((We shouldn't use just gauss assault rifles. We should also use regular gunpower assault rifles, gyrojet assault rifles, mini-PSLs, and lots of other things that occupy the exact same spot. Even if one is better in every way.
((Now you're comparing lemons to
pears jet engines. I'm saying that we should consider not having our forces consist of one type of sod only, but have a certain (reasonable) degree of variety to have some redundancy.
For example, if you have a good gps to navigate, is it a bad idea to also keep a map in your car, just in case?))
Now, sorry for the strawman, but I strongly disagree, even if flesh sods are immune to something that absolutely devastates robosods. Robosods are: faster to produce (by ten times!), more versatile (switch body), cheaper to maintain (PW directly said so), more durable in combat, give more information to controllers, allow human specialists to possess them, and can be deactivated if a UE subverts it, without killing the sod, or compromising the platform.
Faster, but more expensive. Switching bodies or limbs and such means more expenses. And sometimes, you don't need all that extra power or versatility. Also cheaper to maintain, but more complicated (an issue when shipping to allies perhaps). Though I guess we could solve that by shipping a 'mechanic' sod and spare parts with every batch. Besides, What are you even trying to prove here? I know that robosods have superior capabilities one-on-one to organic ones, we agree on that, I'm saying we shouldn't
only rely on them. Because I'm cheap and paranoid basically
You use a slippery slope argument to justify that 'imagine trying to keep track of a half dozen different types of sod' (BTW, that ain't that hard)
Do you know what a slippery slope is?
a slippery slope is a logical device, but it is usually known under its fallacious form, in which a person asserts that some event must inevitably follow from another without any rational argument or demonstrable mechanism for the inevitability of the event in question.
I never said that allowing different kinds of sods would
inevitably lead to having too much to keep track of, just that it's a possibility that we need to account for. It
could happen, so we might want to try and do it right from the start, keep things clear. Just like how I waited to reveal the existence of the ER wiki until I had put some structure and editing guidelines in. Because without them the wiki
might become obtuse or hard to navigate. And I ike to nip those kinds of problems in the bud, cause they're harder to fix later on once things are already there.
And you yourself know all to well that the more details pw needs to keep track of, the less precise he gets (which is entirely normal, by the way). And if players get control over different npc forces in the future, I think most wouldn't be all to eager to set up spreadsheets to keep track of what's what, seeing as how most players don't even seem to keep personal notes on stuff, or even bother to keep the wiki up to date. Hell, some don't even check it for info (which isn't an insult, this is, just a silly forum game after all).
So I think we should try to keep things reasonably easy to keep track of, both for our and pw's sake. Unless, of course, you state here and now that you will keep track of every sod in game, both what kind it is and what equipment it has, forevermore in a timely fashion so pw doesn't have any more work to do. I'm trying to
lighten his work load, not increase it.
Using a fictional quote to justify that. Honestly, if the best quote you can find is fiction, I'm not gonna trust it on principle. Beyond that, the quote applies to tactics rather than equipment! I'm sure there's plenty of real quotes that say basically the same thing.
What are you even saying here? I used that quote because I like that movie and to give some flavor, of course I wouldn't rely on that to actually support an argument. But I didn't think someone would even think of it like that, because honestly, that's just pedantic. If you want someone to bicker over exact wording till the end of dawn, go find a replacement for GWG, cause I don't have time for that.
Meta reason robosods won't be disabled (without disabling flesh sods): there's no reason such a hack wouldn't be able to target roboplayers. I don't think PW would basically say "okay, all you guys can't play in any of the missions for the next three months. Sorry."
Even assuming that's true, we have allies that we'll be supporting with materials (such as sods). UWM might target an important ally. And a lot of our missions aren't directly against UWM forces (see these batch of missions for proof. Even if roboplayers can't join direct combat missions against the UWM, they could have other things to do).
Also, remember the boarding operation? Remember how some got killed before even entering the ship, kicking them out of the game for a few weeks right of the bat, without any sort of input or possible defense from the players? You wanna bet money he wouldn't do something like that again (e.g. in the middle of mission X, half the team goes numb because they're robots.)?
Obviously having not read the posts that specfically convinced me of it. Fleshsods are harder to maintain.
Yes, I did read them. And I still think we should consider it, which we are doing now basically.
I apologize if this seems overly rude/aggressive. I get like that when I argue.))
No probs, you're still among my biggest super pony best friends forever.