So, here it is then. The MACS line.
At the core of the project lies modular design. At every given stage, there is a "core", which is equipped with different elements to make it perform to its maximum ability in any given mission.
The MACS series replaces the standard suit series from Mk2 to the Avatar, although perhaps "replaces" is too strong a word. It aims to complement the existing suit series, rather than outright replace it.
The first tier of the MACS line is the MACS Core Suit. It is based on the MCP suit prototype, brought up to Mk2 par in medical gear, and equipped with a lightweight
unpowered exoskeleton, which provides rigid mountpoints and power transfer systems for the various equipment. It provides some protection against blunt impacts, but no extra physical ability. This exoskeleton also serves to provide mechanical feedback on the user's movement, acting as a full-body control interface similar to the Battlesuit's control cuffs, assuming there is something in need of such control.
Robotbody and synthflesh people can install the MACS Core System without the suit for the same price instead, gaining the same advantages, and a bit of extra armor around vulnerable areas instead of the medical and survival equipment.
Building onto the MACS Core, there are a great number of modules, fit for every occasion. By necessity, the first tier of MACS is the most varied, as the human-sized combatants generally find themselves in the most number of different circumstances. Individual modules are meant to be installable and removable by the user, quickly and without hassle.
Here are some of the modules for the MACS Core:
- Exoskeletal Support - the MACS Core's unpowered exoskeleton is designed to accept a "muscle layer", that turns it into a proper, powered exoskeleton that provides physical bonuses. This helps the MACS user wear some of the heavier modules, that come with a steep strength requirement.
- Armor - Much like the "muscle layer", the MACS Core is designed to accept an armor layer. As the Core is covered in hardpoints, putting on armor is a fairly simple matter - although any "slot" that is already occupied by a module obviously can't be armored. So if you put a rocket pack on your back, you better hope nobody around you is in a literally back-stabbing mood.
- Power Pack - as the MACS Core provides power supply lines for everything mounted on it, it makes sense to be able to install a standard 2, 4, 6, or 8-TPU generator into a dedicated slot on the back.
- Weapon Pods - any free hardpoint on the MACS Core can be outfitted with a weapon, using a simple weapon-specific mount. Special suit software is provided to assist aiming with oddly-positioned or specially-mounted weapons. ((put grenade launchers on your feet, why don't'cha))
- Rocket Flight Module - This moderately heavy back attachment provides the user with Mk3-like rocket-powered flight ability, as well as the necessary suit software to control it via the suit's movement feedback system. Buzz mode included.
- Aerial Flight Module - This lightweight back attachment comes with a pair of ducted electric turbofans driven by a dedicated generator, allowing the user agile flight capability inside any atmosphere and rapid movement in water, although in both cases it's inferior to that of the Rocket Flight Module. It does not, however, suffer from any longevity limit, and can keep the user flying at max speed for however many years the generator lasts.
- Heavy Laser Module - This heavy back-mounted pack contains a modified Raduga Free-Electron Laser. The focusing array of the laser is linked to the rest of the weapon's hardware by an array of moving lenses, providing the user with a shoulder-fired heavy laser that can be neatly folded back when not in use, and is not nearly as hard to handle.
- Close Combat Module - This heavy upper-torso package provides the user with two forearm-mounted, elongated "strike shields", thick metal plates mounted on synthetic muscle actuators, as well as a reinforced upper-torso exoskeleton to efficiently manipulate them. The strike shields are universal melee weapons, combining protective qualities with battering-ram-like reciprocating action, kinetic amplifiers, and monoatomic razor edges on the non-striking sides.
- Squad Support Module - A fleshtech special, this back-mounted module contains a set of equipment specializing in squad support, including CamEye-equipped mini-drones, boosted communications equipment, a powered universal toolkit, and an extended medical kit.
- Rocket Boot Module - A leg-mounted, reduced-size variant of the Rocket Flight module, this pack provides the user with rather less acceleration and flight time, but will still allow for some manner of flight when a more specialized module is equipped on the back.
There is lots of others possible, but I really should've been writing my past ideas down. As a special mention, the Red Hand electrolaser and Saint's Power Gloves can both be used with this system supplying the power.
The second tier of the MACS system is the Universal Mobile Armor, which is in effect a redesigned, customizable Battlesuit, following the same design principles as the MACS Core. Taking the weakpoints of the Battlesuit into account, it introduces sleeves of heavy tactical mesh over its exposed joints (as in the
Kulak sketch here), and make the hatch release system a two-switch design, requiring a switch on either side of the hatch to be released before the hatch would open, allowing the pilot inside more opportunity to react. In effect, it's an excuse to overhaul the Battlesuit and get rid of some of its flaws, but as a part of the MACS system the new Mobile Armor's extra modules (flight pack, kinamps, electric defenses, claymores, integrated lasers) will fall under the same lease system.
Finally, tier 3 of the MACS system is an Avatar-sized mech developed under the name "ATX", Armored Trooper Experiment. Designed to be operated by an un-augmented soldier, but using the full-body control system provided by MACS, and also equippable with a range of modules that will have to be developed after the mech itself is. The mentioned "
Kulak" modification, however, is going to be built separately, as part of the Plasma Stake testing program.