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Author Topic: Hephaestus No Longer Exists: Crater thread.  (Read 191122 times)

Xantalos

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #600 on: September 10, 2014, 12:20:37 pm »

Explore the surrounding area in the foothills. Any abnormalities of any sort? If not, head higher, unless it seems dangerous, in which case head back to base and send this message to Simus:

Quote from: Conditional on whether I'm forced to head back to base or not: Xan->Simus
This facility likely produces soldiers of some sort. Sods or the like. I would like to requisition a few, as I am going into the mountains where the overload was going to find out what it was seeking, and I do not think my wholly human form can protect me.

((If this takes multiple turns because of how much area I'm covering, I'm okay with it.))
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Re: Hephaestus Techland: Big Brother is Watching
« Reply #601 on: September 10, 2014, 04:29:01 pm »

Charles researches the following:
  • What is the average length of service for a typical UWM soldier?
  • How do the specialist units such as shadow walkers and urban executors differ demographically to the typical soldier?
  • What issues have sparked the most rebellions, coups, or other actions against the UWM?
  • How often do industrial disputes occur in the UWM supply lines? What are the usual causes?
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Radio Controlled

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #602 on: September 11, 2014, 11:58:31 am »

Quote
The shells can do course corrections and detonate into a flack cloud before hitting, making it harder to evade, but if you wanna build closer cannons, that's perfectly alright.

You could probably manage to have them mostly free floating if you just fucking covered their opposite end in thrusters and had them all fire to compensate for the shot; though it would probably still shove itself out of orbit for a bit and need to fly back. A large asteroid would work to compensate; it would probably still shift the thing a bit but not enough to matter until after a couple dozen or more shots have been fired, and we can just tug or thrust it back into place after that.

Protecting against fleets eh? Well, depends on the make up of the fleet. They bring a capital ship through and you're probably screwed unless you can put several "Hammer" rounds into it; and it's got enough automanips to make that sort of thing hard. Assuming they don't do that; which they probably won't, the nuclear landmines and lasers should deal with most things; or at least cripple part of the fleet. At that point they'd probably either retreat or head for the planet, if they're really gungho. Because the route they'd take is unknown, we'd have a hard time placing defenses along it, meaning we would need to either place them around heph, or create them to be mobile enough to go out and take down the fleet before it reached it's destination. We could do that the traditional way: ie we build ships of our own and have them head out and get in a slugging match; or we can use the fact that we're in control of an extremely powerful ai and create a huge swarm of modified steve bots with built in entanglement communications that would attack and disable the ships.

1)So the shells already have course correction?

2)If we let the cannons rotate around the star at about the same speed as the jump point, would that mean that we always have them between ships coming for Hep from the jump point? Would this be useful to continually attack them while they make their next move after breaking the jump point blockade?

3)What other threats does ARESTEVE think we are vulnerable to? And when you say "bring a capital ship through" you mean through the jump point blockade? And how does its automanips defend it against shells exactly? And how vulnerable would it be to, say, lasers?


4)Finally, can we use the same designing procedure (like the one used for the exoskeletons) for the following things:
-generators
-fuel mixtures (mostly to get even higher energy densities)
-general computer hard- and software for suit systems

If yes, completion date?

« Last Edit: September 12, 2014, 10:07:17 am by Radio Controlled »
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syvarris

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #603 on: September 11, 2014, 11:08:32 pm »

Biochemical forge:

1.You said that this thing basically needs blueprints of a brain, down to the molecular level.  Are there any libraries of blueprints, and if so, how expansive are they?

2.Look up a sod brain blueprint, or some sort of humanish soldier brain.  Set it to produce, oh, ten brains.  If no sod brain blueprint exists, ask a science crew to create one, assuming they can do it in less than seven days (Kill a few sods, maybe?).  Send a message to Simus too, and if she doesn't approve it, don't do it.

3.How long does producing those ten brains take, in RL days?  Remember, a batch of fifty fully-trained sod brains takes three days to make with a fleshpit, and you said a BF would be an improvement.

The Doctor:

4.Send the Doctor the below text, and cross all the fingers on all my aux bodies.

Quote from: From Hephaestus Command to The Doctor
Recently, Xan's clone that was stored here was awoken.  His abilities are quite interesting, and you are supposedly the one who gifted him with them.

You were very helpful with building Fleshpits here, and we have already produced a sizeable force of sod soldiers thanks to your efforts.  However, it still takes a long time for a full sod to be grown using them- Do you think it would be possible to improve, supplement, or replace the fleshpits using Xan's abilities?  He is fully capable of producing an entire body in mere minutes, given sufficient materials.

Another question is whether his flesh needs a direct connection to an organic brain to function; could one create a flesh form that changes shape based on the commands of a computer, or a braincase like those that we use in robotic bodies?  And if not, could a sod's brain be modified to control flesh like Xan, or is the process so inherently complex that it requires a fully functional human brain?

Of course, the most important question is whether any of these ideas are wise.  Xan's abilities could of course be quite dangerous.  Also, do you have any knowledge or ideas about some form of weapon that would be particularly effective against something like him?


((Before, when I said I'd like Steve to send us frozen ampers, I meant NPC ampers.  Not players.  Basically supplemental security forces, and people we can delegate mass-brain washing jobs to.  Also, we should probably ask Steve to only send people who have relatively minor crimes, like secretly dating a Magister's daughter, rather than the murderers.

Other thoughts: We have a construction crew and science crew Idle, and probably an extra of each pretty soon.  We should do stuff with them.  Did we ever decide how we would build larger ships?  We should set the construction crew to start working on that.  On that topic, we aren't even building any ships with the shipyard we just finished!  That should certainly be a big priority.))

Sean Mirrsen

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #604 on: September 12, 2014, 12:03:10 am »

((We should probably produce at least some typical destroyer-sized vessels for now, and set a science/R&D team to design our own version of a defense ship.

Maybe one using a scaled-up HEP weapon? Or PSL?))
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Nikitian

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #605 on: September 12, 2014, 05:03:32 am »

((PSL seems like a good bet, since it is a newer concept than laser/gauss weaponry and, apparently, is of higher efficiency/cost ratio than those. The only problem I foresee that unlike gauss automanip-buffed cannons it would have difficulties reaching meaningful amounts of speed, so that'll have to be circumvented somehow, likely with those same automanips.
HEP - dunno; isn't it a 'close-range' weapon? Sure, in space there is no atmosphere to interfere, but then it isn't the best focused weapon, is it? Also, it being a 'black box' of 'FuckIfIKnow' variety (and that is after being studied by Sword's team of scientists, which means further NPC efforts are likely to be fruitless, just like with Nyartifacts), there might crop up issues with scaling it.

Actually, there is one more field we have neglected for so long. What about the Crystalline Projector? It's another black box, but rather of 'No Experiments Aboard Sword' variety, so Hephaestus research is our best bet. Even without side applications of said crystalline growths (like augmenting the sods, which I suggested a long time ago), it is a savage and highly destructive weapon courtesy of its projectile expansion after hitting the target. Scaled to space combat it might actually prove utterly devastating, capable of crystal-glassing planets. Then again, automanips might be required to achieve acceptable projectile speed.))
« Last Edit: September 12, 2014, 12:49:46 pm by Nikitian »
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Parisbre56

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #606 on: September 12, 2014, 05:25:15 am »

((@syvarris: Remember that even with ampers with minor crimes, you'll still have the effects of stasis dementia, so you'll need to have someone supervising them. Maybe with some sort of uncompensator like the one Xan has.

@Sean Mirrsen: Remember that most spaceships require automanipulators. Almost all things like defence from space debris, the firing of most gauss weapons and the use of engines is done with or supplemented by automanipulators. So it might be better to focus on finding a good location for and building the automanipulator forge for now instead of designing ships.))

Sean Mirrsen

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #607 on: September 12, 2014, 05:35:17 am »

((HEP is a black-box of the "no-immediate-need-to-make-it-bigger-so-fuck-it" variety, actually. Back when I was looking for options to arm the Black Death, upscaling the HEP came up. I believe PW said that with some more research, a bigger version could be made, even if it meant clustering existing HEP emitters together for a sort of a phased-array energy projector weapon. It was reverse-engineered from an alien pyramid and can be mass-produced now, ergo it's not completely impossible to upgrade.

PSL I imagine to be more of a "flak cannon" weapon, meant to destroy armor and vulnerable systems (weapons, sensors) rather than just clean punch through enemy ships. Something a-la the Testament scaled up to spaceship weapon size, a PSL autocannon. The biggest problem I see is actually ammo. For all its combat effectiveness, it doesn't quite have the most compact ammunition.

Another idea that just occurred to me, is actually more of a defense weapon than a defense ship (since I doubt we can build a mobile EM mirror sturdy enough). Basically, take the idea behind the Hammer of Hephaestus, and apply it to the FEL. Massive, extremely destructive free-electron laser, set to fire microwaves. Call it the Eye of Ra or something. Microwaves do great for power transmission over solar-system scale distances, and require no ballistic calculations beyond leading the target, so we could probably have a laser emplacement powerful and accurate enough to slice incoming ships in half before they even know they're being attacked.

Ninja edit @Paris: PW said we could build some standard ships if they're not FTL capable. Presumably Hephaestus has some leftover stockpiles of standard equipment to allow this sort of construction. And I'm not saying we aren't going to build that amp factory - it's just that we really need those fancy materials that are required for that factory first.))
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Re: Hephaestus Techland: Big Brother is Watching
« Reply #608 on: September 12, 2014, 07:42:22 am »

((Actually, you only need the Source recovered from China-9, which just needs to be inserted into the shield for the production line to function, as stated here and the precision duplicator automanipulator, as stated here.

You also need to find out if there are any other "missing materials" so to speak you need to "acquire".
And by that, I mean if you need to make any human sacrifices to any dark gods in order to gain unlimited power over the universe.

So why not start drawing pentagrams searching for a suitable construction site and construction now, so that you are ready when the mission ends and the materials arrive? After all, it's not going to be long until it does. And after that, you'll be able to add "abuses physics for maximum murder" as a modifier to any ships and defensive systems you build.))

Radio Controlled

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #609 on: September 12, 2014, 08:44:06 am »

Sean, I think Paris is right, in that you should focus your turns on finding a space to place the spess magic factory and to begin building it, so that once the needed materials arrive they just need to be slotted in and production can start.

Ninja'd by paris

Secondly, read this about using lasers in space: http://www.rocketpunk-manifesto.com/2009/08/space-warfare-v-laser-weapons.html?m=1

More specifically, this:
Quote
Over short distances, relative to the length of the laser itself, laser beams cheerfully ignore the inverse square law that governs ordinary light sources. But thanks to diffraction, over long distance they are effectively subject to it. The formula for the spread of a laser beam (via Atomic Rockets, of course) is a close cousin to the formula for telescope resolution:
RT = 0.61 * D * L / RL

where:

RT = beam radius at target (m)
D = distance from laser emitter to target (m)
L = wavelength of laser beam (m, see table below)
RL = radius of laser lens or reflector (m)

From which I dare to conclude that putting a laser in spce would work (there already are a bunch being build after all) but not planet-based, and it'd need to be fairly 'close ranged' (on this scale, of course).
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Sean Mirrsen

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #610 on: September 12, 2014, 09:39:18 am »

((We still kinda need construction ships for that, so shipbuilding comes first either way. :)

Also, I never said it should be Hephaestus-based. Any Hammer-esque defense cannons we plop down better not be on Heph either. The atmosphere does terrible things to everything. Pick one of the rockier planets in the system, or even Heph's moon, and fill it with powerplants and weapons. That way it's both a moon and a death star. :P

Plus, the call on where to place the amp-factory is still for Simus to make, as it's kinda important. And she's got the plans, and Anton's not going to be overseeing that construction. He has a slightly different idea in mind right now.))
« Last Edit: September 12, 2014, 09:41:25 am by Sean Mirrsen »
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Re: Hephaestus Techland: Big Brother is Watching
« Reply #611 on: September 12, 2014, 11:47:13 am »

((Okay, can we please get some kind of Heph/Tinker OOC thread? I'm having a hard enough time going through and responding to everything being asked of me (guess why I'm not posting as much) without lots of OOC posts in the way. I'm going off to classes, I'll try to post once I'm back.

And Radio, could you please do your tinkering in Tinker, not the Heph thread? I know you're more looking to ask for research and such from ARESTEVE but the net effect is basically the same.))
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Sean Mirrsen

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #612 on: September 12, 2014, 01:20:13 pm »

((Uh.. yeah. Should have probably moved that to OOC.

Also, just to have a productive turn:))

Anton Chernozorov

Look through the UWM ship database for a simple construction ship design, something fit for orbital salvage and repair ops, and general space structure construction. Order two of a fitting design built and launched.

Have ARESTEVE direct the shuttle fleet to start congregating the debris and salvageable ships in orbit, so that they form a more manageable clump instead of a scattered ring of clutter.
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piecewise

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #613 on: September 12, 2014, 01:40:41 pm »

Explore the surrounding area in the foothills. Any abnormalities of any sort? If not, head higher, unless it seems dangerous, in which case head back to base and send this message to Simus:

Quote from: Conditional on whether I'm forced to head back to base or not: Xan->Simus
This facility likely produces soldiers of some sort. Sods or the like. I would like to requisition a few, as I am going into the mountains where the overload was going to find out what it was seeking, and I do not think my wholly human form can protect me.

((If this takes multiple turns because of how much area I'm covering, I'm okay with it.))
You wander around in the foot hills, over dusty red soil and dry underbrush. There are odd, twisted sort of trees out here with fat, reddish pink fruit hanging from thin, strained branches. You occasionally see some sort of small animals running around, though it's hard to make out what they are exactly. They remind you of the lizards that live on more terraformed planets, darting through brush along with the mice and snakes and poisonous insects that always in habit the deserts.

You can find nothing of any real interest out here; though as you look around you do notice a glint of chrome circling overhead.

Charles researches the following:
  • What is the average length of service for a typical UWM soldier?
  • How do the specialist units such as shadow walkers and urban executors differ demographically to the typical soldier?
  • What issues have sparked the most rebellions, coups, or other actions against the UWM?
  • How often do industrial disputes occur in the UWM supply lines? What are the usual causes?
Depends on where he's stationed and if we include time dilation. Because that could be between 5 years and 300 years or more. In general, assuming he doesn't die or get trapped in stasis or jump distortions for several generations, 5 to 10 years is the average, though many stay on longer.

They tend to be male, come from heavily fortified and long standing UWM loyal worlds, generally more intelligent, and are usually prone to certain sociopathic traits, if not naturally then by training.

Like most rebellions, they only really got rolling when the average state of living for the individual sank below a culturally accepted norm. Lack of food, too little living space, too much disease, etc. Humans, you will find, are not likely to upset the established order as a whole until their lives, as a whole, become unbearable. There are instances where the government itself rebelled, and the citizens followed them so as not to go against the established order of the local vs the galactic, but those are rarer.

More often on the edges of things, where private suppliers are common and law is rare enough that space fedex might just shoot space UPS out of the sky to clear up the competition; lunar wars style. However, as you get farther in all the work of supplying anything is either done by the UWM itself or by a private corporation that basically has a monopoly on it and heavy governmental ties.

Quote
The shells can do course corrections and detonate into a flack cloud before hitting, making it harder to evade, but if you wanna build closer cannons, that's perfectly alright.

You could probably manage to have them mostly free floating if you just fucking covered their opposite end in thrusters and had them all fire to compensate for the shot; though it would probably still shove itself out of orbit for a bit and need to fly back. A large asteroid would work to compensate; it would probably still shift the thing a bit but not enough to matter until after a couple dozen or more shots have been fired, and we can just tug or thrust it back into place after that.

Protecting against fleets eh? Well, depends on the make up of the fleet. They bring a capital ship through and you're probably screwed unless you can put several "Hammer" rounds into it; and it's got enough automanips to make that sort of thing hard. Assuming they don't do that; which they probably won't, the nuclear landmines and lasers should deal with most things; or at least cripple part of the fleet. At that point they'd probably either retreat or head for the planet, if they're really gungho. Because the route they'd take is unknown, we'd have a hard time placing defenses along it, meaning we would need to either place them around heph, or create them to be mobile enough to go out and take down the fleet before it reached it's destination. We could do that the traditional way: ie we build ships of our own and have them head out and get in a slugging match; or we can use the fact that we're in control of an extremely powerful ai and create a huge swarm of modified steve bots with built in entanglement communications that would attack and disable the ships.

1)So the shells already have course correction?

2)If we let the cannons rotate around the star at about the same speed as the jump point, would that mean that we always have them between ships coming for Hep from the jump point? Would this be useful to continually attack them while they make their next move after breaking the jump point blockade?

3)What other threats does ARESTEVE think we are vulnerable to? And when you say "bring a capital ship through" you mean through the jump point blockade? And how does its automanips defend it against shells exactly? And how vulnerable would it be to, say, lasers?


4)Finally, can we use the same designing procedure (like the one used for the exoskeletons) for the following things:
-generators
-fuel mixtures (mostly to get even higher energy densities)
-general computer hard- and software for suit systems

If yes, completion date?


1. Yes. Or I should say we have shells that have that capacity.
2.That would keep them with a bead on the jump point, yeah.
3. ARESTEVE rules nothing out. You were simply being too vague; for all he knew you could have wanted to protect against the Haebi or meteors or the influence of a wandering AP. As per capital ships, I believe we talked about them before. They're rare, and all of them were made back during the altered wars, but what they are is basically a small moon that they hollowed out/honeycombed and built a "ship" within. Think Death star, but rather then "Thats no moon" it's "Thats a moon. A moon with a giant laser cannon." They move entirely via automanips of massive size, and are literally designed to sit there and take as much damage as possible while dealing out as much as they can in return. Their movement systems are buried so deep inside them that even if you were to reduce their entire surface to molten glass the thing would still keep moving and probably just wipe out it's targets via ramming them.  Which, assuming a small size, relatively low speed
Spoiler (click to show/hide)
4. Depends. Are you trying to create entirely new versions or directions for energy generation and computer hard and software, or just better, or efficient systems?

Biochemical forge:

1.You said that this thing basically needs blueprints of a brain, down to the molecular level.  Are there any libraries of blueprints, and if so, how expansive are they?

2.Look up a sod brain blueprint, or some sort of humanish soldier brain.  Set it to produce, oh, ten brains.  If no sod brain blueprint exists, ask a science crew to create one, assuming they can do it in less than seven days (Kill a few sods, maybe?).  Send a message to Simus too, and if she doesn't approve it, don't do it.

3.How long does producing those ten brains take, in RL days?  Remember, a batch of fifty fully-trained sod brains takes three days to make with a fleshpit, and you said a BF would be an improvement.

The Doctor:

4.Send the Doctor the below text, and cross all the fingers on all my aux bodies.

Quote from: From Hephaestus Command to The Doctor
Recently, Xan's clone that was stored here was awoken.  His abilities are quite interesting, and you are supposedly the one who gifted him with them.

You were very helpful with building Fleshpits here, and we have already produced a sizeable force of sod soldiers thanks to your efforts.  However, it still takes a long time for a full sod to be grown using them- Do you think it would be possible to improve, supplement, or replace the fleshpits using Xan's abilities?  He is fully capable of producing an entire body in mere minutes, given sufficient materials.

Another question is whether his flesh needs a direct connection to an organic brain to function; could one create a flesh form that changes shape based on the commands of a computer, or a braincase like those that we use in robotic bodies?  And if not, could a sod's brain be modified to control flesh like Xan, or is the process so inherently complex that it requires a fully functional human brain?

Of course, the most important question is whether any of these ideas are wise.  Xan's abilities could of course be quite dangerous.  Also, do you have any knowledge or ideas about some form of weapon that would be particularly effective against something like him?


((Before, when I said I'd like Steve to send us frozen ampers, I meant NPC ampers.  Not players.  Basically supplemental security forces, and people we can delegate mass-brain washing jobs to.  Also, we should probably ask Steve to only send people who have relatively minor crimes, like secretly dating a Magister's daughter, rather than the murderers.

Other thoughts: We have a construction crew and science crew Idle, and probably an extra of each pretty soon.  We should do stuff with them.  Did we ever decide how we would build larger ships?  We should set the construction crew to start working on that.  On that topic, we aren't even building any ships with the shipyard we just finished!  That should certainly be a big priority.))

1. They're not generally available, for obvious reasons. However, if you let Miya know about your need for one, and he lets steve know, we could see about; ahem, liberating one for you.

2-3. Dependent upon things you don't have. Though you could attempt to make a copy of a sod brain. You'd just need a sod brain in the state you want it.

4.Oooo. That seems fun. Potential for a planetary sized flesh horror. For the sake of not having Pyro stab me though, I'm gonna say you should get approval with him before I have the Doc start sending you information for your project. Should probably get permission from Miya too, since he, keeper of the secrets, is better able to gauge how much abject fear we should feel towards that project.
((PSL seems like a good bet, since it is a newer concept than laser/gauss weaponry and, apparently, is of higher efficiency/cost ratio than those. The only problem I foresee that unlike gauss automanip-buffed cannons it would have difficulties reaching meaningful amounts of speed, so that'll have to be circumvented somehow, likely with those same automanips.
HEP - dunno; isn't it a 'close-range' weapon? Sure, in space there is no atmosphere to interfere, but then it isn't the best focused weapon, is it? Also, it being a 'black box' of 'FuckIfIKnow' variety (and that is after being studied by Sword's team of scientists, which means further NPC efforts are likely to be fruitless, just like with Nyartifacts), there might crop up issues with scaling it.

Actually, there is one more field we have neglected for so long. What about the Crystalline Projector? It's another black box, but rather of 'No Experiments Aboard Sword' variety, so Hephaestus research is our best bet. Even without side applications of said crystalline growths (like augmenting the sods, which I suggested a long time ago), it is a savage and highly destructive weapon courtesy of its projectile expansion after hitting the target. Scaled to space combat it might actually prove utterly devastating, capable of crystal-glassing planets. Then again, automanips might be required to achieve acceptable projectile speed.))
If it were mass produced yes, it would be cheaper. Though there might be...side effects if the vats aren't kept clean of foreign biological matter.

((Uh.. yeah. Should have probably moved that to OOC.

Also, just to have a productive turn:))

Anton Chernozorov

Look through the UWM ship database for a simple construction ship design, something fit for orbital salvage and repair ops, and general space structure construction. Order two of a fitting design built and launched.

Have ARESTEVE direct the shuttle fleet to start congregating the debris and salvageable ships in orbit, so that they form a more manageable clump instead of a scattered ring of clutter.

This process will be done on: October 3rd.

Put it on the list of shit what be in motion.

Xantalos

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Re: Hephaestus Techland: Big Brother is Watching
« Reply #614 on: September 12, 2014, 01:47:41 pm »

Head higher into the mountains then. Be methodical, of course, but search search search. There had to be something it was heading for.
Disregard the glinting thing, it's probably just somebody surveilling me.
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