Turn 12Update Music.Next update is planned for Sunday; might have more troubles next week, but I'll try my best to keep up the updates.
Stomp after him, charging my laser. Keep him in my line of sight.
i run round the building and morph rat then hide in eyhereal body
Vot'el tries to lose Rune around the building...SPEED: [2 + 1(Head Start) + 2(DEX)] =
5 VS [(3 - 1(DEX) + 2(Size)) x 1.5(Race) =
6Despite his quickness, Rune's massive legs stomp behind Vot'el. He's still slightly behind, but doesn't lose sight of him. Vot'el, after rounding the corner, tries to morph into rat form. MORPH: [3] =
3The humanoid quickly shrinks, soon becoming rat-size. His features change, and he becomes a rat (+2 DEX, -1 STR, IQ unchanged, miniscule size, claws, diseased bite, +1 Climb).
He tries to hide in Ethereal's damaged body. HIDE: [2 + 2(DEX) + 3(size)] =
7 VS PERCEPTION: [5 + 3(Already In Sight)] =
8Though the rat quickly hides in Ethereal's clothes, Rune spots him running inside. Meanwhile, he charges his arm-cannon. CHARGING: [3] =
3;
LEVEL UP (I'll work on character sheets tomorrow. Promise).
The arm-weapon CAN be fired next round, but the beam would be weak and inaccurate. It may be charged for another round for a more powerful shot.
Can I hotwire it?
You inspect the keypad to see if you could hotwire it. COMPUTERS: [2 + 2(IQ)] =
4You take off the keypad cover, and inspect the wires beneath it. You could hotwire it, but you'd need some tools and such. (Scissors, conductive wire, gloves).
walk down the road
You look around this dismal dimension, and walk down the dirt road. As you walk, however, the door seems to get farther and farther. WILL: [5] =
5You focus your mind not on the portal, but on the background. You recognize it all as an illusion; a dream-state that you had been put in. You wake up.
"THIS UNIT WILL CHECK WHETHER BLOWING THIS GATE UP IS A WORKABLE ALTERNATIVE TO HACKING."
Estimating how many explosives can be created from materials back at the store, try and figure out whether we have enough to blow this gate up.
You figure that there are enough materials to make roughly (roll) twenty low-grade explosives out of the materials you're working with NOW; however, other materials can be used to make different explosives. It's hard to guess how many that could be.
Not knowing how thick the gate is, it is impossible to figure out whether there will be enough. It'll be one hell of a bang, though.
((How does "Craft Magic Device" work exactly? Do I cast it on a lot of plain items and it creates a magical one?))
Explore the building.
You explore the mega mart. EXPLORATION?: [3] =
3You walk around. The main grocery area seems rather uninteresting, so you head to where the android was carting off the robot earlier. You peer inside, and find it to be an incineration room. There is a conveyor belt, some scrap in the corner, and a big furnace that the conveyor belt leads to.
Read further. Create exposition for the world, i.e. read aloud so everyone can hear through their meta-senses.
You read into the book about fairies.
"With the discovery of the Aetherworlds, magical fairies and other extraordinary creatures have been discovered. Although there are many varying types of fairies, and they have varying abilities, one common feature is their wildness and the usage of wings. They tend to be very small, but exceptions have been noted. The term "fairy" in this case is restricted to those small, winged beings, but can be used to describe a wider range of magical creatures, such as goblins and gnomes.
Fairies tend to be playful and mischievous, and many are malicious. However, positive fairies have been noted. One example of this are fairies that 'adopt' a human, known as fairy godmothers. Many other types of fairies have been noted, and they have different types of powers. Some fairies are even large creatures, or can assume a human shape; however, many cannot or are unaware that they can - it is commonly seen that more powerful fairies assume this power. Fairies, as a rule, cannot lie - they can, however, confuse mortals with their words. They are immortal, and need not sleep or eat, but their spirit returns to the World if they are slain.
Although fairies can be extremely dangerous creatures, there are many methods to avoid being threatened by them. Iron is extremely poisonous to them, and they avoid it fervently. Several herbs can irritate or injure them, major ones being Rowan, mint, and basil; however, they are not unique in this property. Also, avoiding offense - such as staying away from locations known to be home to them - or offering tribute can be used to avoid being attacked by them. They are extremely dangerous creatures, for they are playful and do not see crime in the same way as mortals."The book contains more information on fairies and other magical creatures.
Find what's beside this door. Then, roast myself a fine dinner.
You look behind the door, and find a bathroom. You head back into the kitchen, and put the chicken on the stove, before cooking it with a stream of fire. COOKING: [6] =
6You overcooked the chicken. It is blackened, but edible.
Bruce Sanford continues to rest in the bathtub (he is slightly rested).
Examine the receptionist desk. Loot anything that looks usefull
You examine the receptionist desk. Behind the counter, you find there to be a couple of computer screens; on one, there is footage from what appears to be a security camera. There are buttons labeled "1, 2, 3...", up to 14. The other computer screen displays a login screen. On the desk, there are various supplies that one might expect to find on an office desk; telephone, pens, etc.
woooot, making bacon tonight!
proceed to make a omelet with the bacon egg and cheese
You cook some bacon, eggs, and cheese. COOKING: [3] =
3You make an easy meal; not perfect, but cooking bacon and eggs only requires so much cooking insight.
Look around for a bag of some sort and anything edible in the hut.
You look around for the items. LOOTING: [4 - 1(Loot Value)] =
3You find some lettuce, mushrooms, tofu, milk, cheese, and some other vegan food in the fridge. You find a purse as well.
Find some food.
Having nightmare'd your opponent, you walk away in search of food. (roll) You head down one of the side streets, and enter a small hut. You see someone rummaging around in the fridge, with a gun in his off-hand.