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Author Topic: Dwarfy Rooms  (Read 2177 times)

FrankMcFuzz

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Dwarfy Rooms
« on: May 19, 2014, 09:44:35 pm »

This thread is only called that because it wouldn't let me call it 'dumb rooms'.

I have now heard heaps of stories about silly rooms people have built, either to serve a purpose or otherwise. This thread is to be a compilation of these glorious rooms that define what it means to be dwarfy! Either for ideas or challenges or whatever :D

Examples:
Vampire Eternal Lever Puller
Puppy Garden Danger Room
Necromancer Themed Military Training Pit

What's your favourite Dwarfy room?
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WoobMonkey

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Re: Dwarfy Rooms
« Reply #1 on: May 19, 2014, 10:04:33 pm »

Probably a kitchen.  XD
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pinetreedwarf

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Re: Dwarfy Rooms
« Reply #2 on: May 19, 2014, 10:13:23 pm »

Spike and chain halls, for efficient, safe disposal of prisoners.
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Fen

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Re: Dwarfy Rooms
« Reply #3 on: May 19, 2014, 10:42:02 pm »

My favorite dwarfy room is the Vampire Pit, a reasonably sized room filled with statues and covered in engravings, an eternal prison of masterwork quality. It keeps the fort safe in case of dire emergency and serves as adequate punishment for any dwarf-draining escapades from said vampires. They pull no levers, defend no outposts. They sit and talk to any other vampires (or themselves) until Armok rends the world asunder.
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This space for rent

Linkxsc

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Re: Dwarfy Rooms
« Reply #4 on: May 19, 2014, 11:48:07 pm »

I have a room in my single pick challenge fort. I call it the bucher. See if I leave any animal only partially taken care of. Their parts reanimate. So theres a bucher tanner farmerwks bonecarver and the wjole thing is surrounded by fortifications crossbows and ballistae. My 2 armored soldiers live in this room. And when anything needs to be buchered. The 4 necessary dwarves get burrowed in here and stripped of all jobs but the task at hand.

High maintenence but I havent lost a dwarf to zombie hair or skin in about 2 years.
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Duuvian

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Re: Dwarfy Rooms
« Reply #5 on: May 20, 2014, 12:01:52 am »

I like to release troglodytes or animal people in a room and lock them behind the door.
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GavJ

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Re: Dwarfy Rooms
« Reply #6 on: May 20, 2014, 01:22:07 am »

I made a bedroom for my baron once that was like... the personal Vatican of dwarves for all of his specific personal tastes. I kept embarking till I found a dwarf who could be fully satisfied with resources available en masse. I got one who liked mangowood and brass and marble, in an embark with marble layers and zinc and copper and mango trees.

Then build these huge lofted 4 story 10 tile diameter marble ribbed rooms with solid mangowood ceiling and wall panels and heated brass floors and furniture. Like royal quality rooms 50x over (even though the ceilings don't count as part of his room technically), and all in his favorite things. It really amused me for some reason.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Linkxsc

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Re: Dwarfy Rooms
« Reply #7 on: May 20, 2014, 03:22:43 am »

^ was the baron amused?
In other news my spc fort now has a new room.
see ive gotten far enough along that ive got a count (the hell they sent a count to this armok cursed hole is beyond me) and the count... well he sucks. Immediately he is on poor terms with 70% of my dorfs. This is because due to the rampant undead that every of my soldiers has "great" bedrooms and tombs (happy thoughts) and in my rush to get everything sorted out. Well he has a grand bedroom by game standards and a grand tomb and by sheer value he has the best of the best. He not happy. I think its cause my baroness (retired soldier. Lost an arm and severely damaged her leg) has a room that matches the count's preferances though its a lower quality overall. Dunno.

But since he sucks and seems to hate the baroness so. I've mandated that all statues produced of her or her kin will be dedicated to decorating his tomb. Stuck for all of the afterlife being watched over by she who he hates.
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MrsStick

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Re: Dwarfy Rooms
« Reply #8 on: May 20, 2014, 03:29:57 am »

I have a room of restraints for caged enemies. This is my training room. It also doubles as my wood storage room for wood burners, because several of them are burrowed inside and they will cancel job and, therefore, not let others do their job for them. *sigh*
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My hubby got me into DF...then abandoned his for MineCraft.
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I'm sorry your husband had a strange mood and ended up making a useless trinket out of useless materials without gaining any experience in the process.

than402

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Re: Dwarfy Rooms
« Reply #9 on: May 20, 2014, 03:47:22 am »

One of my favourite hobbies is creating a death course consisting of a tunnel filled with weapon traps with a cage connected to a lever in its edge.i put some poor soul on the cage,i strip him from all gear and i pull the lever.The prisoner runs panicked through the only way he has(the weapon traps),and either dies in the way,or reaches to the other side,badly wounded,probably maimed but free.well,he would be free if i hadn't placed those cage traps in the tunnel's exit...

If i feel really mean,i create a pit leading to a walled room with upright spike traps armed with menacing spikes.wooden menacing spikes,because if i use metal ones i run the risk of actually killing him quickly.all the spikes are connected to a single lever,which i then task a dwarf to repeatedly pull up and down.It's pretty nasty.
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Steb

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Re: Dwarfy Rooms
« Reply #10 on: May 20, 2014, 04:36:02 am »

In my latest fort I have a snake pit (rattlesnakes and adders in this biome) for dropping naked prisoners into. I have to take care to drop only one or two prisoners at a time though or the snakes can be killed before the poison effects set in and disable the prisoner. There are fortifications carved in the side of the pit just in case I need to put a prisoner down with crossbows, however, this has led to trolls punching the snakes through the fortifications and into freedom. 
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Iamblichos

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Re: Dwarfy Rooms
« Reply #11 on: May 20, 2014, 06:30:54 am »

When my mason was making statues, he made a masterwork statue of the local goddess of forts.  Of course, I took this as a sign.

I built a huge temple with columns, put masterwork engravings over the whole thing, and gave the goddess her own solid gold altar.



Hopefully she was happy  :)  My dwarves periodically walk in, look around, go "woah" and get back to work.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

pisskop

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Re: Dwarfy Rooms
« Reply #12 on: May 20, 2014, 07:02:09 am »

Im quite fond of my three level farm that is a puppyfall, thank you.  The top level is a treefarm/statue garden/puppy waterfall/grazer's pasture, the bottom two are smaller, dedicated farms for my crops.  Since I started using the harder farm mod Ive had to expand the farms a bit . . .

As a nice touch, putting a wood furnace by the puppy fall in the corner lets me give the poor dwarves another pleasant sight.  Also it directly next to the wood source.

---

My front entrance is typically 7-wide and bi-sected to let me trap one side to the hilt while still letting traders in.  I dont usually try to kill the elven traders, so my Depot is in my main hall, which is quite grand for me.
« Last Edit: May 20, 2014, 07:03:56 am by pisskop »
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Ultimuh

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Re: Dwarfy Rooms
« Reply #13 on: May 20, 2014, 07:13:06 am »

When my mason was making statues, he made a masterwork statue of the local goddess of forts.  Of course, I took this as a sign.

I built a huge temple with columns, put masterwork engravings over the whole thing, and gave the goddess her own solid gold altar.



Hopefully she was happy  :)  My dwarves periodically walk in, look around, go "woah" and get back to work.


In my opinion, that room is way too large, for one god/goddess who probably only has a handful of followers in one fort.
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Frostea

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Re: Dwarfy Rooms
« Reply #14 on: May 20, 2014, 09:10:53 am »

I usually build up a couple of levels from my entrance to form a watchtower, then set marksdwarves to patrol it on a rotational basis. Adjacent is an execution tower. This time I've embarked near a tower and I've recruited a necromancer to act as the training facilitator.

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