Yet, I also don't recommend people playing World of Tanks to play it in its lowest graphics mode first, either.
Poor analogy, graphics settings are set for performance reasons rather than personal preference. Custom skins would be far more appropriate an analogy, since that's pretty much what we're talking about.
Okay, that's a fair change in analogy. Yet still one I'd recommend. Knowing where the armor weak points are for newbies is a lot more important than for veterans who already know.
'Less Elegant' alternative is in the eye of the beholder.
It's to do with the amount of information you can convey and how quickly. It is very easy to read a letter or symbol without even thinking about it, not so much so to examine an image.
And yet, I find myself having to examine the letters for colors and things, whereas a stick on the ground is either a bolt or a mace and a big barrel holds food or drink, whatever color it might be. "A picture speaks a thousand words" in this case is true to me. I find the graphics much more communicative than a random letter that may or may not have an umlaut, or which way the apostrophe goes on an O to determine if the lever is on or off. I've got a big word on the screen: ON/OFF. In different colors.
Even better will be when we can tell the difference between the kitchen and the brewery at a glance by site, not because we remembered the kitchen's on the left, but that will require some of the modifications that Weird is looking for (and I applaud) for multi-tile assignments of sprites.
I just consider the graphical tile sets to be players jumping the gun for Toady so that we can see it in a better format already.
I really don't see how tilesets are a better format. It's the same format, the only difference being your tiles are different.
I suppose it's really what you're used to. My assumption on this is there are many older players who got very used to the ASCII tileset as the game progressed, and grew with it. The players who immediately chased them learned from their screenshots and things, and also grew with it. Then you get folks like me, who really only got into it at the very tail of 40d, which made no sense to me, and then 2012 came along and I sunk my teeth in for the ride.
I tried ASCII, I really did. I tossed the game inside of 2 days. Kept bugging me though. I found LNP, I found Tilesets, suddenly I could SEE. That's a dwarf. That's a tree. That's a bush. That's a hole. That's a ramp... I think... yeah it is. Stairs, okay, easy. Is that a floodgate or an up/down stairway? Well, why would I put a floodgate under the stairs, must be an up/down.
There's still a lot of work that can be done with the graphics, but that transition period at first is hard enough. Being able to see a stairway AS a stairway, it associates in your head with pre-described imagery. Something with four legs, brown, and relatively large. Pack animal (Bison). vs: B. In some color.
Yep, Graphics all the way for me, even if they aren't perfect.