1.Armory description? Here ya go. Also, damage stats
4|SS Testament LSW
Ammo:Tank with 180 shards worth of fluid. Extra tanks cost 1 token. Can use a PSL tank, which contains 810 shards worth of fluid and costs 4 tokens.
Stat Requirement: Strength 4. Strength 8 if you use a PSL tank with it.
Range: Melee:-2 Short:+2 Medium:0 Long:-1 Extreme:N/A
Description:In effect, this is just a greatly miniaturized Piezoelectric Shard Launcher, with an added automatic function. While it doesn't have the raw power of a gauss rifle's 20mm slug, it's still fully capable of killing a man with one shard, and even armored troops will fall easily to volley fire. And if that's not enough, it can release a withering hail of automatic fire, to carve through almost any opposition short of a battlesuit.
((This could possibly be incorrect somewhere. If Radio intended something different, I'll edit this post.))
Single shot:
Unarmored: Single shot penetrates into the body, severely damages localized area when it explodes. Lethal if it hits vitals, like the head or heart.
Light armor (Longcoat):Can penetrate, but actual damage is limited somewhat. Unlikely to kill in a single shot, unless you get very lucky.
Heavier armor (Milnoplate):Strictly speaking, capable of penetrating with a really good shot, but even then does minimal damage. Many shots required to kill, or even really damage.
3-Volley:
Unarmored:Much more powerful than single shot. Hitting anywhere near vitals will likely be lethal, hitting limbs will likely completely cripple that limb.
Light armor (Longcoat):Decently effective. Reliably penetrates, but does less damage than a single-shot against an unarmored person. Still likely lethal if you hit vitals.
Heavier armor (Milnoplate):Capable of penetrating if lucky, but still does little damage.
9-Volley:
Unarmored:Damage is more comparable to a gauss rifle- could blow the person's chest open, or a limb off. Very likely to be lethal, even on near-misses.
Light armor (Longcoat): Somewhat less effective than against unarmored foes, but still likely lethal.
Heavier armor (Milnoplate): Likely penetrates, although damage likely isn't lethal. You've hurt them, but only a very good shot will kill them.
Automatic (Assuming you continually fire, instead of bursting):
Unarmored:You'll probably tear them to pieces. Interestingly, due to the delayed explosion, limbs might go flying off then detonate into further pieces. Fun.
Light armor (Longcoat):You probably won't separate any pieces, but you'll quite thoroughly pulverize their body.
Heavier armor (Milnoplate):While any individual shot is unlikely to hurt them, the armor won't take a long period of extended abuse. Thirty to forty rounds will probably start to ruin the armor, and seriously injure the user.
2.Wonderful things have happened yesterday- The biochemical forge and second fleshpit were finished! First, I'd like to order the expansion of the new fleshpit to begin (thirty days as always?), and the construction of yet another one, geared for robosods, to begin. That would mean we have two continually expanding pits, and one new construction. Is this okay?
3.Is there an upper limit to how many fleshpits we can have, or how deep they can be? Perhaps limits on how much of the base material we can produce and continue to supply them?
4.Request Simus to allow me to assign a construction crew to the new fleshpit.
5.Look at what the biochemical forge does- I know it makes brains, but what are it's limits?
6.You said that we could create sod brains faster with the forge- how many fully trained brains can we make per day? Alternatively, how long does it to make a batch of how many?@Pyro
Well, to be fair, I have asked quite a number of times for you to approve prototyping, and you've never responded. Most of them were before the nerf, but still.
Anyways, I did say 'if Simus doesn't object' there- do you object to the weapon? If not, then the gun goes through prototyping, and is presumably finished by the time the shuttle launches. If so, it doesn't. Simple enough.
Also, I asked above for Simus' permission to assign a construction crew to another fleshpit. That okay?
@Radio
Wrote the armory entry up myself. Did the damage too, because I don't think PW really understood it. If you wanna change either, go right ahead and I'll edit this post. I'm still vaugely worried that people are going to be getting [CON:6+1] and managing to unload the entire tank in one turn, but little can be done for that, I suppose.
I tried to keep the Testament's armory entry concise- I compared it's length to the PSL, and it's only slightly longer. Seems fair, considering it has more firing options than that.