Alright Hephaestus crew, now that you've been left on this rock to build us some stuff, I figure I might as well give you a tour of the facilitates. My wrists and arms are starting to get kinda sore from all this typing I'm doing this morning ( stuff beyond ER too) so I'm just gonna be brief, you can get more complex and descriptive descriptions later, if you want them.
Living Quarters: All your rooms and the mess hall, basically. You each have your own little rooms with beds and desks and tv's and book cases and shelves and dressers etc. Probably won't get used much.
Control room: It's the room that controls everything. Who knew, right? It can control most systems from there, but some functionality is only accessible from the source.
Subject housing: Subjects are housed in solid metal, vibration and electrical isolated cells of varying sizes. Each cell contains the basics of survival and can be customized to easily accommodate special subjects. I assumed that, at some point, you might create things that need to be stored away, or have cloned test subjects. Seemed reasonable.
Test range: A configurable, modular firing range and obstacle course. For testing stuff in real life. Don't test nukes or hyper destructive stuff here.
Materials testing: A series of Machines designed to subject materials to different degrees of force or various effects. Electricity, heat, cold, vacuum, pressure, etc.
Flesh pits: A rudimentary production area for organic substances and creatures. Currently not much more then a Sod production system with specially made and programmed vats which are hardwired to do nothing but create and program sods. Plenty of room for expansion.
Production lines: Right now it's empty, but it's where the newly created production systems for things invented here will be mass produced. You'll need to do some planning as to how they'll be assembled and set up the production line, but it's nothing TOO major.
VR bay:
VR machines and other virtual systems of design and use. The Tinker Dome. My personal hell.
These are what You've got so far, along with the massive materials procurement systems of the planet and existing production systems. Money is basically no issue here (in most cases) it's just a matter of time. For instance, if you wanted to do more flesh pit stuff, you'd have to expand it, which would take a while. If you wanted to add a new facility, same thing.