Turn 34Update Music.PROTIP: Choose one thing you want to level up in if you have not since I said to IN YOUR ACTON; you can also save the level in order to level up something you already have a rank in.
(( Sorry for the long delay, was on vacation. ))
Sit down a while, weeping away my sorrow, holding my dead pet's body. After a while, activate the eye-wipers, stand up, and fire a huge laser blast at the ground a decent hundred meters away or so, fueling the blast with my rage. Put the dragon's body in the crater, then start shoveling dirt in on top of it.
Rest in peace.
Filled with rage, you override your arm-weapons control chip, surging as much power as you can into a single shot. ARM-WEAPON: [5 x 2(Override)] =
10, AIM: [5/2(Override)] =
2.
You feel your entire body shrieking at you, urging you to control your power usage. You pour your energy into a shot, and fire it across the dome, creating a massive crater where the town square was. You lie Sarvex's body in it and begin to fill it with dirt. Alex watches all of this go down.
Do a quick assessment to see if, given the right mats, I could fix it or if it needs to be replaced fully.
( Don't forget to bold, please. )
You examine the chip to assess whether you could fix it. ELECTRONICS: [3 + 2(IQ) + 1(
Tinkering) - 1(Untrained)] =
5, LUCK: [6] =
6Huh, it doesn't even appear to be
that damaged. You quickly fix it using your ability to tinker.
"GOOD. LET THEM COME." Soon US-2497 would bring its rage upon the city. It could feel it building, the pressure growing, wonderful anger mounting.
Wait for creation of the Swifferbots. Take remaining models and ensure that the prisoner is still unconscious.
Swifferbot Assembly Progress:
5The refinery boots up, and the image representing the central computer vanishes. You gather the remaining models and check on the prisoner. (See: Tagerian's action)
Look for other people in the building, start knocking on doors if there isn't anyone in sight.
Keep an eye on the colossus, dragon, and man.
Nate watches as the collosus aims his cannon toward the Square. LUCK: [3] =
3!The party is in the blast radius! REFLEX: [6 + 1(DEX)] =
7; OVERSHOT
Nate interrupts Erizen's search by barreling into him and pushing everyone into a window, shattering it and rolling into the room. The heat and sound of a massive explosion can be heard right outside.
Explore the hospital.
((Good game, good game. With GM permission, maybe you could rejoin as a different character?))
You explore the empty hospital, searching for items of use. LOOTING: [6 + 3(Loot Value, Cap 8 )] =
8You slip into the vents, and through this manage to find and enter the hospital's medicine cabinet. The shelves are lined with medicine, bandages, and tools. Perfect.
oh hey its the place i looted... FUCK that explains a lot
Looks like i'm either going to try and escape when no ones looking... or wait for captor to show himself... i'm gonna leave now
You look around for your captor; he appears to be occupied somewhere else...for now. Should make the best of this opportunity. ESCAPE ARTIST: [4 + 2(STR or DEX)] =
6The ropes weren't too well-tied, and you easily burst out of them. You sprint for the exit. RUNNING: [3 - 1(Injuries)] =
2It's a struggle to run, but you make it to the exit; it appears to be the one you came from (not the one you left through). You can even see a few people dive into a window down the stree-jesus holy christ an explosion! Loud robotic voices can be heard from behind, demanding that you halt. Welp, only one way to go...
US-2497: when you go to where you left the prisoner, all you find is a pile of ropes. You look up at the sound of an explosion, and see the prisoner at the exit. You shout at him to halt.
(( Yourmaster, Wade Wilson, and BlitzDungeoneering failed to post. ))