Didn't I answer that Already? In like the same post?
It was implied, but...I don't want to assume.
No, it hardened by dying. Like the Calcified skeletons of Coral.
Dammit, space stuff, why can't you be as cool as I thought you were?
1.It would make it faster. You could probably whittle it down to a month or two by creating little undernourished children to experiment on.
Yay!
2.It would take a long while to create. Master depends on the user. I mean I would sit down and create a system for use and you would, with your man brain, try and figure out how to use it. Pretty flexible.
Would it be fair to assume that I'm not getting more details unless I actually start working on it?
3.If I understand the mechanism right, gas springs utilize the expanding gas of the propellant to counteract the force of recoil.
According to Wikipedia, they're pistons filled with compressible gas which can be compressed. They work like springs, except that they're easier to maintain (and a bit more complex to make, I assume). While it didn't state so specifically, it seemed that recoil suppression systems with springs or gas springs were used to compress, absorbing some of the force which would otherwise kick the firearm backwards into the user.
With such a system, plus the other minor factors (padded stock, good grips) mentioned last post, how much would the recoil be reduced? Would this be enough to reduce the strength requirement by a few points?
Heck, it's already down to 5. With a Confidence sub-exoskeleton, all but the weakest ARMembers could use it. I mean, assuming that they didn't want to overcharge shots.
4. You could probably just use one of those discount sub-exoskeletons that Nik made.
Yeah, that'll probably work.
5.Well that would need some new genetic programming for the flesh labs.
I meant the very first question.
Look into integrating a Confidence-model exo with basic Mk I armor. Would there be any kind of unexpected difficulties with this? Or does the sub-exosuit already include what few benefits the Mk I provides?
What would it take to, instead of making a completely different piece of equipment, "upgrade" an existing type of equipment in the armory--that is, replace all future (say) Mk I suits obtained through the Armory with the upgraded product? If we did something like this, would players who already have such equipment be allowed to trade in the obsolete version?
For that matter, could we add things to the "starting package"--say, give people not only a Mk I suit and clothes but also a free sidearm?
What percentage of the sod-production capacity would be required to create just a couple test homunculi?
Are the limitations on the hand laser's power something inherent in the size of the laser itself (e.g, to make more powerful lasers you need bigger lenses/laser-bulbs/whatever) or merely power-based (e.g, you could hook up a bigger power supply and have a more powerful laser)?
Create a new folder, called ARMor. In this folder, I'll be working on various more advanced types of armor.
To start, let's make an A-1 Basic Powered Suit. It's the abovementioned Mk I/sub-exo combination.
Then, create an A-2 Basic Powered Armor. As above, but add the kind of stuff a Civic Defender Longcoat is made out of as a layer on top.
Before going further, make sure these both work as intended.
It would be fair to say that you're not getting more details until I work out the exact details of it.
Hmm, compressible gas things would require some redesign of the rifle, but are possible.
Really you're probably best off with just getting everyone into sub-exoskeletons. Better to give bonuses than attempt to work around the glaring weaknesses of a few people. Otherwise we'd have to round all the sharp corners on the ship and make sure everyone wears a bike helmet at all times.
5. I've completely lost track of whats being asked here.
No, that would be easy. It doesn't have the capacities of the MK1, but integrating it would be easy.
It would really just take Simus and the AM's permission. We could to trade in services, trade in the old for the new, though keep in mind that you're probably gonna end up mass manufacturing these things for a while to build up a stock of them for the ship.
Sure, though they might cost money, depending on how good they were. But if you just wanted to create like a basic "Welcome aboard" package that everyone could get exactly one of in their entire time here, then that would work.
Depends on how many you wanna make, really. If you're good with just having one, you only need one tube. If you want 100, you need 100 tubes. Or 50 and twice the time. OR 25 and four times the time, etc.
It's limited by both power output and the focusing chambers. Thats why it's only 1 token: It's made of cheap, low power parts. Higher power batteries would melt the focusing chamber on their own. You'd need to upgrade the whole thing to the point that it would be much easier to just buy a laser rifle.
Ok.
Ok. Thats easy.
On top of the exoskeleton or on top of the MK I? Because one is gonna look like an ambulatory tent.
They should, they're pretty simple.
1.First, I don't need it to be quite as advanced as the doctor's stuff, I don't think. All the stuff that's used for treating and healing people, yes, not the stuff that's used for insane fleshhorrorrobotsurferzeuslightningfishhorror stuff. And keep the med bonus charged, I can't yank myself away just yet...
2.Next: the gloves. I want to test how bad four TPU being shoved into someone is, first. The Tesla arc uses ten TPU, and the tesla saber eight, for reference.
3.After that, I want to put in a system that keeps track of whether electricity is reaching the hand. If the power to the hand drops notably, or turns off, the power to the corresponding arm turns off entirely. Also, make the safeties turn off power to the whole arm, rather than just the hand.
4.Did I manage to make the safeties hands free?
5.Can I give the safeties a secondary mode, that only charges them with enough TPU to stun/taze someone grabbed by a glove?
About the rifle...
The rifle performs admirably. Great penetration against most forms of armor and quite effective if the shard detonates inside the target. Against completely unarmored targets it has a habit of just piercing straight through and not detonating till after, but it's still punching straight through them, so it's at least as effective as a normal, smaller caliber Gauss rifle.
6.I assume this is only for the highly charged semi-auto shots? Because all sizes of shards except the maximum stuck into targets when I first tested it. If this is standard shards somehow, reduce the minimum power for shots so they stick into unarmored targets, but retain the armor-piercing mode with the dial.
7.Can I make the automatic shards this powerful, without dropping rate of fire? If so, make the power dial affect the automatic rounds too.
8.Test the armor piercing mode against a defender longcoat, milnoplate, and a standard battlesuit for the heck of it. Can it even damage a battlesuit's joints?
1.Alright. It's gonna take a while to get it all set up. Probably two real life weeks. Remind me when that time is over and you'll have it. Assuming you actually want to do it.
2. Yeah, lets put it this way: 8 tpu is enough to melt the metal the tesla sabre arcs into. 4 TPU is gonna be enough to kill or at least severely injure a normal human with a single pulse. Let alone if you keep it pressed on them.
3. I was thinking something more along the lines of your hand getting damaged, which could damage the electric mesh and open your suit up. If you got shot in the hand, for instance, the suit might keep pumping 4 tpu into you and not notice any drop in power.
4.The manual on/off? Yeah, if voice activated/chin switch is good enough.
5.You could give the gloves a variable setting, sure.
6. Basically, I was telling you what the overshoot penalty could be.
8.Long coat gets pierced, Milno plate is strong enough to prevent it getting through most of the time, but concentrated fire or a good hit will get the shard in far enough to detonate internally. Battle suit is too thick unless you wanna just sit there and spray shots till you drill through. It can damage the joints though, if you get a good shot.
Anton Chernozorov
Destination has an atmosphere but...yeah should probably wear a suit.
((Not what I was worried about. ^_^))
They're basically just scout eyes with tools attached. Various tools but mostly just little balls of metal and maneuvering thrusters with bare bones everything else.
Look through the database for anything that can function as a flying gunnery platform, or upgrade an existing drone design so it can carry a typical handheld weapon.
Find/make another drone design that can carry a device the size and weight of a 10-kiloton nuke.
Quickly sketch up several designs for drones.
- Armed with a standard Laser Rifle, with extended battery.
- Armed with a simplified Red Hand (i.e. all the same thing but no longer a gauntlet).
- Armed with a canister of Simus's green fire (ClF3) grenades.
- Carrying a 10-kiloton nuke.
- Carrying a fusion device of Simus's design, at most 10 kiloton yield.
Check if we can manufacture all of those, and how quickly/in what quantity we can do it.
Get a comprehensive damage test of the Red Hand done while I'm at it. (Make a copy of myself and have him do the tests to save time) Compare how effective a full-power shot is at stopping, in order - a pitbull, a civilian-clothed human, a SWAT-armored human, a tiger, a rhinoceros, and a tyrannosaurus - each charging at the shooter with murderous intent. Test perfect "headshot"/center-mass accuracy as well as arm/leg/other extremity hits.
The problem with that is that the VR people aren't accurate representations. They're just canned animations, much like the NPC's in videogames today. The library saint created, if I remember right,was done by physically allowing his tankspider to wander around and test out walk cycles it generated dynamically. I may be thinking of the wrong thing though...if he did it in the same way as you're trying to now then he really shouldn't have been able to.
((No, I think he used a real, physical suit with sensors attached, and collected data by just moving around himself. I'll sort this problem out later then.))
Anton contacts Simus.
"Okay XO, I think I'm done trying to get this thing to work for now. Let's stick to what works. I'm sketching up a few drone designs we could use, including nuclear kamikaze ones, so we should be able to start production as soon as we find out exactly what we're going up against in there. That place has some atmosphere by the way, so we could likely try to use an implosion bomb of some kind - I hear those are pretty good at dealing damage to organics. Or as another alternative, maybe funnel this whole base's power output down there and just fry the thing with electricity. What do you think?"
They can be modified to do that fairly easily. Some stronger engines, modified targeting program, no big deal.
Depends on which weapons are being used, but they should be pretty fast. Maybe one turn worth of waiting.
Not great. Does alright against unarmored, organic opponents, of about human size or smaller. Anything bigger or tougher and you're still gonna damage it but not a lot.
His movement library might work then.
Yes, please. And send a few down the hole it drilled, as far as you can - I don't want us to find out if it's left any surprises for us if we go for a plan involving its destruction.
Anton, thank you. I'm not sure what you mean by implosion bomb, though - and attempting to electrocute it could burn out all the electrical cables anywhere near it rather than kill it. And one more thing - if you're making a nuclear kamikaze drone, please make another with a neutron warhead - we'll use that kind first. Just remove the neutron reflector from the normal NK drone.
Be glad I left a copy of me here, however incomplete.
((Still gotta wait for Steve or someone else to report your demise to me, my resident monster-on-ice.))
Yes, please. And send a few down the hole it drilled, as far as you can - I don't want us to find out if it's left any surprises for us if we go for a plan involving its destruction.
Anton, thank you. I'm not sure what you mean by implosion bomb, though - and attempting to electrocute it could burn out all the electrical cables anywhere near it rather than kill it. And one more thing - if you're making a nuclear kamikaze drone, please make another with a neutron warhead - we'll use that kind first. Just remove the neutron reflector from the normal NK drone.
Be glad I left a copy of me here, however incomplete.
((Still gotta wait for Steve or someone else to report your demise to me, my resident monster-on-ice.))
>Beginning construction. Please stand by.