have Aresteve queue up enough to stock the Sword's armory for a while, along with your two solutions. Good job on that - it's simple, but very multipurpose (and effective, if those reports are anything to go by).

Message back:

Quote
Thanks. I'll look into getting a description.

((Pan, would you mind looking into that for the moment?))
seems fine to me
Answering question:

1.Only three build crews are working on stuff.  Two on the Spess Magick, one on the Biochem Forge.  It took thirty days to build the Forge, originally.

Hephaestus things:

2.Ask ARESTEVE to automate some basic practice/training stuff for the sods, so that they aren't just sitting around.  They can learn, right?

3.Upload that program that records movements to, oh, a hundred robosods.  Ask ARESTEVE to specifically get them to do a lot of varied movements, and shoot a lot of different guns.

4.Although I haven't updated the wiki (Will do either late Thursday, or Friday), two fleshpits finished expansion.  Set them to restart.

Tinker:

5.The shock gloves give exactly 4 TPU, because they were specifically designed with powering laser rifles in mind.  This is why the Testament originally used way more energy than it could reasonably need.

6.I'd like to take Anton's Gungnir Electrolaser idea, and modify it a bit.  Instead of simply attaching a tesla saber, make a simple kit that adds a sparkgap to the front of a laser rifle, and links it to a 16 TPU rechargable battery.  This is a thirtieth the capacity of a normal tesla saber battery.  The kit should also link that 16 TPU battery to the laser's power supply, and to a secondary trigger.

7.When the secondary trigger is pulled along with the main one, the spark gap should start unloading eight TPU into the laser, horribly electrocuting whatever is being shot.  Whenever neither trigger is pulled, the battery should recharge.  This means that you'd have two seconds of electrolaser, with a four second recharge time.

8.Secondary mode: When only the secondary trigger is pulled, 4 TPU from the glove is directed into the sparkgap.  This is effectively a shock bayonet.

9.Since this is just an extremely small battery, a spark gap, and some wiring, would it be possible to sell it at one token per kit?  That would make a full electrolaser 4 tokens (2 laser, +1 gloves, +1 electrolaser kit), one token cheaper than the Spectr which can do a similar thing using it's microwave mode, plus a host of other stuff.
Well then it should take about 20 this time.

They're already being trained. It's just that they don't have anything to do after that and they have no commander.

Ok

Ok

There's a list of what each gun uses in tpu on the wiki I think. Anton's laser would probably use about the same amount of energy, maybe a bit more, as a normal rifle, I assume. So if thats like 2 or 3 then your gloves will work fine.

So regular laser rifle, with a battery that provides power to a spark gap and, optionally, the laser itself. Fair. Pricing on that battery might need some thought since it's rechargeable.

Not sure if those numbers work out but the idea seems ok for now.

I'm gonna wait for the council's opinion before agreeing or disagreeing. The basics seem fine, I just want to hear their ideas about the details and the pricing.

Anton Chernozorov

Okay, we're starting to ramp things up now. The amp factory is underway, the production is being expanded, our shipbuilding facilities are ready, the debris field is condensed. The only bottleneck right now is our - or my, perhaps - reluctance to mass-produce outdated tech. I really need that lab. But I can still do some things without it. Better get on it, then.

Anton got up from his desk, and headed to the on-site R&D labs. There should be at least one team of scientists that aren't working on a specific project, and he was about to make their hands full for the foreseeable future.

First order of business, get another salvage/constructor ship built. As soon as it's built, its orders are to dig into the pile of scrap hanging out in our low orbit, and repair all ships that can still be repaired. Everything that's useless scrap, is to be shuttled to slightly higher orbit, and arranged to mimic the appearance of a "naturally formed" after-battle debris belt. We're not short on raw materials, and it's going to have tactical uses later.

Second order of business, in addition to the constructor ship, order the shipyard to build a small fleet of FTL-incapable in-system defense ships. Go for the largest class we can field with this shipyard, light cruisers, a half-dozen of standard UWM design. These will be the meatshields that will defend the planet and the remote facilities here in case something shows up while we don't have anything better to throw at it.

Third and most important order of business, head down to the R&D labs, and present a new project to the free Science team.



See about getting an estimate on completion for each of the two orders, and the three individual tiers of the MACS.

((Comments welcome.))

You're kinda running out of workers here, not even just specialist teams but normal human workers. This Place ran on a skeleton crew remember.

Alright, that could take a while, there's a significant drain on the resources coming in, but any particular armament you want for them? Anything specific or just a balanced mix?

(There seems to be some talk still going on about the MACS so I'll let that finish and any changes you want made before I give estimates. To save time and possible redundancy.)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #668 on: October 09, 2014, 01:02:10 pm »

Spoiler: Re: MACS (click to show/hide)

ninja edit:
Seems a simple enough thing. Powerful but short range and requiring large batteries and a powerful suit to use. Stat it up.  The council will no doubt have ideas.
((Okay, will do as soon as I have time.))

Quote
You're kinda running out of workers here, not even just specialist teams but normal human workers. This Place ran on a skeleton crew remember.

((Hmm. Do we need anything special to hire more workers?))

Quote
Alright, that could take a while, there's a significant drain on the resources coming in, but any particular armament you want for them? Anything specific or just a balanced mix?

((Balanced mix of standard weapons. Do we need/have the ability to expand out resource acquisition rate?))

Quote
(There seems to be some talk still going on about the MACS so I'll let that finish and any changes you want made before I give estimates. To save time and possible redundancy.)

((See long post in spoiler above))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #669 on: October 09, 2014, 01:02:45 pm »

((Can you grow Sod engineers?))
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #670 on: October 09, 2014, 01:12:34 pm »

((Can you grow Sod engineers?))

((Nope, additional SCIENCE and CONSTRUCTION crews must be recruited, not cloned. See wiki for some details, and ask pw what exactly one must do in-game.))

Quote
I expect it'd be no more encumbering than wearing a well-fitted set of medieval armor - even if the weight is there, it's spread out comfortably over the entire body, and does not limit movement.))

Sorry to break it to ya, but decent medieval armor was ridiculously heavy. They needed small cranes to lift someone in it to put him on his horse.

Tell me, have you ever done long hikes with a heavy pack? Or even with a lot of soggy clothing? Because having a frame attached to you that can support different equipment will encumber you.

Also, didn't we discus before that 'giant mechs' above battlesut size make no sense sans synthflesh? Do you remember the various things pointed out there?

Quote
Saves on logistics - if X people need to fight in Y types of missions and bring battlesuits along, then they either need X*Y full suits that is each intended for the specific role, or just X modular suits, and X*Y much cheaper modules to equip.))
Or they use a few models and suck it up. This is a war, after all! And modular suits will never be as cost-effective as whole suits, so for ARM-wide use more traditional designs might be better (but for us players, who face many different missions, it has an advantage for sure).

And as I've detailed somewhere else, I don't think one can just swap out basic stuff like armor on a battlesuit, at least not if we use realistic-ish engineering. I've built stuff like cars and mechs and such with legos before (about as modular as you can get  :P ) and even then it's not just a case for providing mounts for equipment and letting it be, especially armor is stronger when built into the suit superstructure.

Quote
((I dunno, how many people do you know that don't know how to dress themselves? Putting on a Mk1, with the associated plumbing, would be a more complex task than installing something like a rocket pack - you literally pull it on like a rucksack, pulling on the straps till it clicks into the hardpoint, and the suit does the rest from there.))

I always imagined people either getting help from crew, or getting special training for it (or just pw handwaving it for expediency).

Quote
((Yeah, I expect PW will have questions anyway, so I'll clarify what I want done then. But basically, your research wanted to improve on existing synthetic muscle - same principle, but more efficient, capable of using more power. I want to check and see if we can't make an altogether different kind of myomer, than what UWM uses, and that we use by extension. We have the snowglobe data, and at least some examples of strange materials that we could research and use. It's not that the existing synth-muscles are bad - it's just that we could really use something much more powerful, that doesn't come with the baggage that synthflesh has, so that Avatar-class combat machines could be used by anyone, and without worrying about what will happen if someone manages to damage it in exactly the wrong way.))

Well, I asked for ARESTEVE to include all possible data he had (including snowglobe stuff) and to explore as many different technologies as he thought were reasonable, and to try out wholly new concepts if applicable, and to save all relevant data. That's why it took so long, even with a science crew.


Quote
((It wasn't worked out in that great detail just yet, but I outlined the preliminary idea above. Think it'll work?))
perhaps, yes. Just kinda trying to avoid a situation where one 'leases' stuff for cheap, but then in practice ownes it without real drawbacks to actually buying it full price (one must also pay for repairs himself when own stuff is damaged, for example).
« Last Edit: October 09, 2014, 01:33:32 pm by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Hephaestus Techland: Big Brother is Watching
« Reply #671 on: October 09, 2014, 01:28:09 pm »

((Can you grow Sod engineers?))

((Nope, additional SCIENCE and CONSTRUCTION crews must be recruited, not cloned. See wiki for some details, and ask pw what exactly one must do in-game.))

((They could just build a blackship (or that advanced stealth freighter I proposed) and send it to another world to recruit/abduct people. Or outright strike a deal with another world (preferably some sort of small colony that is independent of the UWM and has little contact with it, like the sharkmist colony) or coerce another world with the threat of retaliation to make them enter the ARM and allow us to freely operate and recruit people from it.))

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #672 on: October 10, 2014, 09:17:49 pm »

Hephaestus managing stuff:

1.Just so we don't question if this has happened: Order production of weapons/some armor for all of our sods.  As to exactly what that entails... ask Radio.

Quick Tinker question:

2.Why do PSL crystals explode?  Do they only explode when cracked, and they're just fragile, or do they always explode after a short duration?

Here's my actual project: I'm making a cheaper, lighter battlesuit equivalent.  It trades raw survivability for smaller size, mobility, and some cheapness.

3.First, take a basic braincase, with everything it needs to function, and make it roughly spherical.  Then coat it in two layers of battlesuit plate.  The thing should need a fairly involved process to remove the brain- not just a button press.  Also add cameras to the hull, in the same manner as a normal battlesuit

4.Attach one of the larger exoskeleton units that the scientists designed- something that can carry the entire assembly and still have the same stat bonuses as a regular exoskeleton(+1/+1).  More importantly, make sure it can fit through doors and things, even if it's slightly awkward.

5.Armor the limbs with a single layer of battlesuit plate, and put sleeves of one of the stronger ballistic clothes over the joints.  Try to design it such that movement isn't hindered, but nothing can be jammed into the joints.  Also, make sure that the cloth can survive at least one shot from common small arms.

6.Add the external electrification system that Battlesuits have, and the kinetic amps in the hands, but not the claymores.  Electrification system should have the ability to electrify just the hands, and change how much power is being pumped through them.

7.Add some flight rockets, preferably about as effective as a mobility battlesuit's.

8.If that is insufficient, or if I'm just not allowed to build a battlesuit equivalent in one turn, assign a research crew to designing the thing.  ETC?



Hey, Radio?  Gun balance committee?  I now have things for you guys to balance cost for: The above Mini BS, and the stuff in the below spoilers.

Spoiler: Shocking Graspers (click to show/hide)

Spoiler: Electrolaser kit (click to show/hide)

Those okay?

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #673 on: October 11, 2014, 01:47:09 am »

((Speaking of which, Plasma Stake/"Jet Magnum" write-up:))


((Seeing as the Plasma Projector costs 15 token, and its ammunition is a token per round, I thought it would be fitting that the manipulator-less melee version should be significantly cheaper, and have its ammo be rather more affordable. There is also a surprising dearth of melee weapons of high power, so there's almost nothing to compare against. 7 token for the Battlesuit version might be a little too low, but I wanted a decent gap between the two versions, and making the Avatar version more than 10 tokens seems wrong.))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Hephaestus Techland: Big Brother is Watching
« Reply #674 on: October 11, 2014, 07:06:18 am »

Quote
1.Just so we don't question if this has happened: Order production of weapons/some armor for all of our sods.  As to exactly what that entails... ask Radio.

Make weapons that fall in the small/lower tier (gauss rifles, a few crystalline projectors, a few of the prototype weapons (Spektr and Testament) for added testing) for 3/4 of our forces, robot and flesh. Give 1/4 of them weapons in the medium tier (Sibilus/rocket rifles, cutting lasers, gauss cannons, a few of the prototype weapons(raduga)). Give all of them civic defenders longcoats (or something equivalent).
((Not gonna completely supply things that are in prototype still, but we'll be building thousands more sods in the future, so giving slightly outdated tech isn't as much a problem as not giving them any.))

Quote
Hey, Radio?  Gun balance committee?  I now have things for you guys to balance cost for: The above Mini BS, and the stuff in the below spoilers.

Some of the council might be indisposed for a little while, so don't expect an answer immediately.

Also, kinda hard to balance until pw has replied to a lot of this, but core idea seems reasonable enough.

Some small things:

Quote
Try to design it such that movement isn't hindered, but nothing can be jammed into the joints.
I always find phrases like these kinda funny, since people are basically asking to have their cake and eat it to, without having to think up a way to get there themselves. If it were that easy, you'd suspect the UWM to use it (though we can always handwave that with "they're incompetent!"). Not saying it's not actually possible or that you're wrong for just asking for it, but it's the wording I find hilarious  ;)

Quote
Also add cameras to the hull, in the same manner as a normal battlesuit
Is there a main optical cluster for extra viewing modes, or only normal cams?

Quote
Add the external electrification system that Battlesuits have,
Does anyone know how exactly that works? Cause I don't know if it'd be possible to have that feature with the current setup.

Quote
Assuming that weapons are modified to accept power from a conductive grip, those that work on four TPU or less can use the glove's power instead of whatever is normally used.  In the case of a laser rifle, this effectively adds a token to it's cost, because removing the battery does not make the weapon cheaper.
Wouldn't it be easier to say that the cable tot he gloves can be disconnected and then reconnected to power stuff, rather than provide it through the gloves?

@ Plasma Steak: not sure if 'jets of superheated plasma intended to cleanly penetrate through nearly any physical armor up to two feet thick' and 'Cheap and inobtrusive' are two things that really go together... Either way, I'd go for a single system (I doubt pw will differentiate in-game between 7 and 10 token version). 1 token for 2 shots/3 for 5 seems a little bit too cheap, but that might just be me (then again, 0,5 token a shot also isn't exactly 'for free'...). I dunno, maybe it isn't, honestly can't say for sure. Also, I'm unsure if a very short jet will be able to really penetrate thicker high-level armor well enough to one-shot kill, due to not knowing if the majority of the heat won't be lost/deflected or if the material can heat up fast enough to allow it's full damage potential to go through (in a plasma projector, capturing the plasma in an orb allows it to just keep moving through the material to deliver its energy optimally).

Hmm. Say Sean, how long is the jet created? And what's its diameter?
« Last Edit: October 11, 2014, 07:25:13 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
Pages: 1 ... 43 44 [45] 46 47 ... 84